Displaying 20 results from an estimated 200 matches similar to: "[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen"
2015 Jul 11
3
[Bug 91306] New: Axis Game Factory v3.0 (native) renders black ground
https://bugs.freedesktop.org/show_bug.cgi?id=91306
Bug ID: 91306
Summary: Axis Game Factory v3.0 (native) renders black ground
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2015 Dec 08
4
[Bug 93300] New: Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300
Bug ID: 93300
Summary: Two Worlds 2 renders water incorrectly
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Keywords: regression
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
2016 Jun 17
6
[Bug 96565] New: Clive Barker's Jericho displays strange, vivid colors when motion blur enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96565
Bug ID: 96565
Summary: Clive Barker's Jericho displays strange,vivid colors
when motion blur enabled
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Keywords: bisected, regression
Severity: normal
2015 Jul 01
8
[Bug 91170] New: World of Zoo (in Wine) has rendering issues
https://bugs.freedesktop.org/show_bug.cgi?id=91170
Bug ID: 91170
Summary: World of Zoo (in Wine) has rendering issues
Product: Mesa
Version: git
Hardware: Other
URL: http://store.steampowered.com/app/43100/
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2015 Jul 06
10
[Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects
https://bugs.freedesktop.org/show_bug.cgi?id=91247
Bug ID: 91247
Summary: Tomb Raider: Underworld renders lots of artefacts on
models and objects
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2009 Jul 10
5
no more d3d - unrecognized GL_VENDOR Tungsten Graphics, Inc
good evening everyone
short version: radeon mobility 9200, ubuntu 8.04
some time before (about january, don't remember wine version): d3d worked perfectly (despite lacking PS1.1 support)
wine-1.1.24: something like no d3d-device found (I had no time, didn't worry nor take notes and decided to wait for the next version)
wine-1.1.25:
Code:
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received
2008 May 09
1
Space Rangers 2: Is anyone else playing?
Is anyone else playing (or trying to play) Space Rangers 2 under wine? I'm having some problems with crashing that I can't diagnose and would like to compare notes. I've already contacted the only other AppDB submitter for this game.
2009 Jan 02
0
Re: Space Rangers 2: Is anyone else playing?
I can play Space Rangers 2: Reboot with wine
Just as long as I don't try to do land battles since the game crashes in
wine while trying to switch resolution from space to land battles...
so I am pretty much force to run game in in windose virtual machine
try www.virtualbox.org
2017 Sep 27
1
DFS + LDAP
Hi!
My situation is that I configured samba with ldap authentication, I created
shares and and after I created standalone dfs for these shares. (Everything
is on the same server) I have a client debian with gnome and ldap
authentication, so I can login on this machine with ldap users. My problem
is, if I try to access dfs share with nautilus with the same user, with
which I logged on the machine,
2007 Mar 16
1
[PATCH] Rendering: swap buffers and copy only needed parts
Hi,
I've been experiencing serious tearing in compiz when screen is painted only
partly. Either "Sync To Vblank" option in compiz doesn't work or copying
repainted parts from backbuffer to frontbuffer is too slow. And since many
people rely on driver's implementation of Sync to Vblank, it would be optimal
to always use glXSwapBuffers. This can be accomplished via keeping
2019 Apr 04
1
[PATCH] drm/cirrus: rewrite and modernize driver.
On Wed, Apr 3, 2019 at 5:23 PM Gerd Hoffmann <kraxel at redhat.com> wrote:
>
> Time to kill some bad sample code people are copying from ;)
>
> This is a complete rewrite of the cirrus driver. The cirrus_mode_set()
> function is pretty much the only function which is carried over largely
> unmodified. Everything else is upside down.
>
> It is a single monster patch.
2012 Mar 01
2
[Patches][nouveau/ddx]: Improvements to bufferswap implementation and timestamping v2
Two "updated" patches, according to Michel Daenzers review. See
separate e-mail for details.
01/10: Replaces original 01/09 -- Same code, updated commit message.
10/10: Just for demonstration, not for application to ddx.
2009 Feb 26
2
[PATCH 1/2] exa: turn WaitMarker into a NOP.
- map should handle this.
---
src/nouveau_exa.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/nouveau_exa.c b/src/nouveau_exa.c
index b656ca7..20ad380 100644
--- a/src/nouveau_exa.c
+++ b/src/nouveau_exa.c
@@ -259,7 +259,7 @@ nouveau_exa_mark_sync(ScreenPtr pScreen)
static void
nouveau_exa_wait_marker(ScreenPtr pScreen, int marker)
{
-
2009 Feb 11
3
[Bug 20066] New: slowness in gnome-terminal
http://bugs.freedesktop.org/show_bug.cgi?id=20066
Summary: slowness in gnome-terminal
Product: xorg
Version: 7.4
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Driver/nouveau
AssignedTo: nouveau at lists.freedesktop.org
ReportedBy: debian at
2015 Sep 03
2
[PATCH mesa 3/4] nv30: Do not export msaa capabable visuals on nv3x
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede <hdegoede at redhat.com> wrote:
> On nv3x we will likely end up using the cpu to do color resolving for msaa
> blits. Disable msaa on these cards so that we do not end up using the cpu.
Actually the CPU fallback won't do scaled, so it's stuck with SIFM or
assert(false). Which isn't great, but... it's what the HW does. I
2007 Dec 01
5
Tearing in my buffered animation test script...
OK, I have a basic blit demo working (thanks to Alex Fenton for his
reply, which I finally saw).
However, there''s a great deal of "tearing" on the screen - flickering
grey lines in the black background. It looks like the blit isn''t
always complete when the screen refreshes.
Can anyone look at this and tell me what I might be doing wrong? Any
help would be most
2015 Mar 24
1
[PATCH] Add virtio gpu driver.
Hi,
On 24 March 2015 at 16:07, Gerd Hoffmann <kraxel at redhat.com> wrote:
> +static int virtio_gpu_crtc_page_flip(struct drm_crtc *crtc,
> + struct drm_framebuffer *fb,
> + struct drm_pending_vblank_event *event,
> + uint32_t flags)
> +{
> + return -EINVAL;
>
2015 Mar 24
1
[PATCH] Add virtio gpu driver.
Hi,
On 24 March 2015 at 16:07, Gerd Hoffmann <kraxel at redhat.com> wrote:
> +static int virtio_gpu_crtc_page_flip(struct drm_crtc *crtc,
> + struct drm_framebuffer *fb,
> + struct drm_pending_vblank_event *event,
> + uint32_t flags)
> +{
> + return -EINVAL;
>
2015 Jun 07
43
[Bug 90887] New: PhiMovesPass in register allocator broken
https://bugs.freedesktop.org/show_bug.cgi?id=90887
Bug ID: 90887
Summary: PhiMovesPass in register allocator broken
Product: Mesa
Version: git
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2016 Aug 22
0
Wine release 1.8.4
The Wine maintenance release 1.8.4 is now available.
What's new in this release (see below for details):
- Various bug fixes.
- A few more cards added to the GPU description table.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.8/wine-1.8.4.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.8/wine-1.8.4.tar.bz2
Binary packages for various