similar to: [LLVMdev] lli problem with a simple OpenGL

Displaying 20 results from an estimated 1000 matches similar to: "[LLVMdev] lli problem with a simple OpenGL"

2013 Jan 28
0
[LLVMdev] Testing canaries
Dear Duncan, thank you very much. I have been able to use it now, via the following command line: clang -emit-llvm -c -fstack-protector canary.c -o canary.bc llc -print-before=stack-protector -print-after=stack-protector -o canary.s < canary.bc Thank you again, Izabela Maffra. On 26 January 2013 15:55, <llvmdev-request at cs.uiuc.edu> wrote: > Send LLVMdev mailing
2006 Oct 16
0
No window decorations for simple glut app on compiz/aiglx?
The simple glut app below demonstrates a problem i'm seeing here. It fails to get a title bar, window frame or any other wm decorations. Same results when passing -direct or -indirect on command line. It works as expected when compiz isn't the WM. Can anyone else confirm they see this too? Any suggestions on how to fix this up? Thanks much, Sean P.S. compiled with -lGL -lglut and
2015 Feb 16
4
[LLVMdev] Segfault when using llvm-3.6 and OpenGL at the same time on Linux (with mesa, which uses llvm-3.4)
Hello there, tl;dr: Is it a known behaviour that using llvm-3.4 and llvm-3.6 at the same time in the same process (while llvm-3.6 is used from a linked shared library and llvm-3.4 is dlopen'ed - with a strange detail: Especially if -rdynamic is used when linking the program). If so, is there a workaround? If not, can it be fixed in llvm-3.6? Long story: I am writing a program that creates
2007 Mar 19
1
OpenGL support on wine 0.9.21 in Fedora Core 5
I need wine to compile with OpenGL support for various applications that I am trying to run, but during the configuration I get this error message: configure: WARNING: Wine will be build without OpenGL or Direct3D support configure: WARNING: because something is wrong with the OpenGL setup: configure: WARNING: No OpenGL library found on this system. here is the GL configration message: checking
2007 Dec 29
2
[LLVMdev] llvm-gcc-4.2 and -O4
What are the current limitations of using -O4 in llvm-gcc-4.2? As a first test, I compiled the molscript program first as -O3 and it works fine. However if i try to compile the same code as -O4, the build fails with... ar -cru clib.a args.o str_utils.o dynstring.o err.o indent.o vector3.o matrix3.o quaternion.o body3d.o extent3d.o io_utils.o colour.o key_value.o named_data.o double_hash.o
2008 Jul 23
4
Fedora 9 32-bit WARNING: No OpenGL library found
Hi, I have checked and I have all recommended packages for Fedora (I'm running Fedora 9 32-bit). When I download Wine 1.1.1 and attempt to configure from source I get the following output (grepping for gl to isolate opengl errors) $ ./configure -verbose | grep -i gl checking jpeglib.h usability... yes checking jpeglib.h presence... yes checking for jpeglib.h... yes checking for GL/gl.h...
2008 Jul 29
2
[LLVMdev] llvm-gcc linking errors
Hello all, I was under the impression that llvm-gcc (and g++) could be used as a standin for plain gcc, without any extra options needed on the command-line. Is this correct? If so, then I'm at a loss why I get the linking errors below when using llvm-gcc compared to a successful gcc build. The multiply defined symbols reported all seem to come from <stdlib.h> Any clues? Thanks, Paul
2005 Jun 18
0
wine and myth ii soulblighter update edition: help needed
I'm using the 2005, May 24 version of Wine that I downloaded, compiled and installed myself via wineinstall I installed Myth II from CD and then upgraded it to 1.5.1c using the patches from projectmagma. I can startup Myth to the initial menu screen but I can go no further... the mouse just sits there jerking back and forth. The entire error log is here:
2016 Apr 07
2
glmark2: high CPU usage - DRI3 & modeset
$ glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV98 GL_VERSION: 3.0 Mesa 11.2.0 ======================================================= /etc/X11/xorg.conf.d/nouveau.conf Section "Device" Identifier
2005 Nov 16
3
d3d error
Hello, When running an application developed in Windows, the following error occurs. Any thoughts? Does it have something to do with directx support for wine? fixme:d3d:IWineD3DImpl_CreateDevice (0x7ff41940) Incomplete stub for d3d8 fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.2 (1.5 Mesa 6.2.1)")->(0x00000009) fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found
2017 Jan 17
1
Discrete card is always off even if it is used
Hi, I have a computer with an integrated graphic card and a discrete graphic card, namely: # lspci | grep -E "VGA|3D" 00:02.0 VGA compatible controller: Intel Corporation Broadwell-U Integrated Graphics (rev 09) 03:00.0 3D controller: NVIDIA Corporation GM108M [GeForce 840M] (rev a2) This is confirmed by vgaswitcheroo: xray:/ # cat /sys/kernel/debug/vgaswitcheroo/switch
2005 Mar 21
0
Comport access error
I'm trying to get working a simulator. I use wine + wondows. The prgram runs quite welle Bit I get an error when accessing the com1 port (the game adapter is a serial one) This worked with wine 20040914 but is now broken. Here is the comm trace: [jm@localhost AeroFly Professional]$ WINEDEBUG="comm" wine afpro Please use the registry key HKEY_CURRENT_CONFIG\Software\Fonts\LogPixel to
2006 Aug 26
2
Compiling wine on AMD64
I've been trying various ways of getting wine running on my 64 bit ubuntu machine. So far I haven't been very successful. I am trying the source for 0.9.20 and I'm using the latest k8 kernel in ubuntu. I have an nvidia card and am using the latest glx drivers available in ubuntu (1.0.8762). I am using the guide here: http://wiki.winehq.org/WineOn64bit with help from here:
2016 Jul 21
3
[llvm-toolchain v3.8.1] LTO: Linking clang hangs with ld.gold and LLVMgold.so plugin
Hi, unfortunately, my build somehow hangs when linking clang binary and my system is in an unusable state. My toolchain is clang-3.8, gold-1.11 and LLVMgold.so from binutils v2.26.1 (both selfmade) and LTO-flag is enabled. My buildsystem uses cmake-3.6.0 and ninja-1.7.1 (both prebuilt). I have 52 last steps left in my 3rd build. My Linux-kernel is v3.13.0-92 from official Ubuntu repositories.
2011 Oct 22
2
[LLVMdev] Problems with llvm-gcc and gold plugin
Hi everyone, I'm new to LLVM and I'm still trying to learn how to get everything up and running. I'm trying to use llvm-gcc with the gold plugin and it complains that it can't find LLVMgold.so. As a simple test case I wrote a very basic C file: --- main.c --- int main () { return 0; } ------ and compiled it with: $ llvm-gcc -use-gold-plugin main.c llvm-gcc:
2016 Oct 02
3
(Thin)LTO llvm build
bfd linker 2.26 works fine with LLVMgold.so. As I mentioned in a previous email, 2.26 ar and ranlib also works fine as long as LLVMgold.so is put in a path binutils know about : $(bindir)/../lib/bfd-plugins/ David On Sun, Oct 2, 2016 at 3:59 AM, Carsten Mattner <carstenmattner at gmail.com> wrote: > On Sun, Oct 2, 2016 at 6:52 AM, Teresa Johnson <tejohnson at google.com> >
2016 Sep 16
5
(Thin)LTO llvm build
On Fri, Sep 16, 2016 at 10:54 PM, Mehdi Amini <mehdi.amini at apple.com> wrote: > Can you look for the specific errors in the CMake log and error files? > > CMake is very good at not presenting the real issue… > Here it is trying to build very simple programs to check features > availability. Like: > > #include <strings.h> > int main() { ffs(0); return 0;
2012 Oct 29
3
[Bug 56546] New: crash at the second render when applying gamma correction
https://bugs.freedesktop.org/show_bug.cgi?id=56546 Priority: medium Bug ID: 56546 Assignee: nouveau at lists.freedesktop.org Summary: crash at the second render when applying gamma correction Severity: critical Classification: Unclassified OS: Linux (All) Reporter: yves at 3delight.com
2008 Apr 05
1
Need help with Talisman Online
Hello users! Sorry, my english is not good If i start talisman comes a small client window at startup who connect to the server. this is ok, but if i press the Enter Game button come from wine a error messagebox "Startup engine [Ui] failed". So, i know this game run with wine and opensuse 10.3. I have a nvidia 7600 gt vga adapter and the newest driver from nvidia. All 3d test with
2016 Apr 07
0
glmark2: high CPU usage - DRI3 & modeset
did the test result changed in any way? Maybe the DRI2 run was vsynced and the DRI3 not? Nouveau has a pretty high cpu usage in general, because it usually busy waits on fences (I think? not sure where it was exactly that nouveau is busy waiting) > poma <pomidorabelisima at gmail.com> hat am 7. April 2016 um 13:56 geschrieben: > > > > $ glmark2 >