Displaying 20 results from an estimated 90000 matches similar to: "[LLVMdev] Open GL ES2"
2013 Sep 04
1
[LLVMdev] opengl es 2
Hello,
Can LLVM execute OpenGL ES 2.0 programs safely?
As I tried a simple code, and I get some crashes while using lli
example
LLVM ERROR: Program used external function '__dso_handle' which could not be resolved!
Thanks in advance
Sara
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2011 Jan 08
2
open gl or direct x?
I used to run windows, and I had some trouble getting a decent version of direct x for some games. Now I'm trying to run them under wine. I heard that it doesn't use direct x, but I'm wondering if it replaces it with open gl. When I try to run said games, I get this error message:
err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using software rendering, most likely
2013 Jan 28
0
[LLVMdev] Testing canaries
Dear Duncan,
thank you very much. I have been able to use it now, via the following
command line:
clang -emit-llvm -c -fstack-protector canary.c -o canary.bc
llc -print-before=stack-protector -print-after=stack-protector -o
canary.s < canary.bc
Thank you again,
Izabela Maffra.
On 26 January 2013 15:55, <llvmdev-request at cs.uiuc.edu> wrote:
> Send LLVMdev mailing
2001 Oct 11
0
Wine never loads (GL Library...)
Hello. Okay, I did a bit of searching around for this, and haven't found
anything on it, as of yet. Before now, wine has always run perfectly (after
editing the config file first of course)... but I've got a few system
changes which may affect it. Anyways, first, here's the message I get:
[n00bie@localhost n00bie]$ cd /mnt/windows/windows
[n00bie@localhost windows]$ wine calc.exe
2011 Mar 21
3
warcraft III no directx, no open gl
Hi, i am very new to linux (opensuse) and wine.
I suppose I installed the driver for my gpu properly, since catalyst recognizes hd 5750. I copied the warcraft folder to /home/username.
If i try to launch the game, I get couldn't intialize directx etc. Same happens with -opengl flag (other error ofc).
Things I've tried: rename movies folder & virtual desktop in wine.
Any advice is
2017 May 09
0
GT 730 freeze : how do diagnose / debug ?
Some additional data:
- putting LIBGL_ALWAYS_SOFTWARE=1 in /etc/environment makes indeed the
system work (for my current usage, the slowness is acceptable in exchange
of stabillity)
- I still get lock-up using mesa from git (17.2~git1705081930.25d2 from
this repository
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers)
I have another question (probably Ben Skeggs could also give an
2013 Nov 03
0
[LLVMdev] loop vectorizer issue
Hi Sarah,
the loop vectorizer runs not on the C code but on LLVM IR this c code was lowered to. Before the loop vectorizer runs many other optimization change the shape of this IR.
You can see in the LLVM IR you referenced below, a preceding LLVM IR transformation has change your loop from:
> for(int k=20;k<50;k++)
> dataY[k] = dataY[k-1];
to
> int a = d[19];
>
2013 Nov 03
3
[LLVMdev] loop vectorizer issue
Actually what I meant in my original loop, that there is a dependency
between every two consecutive iterations. So, how the loop vectorizer says
'we can vectorize this loop'?
for(int k=20;k<50;k++)
dataY[k] = dataY[k-1];
From: Henrique Santos [mailto:henrique.nazare.santos at gmail.com]
Sent: Sunday, November 03, 2013 4:28 PM
To: Sara Elshobaky
Cc: <llvmdev at
2013 Nov 03
0
[LLVMdev] loop vectorizer issue
Notice that the code you provided, for globals and stack allocations, at
least,
is semantically equivalent to:
int a = d[19];
for(int k = 20; k < 50; k++)
dataY[k] = a;
Like so, the load you see missing was redundant, probably hoisted by
GVN/PRE
and replaced with "%.pre".
H.
On Sun, Nov 3, 2013 at 11:26 AM, Sara Elshobaky <sara.elshobaky at gmail.com>wrote:
>
2007 Sep 19
0
Compiling 0.9.4x on Fedora 6 32bit - OpenGL not found warning
I have been compiling my own wine RPMs using the fedora extras .spec
file for a while now.
Normally after very little editing of the .spec, the wine RPMs build and
I am running the latest & greatest wine.
Now I am having problems building *any* wine rpms ( including some of
the 0.9.3x versions) on my yum updated Fedora core 6 box.
Even when I extract a fresh copy of wine-0.9.42.tar.bz2
2017 May 08
3
GT 730 freeze : how do diagnose / debug ?
On 07/05/2017 23:50, Ilia Mirkin wrote:
> You have two issues:
>
> (a) nouveau's GL driver messed something up, causing a read fault error
> (b) nouveau's kernel driver tried to recover. It failed.
>
> Solution to #1: None, really. You can try updating mesa, and hope it
> helps. Not sure what version you're on.
Here's my packages version:
ii
2013 Oct 07
1
[LLVMdev] llvm jit
So, what is the use of the profile passes in LLVM?
Also, does llvm detect hot blocks of code for recompilation?
On Mon, Oct 7, 2013 at 4:44 PM, Amara Emerson <amara.emerson at arm.com> wrote:
> No, the JIT does not do any profile guided optimizations for any
> architecture. It just uses the static compilation components before loading
> the object into memory and running its own
2005 Dec 16
1
GL error crashes wine
Hello wine-users. I've got a problem. Whenever I run wine with a
Windows program that uses OpenGL, it gives me this message:
err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)
and quits. I have no idea what this means or how to fix it.
Furthurmore, it is very annoying. I've tried the official release as
well as the CVS version, neither works. What can I
2016 Jun 09
14
[Bug 96460] New: NV43 [GeForce 6600 GT] shows many artifacts on a screen
https://bugs.freedesktop.org/show_bug.cgi?id=96460
Bug ID: 96460
Summary: NV43 [GeForce 6600 GT] shows many artifacts on a
screen
Product: Mesa
Version: 11.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: blocker
Priority: medium
Component:
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
Hello,
I'm new to Wine but have just installed Splinter Cell Double agent. I can get the game to launch, but it crashes and displays a message saying Wine caused the crash. I've looked in the AppDB and have replaced one of the dll files it said to for the game...
Here's the Terminal code... any chance anyone knows how to get this working? Many thanks!
wine SCDAAutoRun.exe
2014 Jan 26
3
[LLVMdev] Number of instructions executed
Hello,
I'm executing my byte code program by the lli tool using mcjit.
I need a way to find statistics about the number of instructions executed
for my program.
The -stats option does not include this value, are there any other way to
know?
I need this information to compare different versions of my bytecode
program.
Please advice
Thanks in advance
Sara Elsohbaky
--------------
2013 Nov 03
2
[LLVMdev] loop vectorizer issue
Hello,
I was trying to trace the Loop vectorizer of the LLVM, I wrote a simple loop
with a clear dependency.
But found that the debug shows that 'we can vectorize this loop'
Here you are my loop with dependency:
for(int k=20;k<50;k++)
dataY[k] = dataY[k-1];
And the debug prints:
LV: Checking a loop in "main"
LV: Found a loop: for.body4
LV: Found an
2001 Oct 13
2
Wine and OpenGL with NVdia
Hi,
I have a problem with compiling WINE with OpenGL. I run configure with:
./configure --prefix=/usr/local --enable-opengl
The output of the script is the following:
<<<<
checking for GL/gl.h... yes
checking for GL/glx.h... yes
checking for GL/glext.h... yes
checking for up-to-date OpenGL version... yes
checking for thread-safe OpenGL version... no
checking for glXCreateContext in
2007 Mar 19
1
OpenGL support on wine 0.9.21 in Fedora Core 5
I need wine to compile with OpenGL support for various applications
that I am trying to run, but during the configuration I get this error
message:
configure: WARNING: Wine will be build without OpenGL or Direct3D
support
configure: WARNING: because something is wrong with the OpenGL setup:
configure: WARNING: No OpenGL library found on this system.
here is the GL configration message:
checking
2008 Jul 23
4
Fedora 9 32-bit WARNING: No OpenGL library found
Hi,
I have checked and I have all recommended packages for Fedora (I'm running Fedora 9 32-bit).
When I download Wine 1.1.1 and attempt to configure from source I get the following output (grepping for gl to isolate opengl errors)
$ ./configure -verbose | grep -i gl
checking jpeglib.h usability... yes
checking jpeglib.h presence... yes
checking for jpeglib.h... yes
checking for GL/gl.h...