similar to: [LLVMdev] [release_30] ppc-redhat-linux (fedora 12 ps3)

Displaying 20 results from an estimated 60 matches similar to: "[LLVMdev] [release_30] ppc-redhat-linux (fedora 12 ps3)"

2007 Jun 16
0
[LLVMdev] Wrong tan
Hi! Dale Johannesen schrieb: > > On Jun 16, 2007, at 12:35 AM, Duncan Sands wrote: > >>> Result compiled with llvm-g++ 2.0: >>> tan float: -2.18504 >>> tan double: 0.309336 >> >> This may be due to bug 1505. > > It fails on x86 using x87 floating point, with the inliner not run, > because of 1505, yes. Gonsolo, is that your situation? >
2007 Jun 16
2
[LLVMdev] Wrong tan
On Jun 16, 2007, at 12:35 AM, Duncan Sands wrote: >> Result compiled with llvm-g++ 2.0: >> tan float: -2.18504 >> tan double: 0.309336 > > This may be due to bug 1505. It fails on x86 using x87 floating point, with the inliner not run, because of 1505, yes. Gonsolo, is that your situation? (What happens is, there is a wrapper in the header file for std::tan (float),
2011 Apr 08
1
[LLVMdev] RFC: Enable Lit testing on Windows buildbot
Hello, I am going to add this step in the nearest time. Thanks Galina 2011/4/08 NAKAMURA Takumi <geek4civic at gmail.com>: >Hello, > >Shall we enable "make check" on msys-mingw hosts? >(I suggest llvm-gcc-native-mingw32-win7 could do) > >(it is llvm+clang's "make check-all") > >Testing Time: 146.64s >Expected Passes : 8297
2008 Mar 24
2
CentOS 5.1 on PS3
Hi All, Does anyone here on the list have CentOS 5.1 running on a PS3? I would like to look at integrating a couple of PS3 nodes into our cluster for it's ability to use the Cell processor inside and was wondering if anyone had any experiences.
2007 Dec 14
0
G729 on PS3 Cell
Hello List. I just got my new PS3 yesterday, and first thing I did was of course to install Linux, and then compile asterisk, and it worked without any problems. My question is this... Is anybody looking into using the Cell processor for G729 enc/dec? Using the 6 SPE processing units available, you should be able to enc/dec a whole lot of channels at one time. Looking at the
2007 May 10
1
mplayer + libtheora on a PS3
Hello, I'm trying to get mplayer and theora to work nicely on a PS3, preferrably without making stuff use the SPEs. It plays mpeg4 just fine using only the PPE, but with theora (or theora-oil), the machine is too slow. Anyone have any experience of this or any ideas? /Daniel
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler from the PS3 devkit:
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2009 Sep 01
0
anyone got a PS3 with Linux installed, that can test building wine (or provide ssh access?)
I've tried compiling on PPC under QEMU, but it's dog slow (80 minutes for configure)... Got one and interested? PM/e-mail me. -- -Austin
2009 Sep 02
1
Re: anyone got a PS3 with Linux installed, that can test buildin
Maybe is not what you want, but don't you crosscompile it for PPC, using toolchains in your desktop computer? It's suppose to be faster.
2008 May 23
2
error on install with ps3
i have just downloaded the course code for wine for my ps3 but when i run './tools/wineinstall' i get the error message 'port.c:183:2: error: #error You must implement wine_switch_to_stack for your platform' i also get the error after i run 'make' (after i run ./configure' and 'make depend' now is it because wine does not support ps3?? or is there something i
2006 Nov 13
1
Install CentOS on PS3
Hi All, Anyone here going to try running CentOS 4 on a PS3? Is there even a PPC version of CentOS 4 available? Regards, Ranbir -- Kanwar Ranbir Sandhu Linux 2.6.18-1.2200.fc5 i686 GNU/Linux 18:03:48 up 3 days, 20:20, 1 user, load average: 1.68, 1.08, 0.86
2007 Oct 23
2
Speex with PS3 SPE support
Skipped content of type multipart/alternative-------------- next part -------------- A non-text attachment was scrubbed... Name: speex-1.0.5.zip Type: application/x-zip-compressed Size: 641376 bytes Desc: speex-1.0.5.zip Url : http://lists.xiph.org/pipermail/speex-dev/attachments/20071022/2447cf50/speex-1.0.5-0001.bin
2007 Oct 23
0
Speex with PS3 SPE support
Saad Nader wrote: > We needed to use a release version of the SDK because this part of > production code for our Sony implementations. I'm not sure how stable > that branch is. Is the encoding and decoding already stable? In other > words, what is not stable about that branch? It's listed as "unstable" in the sense of "I might change the API" and that is
2007 Oct 24
0
Speex with PS3 SPE support
Hi Jim, Jim Crichton wrote: > Please correct me if I am wrong, Jean-Marc, but I do not think that > any patches are getting applied to 1.0.5 anyway. Also, if you expect > a patch to be applied, you will need to provide the changes as a > patch, not as a modified copy of the source tree. That's right. I won't be applying anything 1.0.5 unless it's a security issue or
2007 Oct 25
1
Speex with PS3 SPE support
Hi, On 10/26/07, Jean-Marc Valin <jean-marc.valin@usherbrooke.ca> wrote: > Joost Schuur wrote: > > My primary concern is the use of the word 'unstable' on the current > > download page for 1.2b2. One of our major devloper partners in > > particular saw that reference and opted to use 1.0.5 on their PS3 title, > > which is why we based our work for them
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > Saad has been keeping me in the loop on your recent discussions. > Since all of our testing has been against 1.0.5, based on that being the > last non-beta version, that's the particular scope of the task that Saad > is working on right now. I'm just saying it's useless to do any work on 1.0.5. It is inferior to the latest beta in all aspects,
2011 Mar 16
0
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
On Mar 15, 2011, at 7:25 PM, NAKAMURA Takumi wrote: > Good morning. > Hi Nakamura, > LLVM and clang can be built successfully on Fedora 12 PS3. > Hooray! :-) > On RC1, only one test failed. > test/CodeGen/X86/fold-pcmpeqd-0.ll > Eric commented that this should be fixed on the release branch right now. > On release_29 branch, all llvm tests can pass. Woo! :-) >
2008 Sep 12
0
Installing R Project on a PS3 - Success
I've been trying to install R on a PS3 for several weeks now without success and have read various posts here, and elsewhere, on this and installing R on other PPC64 architecture machines which have given me some pointers. Yesterday, after much frustration, I finally succeeded and it runs well. As several people have posted questions about this here, and elsewhere on this, I thought I'd
2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc, We needed to use a release version of the SDK because this part of production code for our Sony implementations. I'm not sure how stable that branch is. Is the encoding and decoding already stable? In other words, what is not stable about that branch? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From: