similar to: CentOS 5.1 on PS3

Displaying 20 results from an estimated 3000 matches similar to: "CentOS 5.1 on PS3"

2009 Jun 29
1
Linux Installation Version
Hello, I would like to download the correct R program RMP for my linux distribution, but I am not sure which one I need. The results of a "cat /proc/version" is: Linux version 2.6.23-9.ydl6.1 (root at build2.terraplex.com) (gcc version 4.1.1 20070105 (Red Hat 4.1.1-52.ydl.1)) #1 SMP Sat Jan 26 20:16:15 EST 2008 The results of a "uname -a" is: Linux localhost.localdomain
2008 Sep 12
0
Installing R Project on a PS3 - Success
I've been trying to install R on a PS3 for several weeks now without success and have read various posts here, and elsewhere, on this and installing R on other PPC64 architecture machines which have given me some pointers. Yesterday, after much frustration, I finally succeeded and it runs well. As several people have posted questions about this here, and elsewhere on this, I thought I'd
2004 Aug 06
2
newby question: Is there a way to direct streamstoamount point?
Hiya, There is another plugin which supports mounpoins AFAIK. http://www.oddsock.org/tools/dsp_oddcast/ Try it. > -----Original Message----- > From: owner-icecast@xiph.org [mailto:owner-icecast@xiph.org]On > Behalf Of Bryan Walls > Sent: Friday, March 30, 2001 8:28 PM > To: icecast@xiph.org > Subject: Re: [icecast] newby question: Is there a way to direct > streamstoamount
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler from the PS3 devkit:
2004 Aug 06
1
liveice/lame problem
Bryan Walls wrote: > > I've set up Liveice on a Yellowdog Linux laptop (YDL 2.0). I'm trying > to stream to an icecast server on another YDL 2.0 system. > > Streaming seems to be fine, but encoding is pure garbage. When I > listen to the stream, it basically sounds like white noise. The > intesity of the hum depends on the strength of the sound being > encoded,
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2006 Nov 13
1
Install CentOS on PS3
Hi All, Anyone here going to try running CentOS 4 on a PS3? Is there even a PPC version of CentOS 4 available? Regards, Ranbir -- Kanwar Ranbir Sandhu Linux 2.6.18-1.2200.fc5 i686 GNU/Linux 18:03:48 up 3 days, 20:20, 1 user, load average: 1.68, 1.08, 0.86
2008 May 23
2
error on install with ps3
i have just downloaded the course code for wine for my ps3 but when i run './tools/wineinstall' i get the error message 'port.c:183:2: error: #error You must implement wine_switch_to_stack for your platform' i also get the error after i run 'make' (after i run ./configure' and 'make depend' now is it because wine does not support ps3?? or is there something i
2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc, We needed to use a release version of the SDK because this part of production code for our Sony implementations. I'm not sure how stable that branch is. Is the encoding and decoding already stable? In other words, what is not stable about that branch? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From:
2011 Mar 16
0
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
On Mar 15, 2011, at 7:25 PM, NAKAMURA Takumi wrote: > Good morning. > Hi Nakamura, > LLVM and clang can be built successfully on Fedora 12 PS3. > Hooray! :-) > On RC1, only one test failed. > test/CodeGen/X86/fold-pcmpeqd-0.ll > Eric commented that this should be fixed on the release branch right now. > On release_29 branch, all llvm tests can pass. Woo! :-) >
2011 Mar 16
3
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
Good morning. LLVM and clang can be built successfully on Fedora 12 PS3. On RC1, only one test failed. test/CodeGen/X86/fold-pcmpeqd-0.ll On release_29 branch, all llvm tests can pass. (I don't mention clang tests :p ) ...Takumi Fedora release 12 (Constantine) Linux speedking.localdomain 2.6.32.23-170.fc12.ppc64 #1 SMP Mon Sep 27 17:09:35 UTC 2010 ppc64 ppc64 ppc64 GNU/Linux llvm
2007 May 10
1
mplayer + libtheora on a PS3
Hello, I'm trying to get mplayer and theora to work nicely on a PS3, preferrably without making stuff use the SPEs. It plays mpeg4 just fine using only the PPE, but with theora (or theora-oil), the machine is too slow. Anyone have any experience of this or any ideas? /Daniel
2004 Dec 21
1
Startup problem in 2.0.1 with install to /opt/R (PR#7437)
Full_Name: Stephen Harker Version: 2.0.1 OS: Linux ppc YDL 3.01 Submission from: (NULL) (130.194.13.106) I have made R 2.0.1 using YellowDog Linux 3.0.1 (kernel 2.6.7) on a powerpc machine. This is to replace R 1.9.1. It makes without an error. However, when I do `make check' towards the end I obtain the following: make[3]: Entering directory `/home/sjh/GS/R-2.0.1/tests' running
2007 Oct 27
2
Cell or PS3 Port
Hello, I am interested in optimizing some of R's vector math functions to utilize the SPE units of the Cell processor (commonly found in the Playstation 3) and I am wondering if anyone has already done any work in that area. I can't find anything using the search page or Google. (Admittedly it is difficult to search for information on a one-letter-named programming language whose
2007 Oct 26
4
Speex with PS3 SPE support
Hi Jean-Marc, Jim, Saad has been keeping me in the loop on your recent discussions. Since all of our testing has been against 1.0.5, based on that being the last non-beta version, that's the particular scope of the task that Saad is working on right now. I like what I'm reading about as far as encoder/decoder quality improvements e.g. in the 1.2 betas, and am going to push for
2008 Sep 17
4
Run a more recent kernel than 2.6.18 on CentOS?
Hi, Usually I'm not one to complain about "old" version of the CentOS kernel and/or software, since I appreciate CentOS' stability. So this might be the exception that confirms the rule. I've been jumping through several burning loops these past days to configure my little MSI Wind netbook, and I'm currently considering going for a more recent kernel. There's no
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > My primary concern is the use of the word 'unstable' on the current > download page for 1.2b2. One of our major devloper partners in > particular saw that reference and opted to use 1.0.5 on their PS3 title, > which is why we based our work for them on 1.0.5. The kind of commercial > game developers that are our customers aren't going to have the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it