Displaying 20 results from an estimated 200 matches similar to: "[Bug 89758] New: pow WebGL Conformance test with mesa drivers"
2015 Mar 25
1
[Bug 89759] New: WebGL OGL ES GLSL conformance test with mesa drivers fails
https://bugs.freedesktop.org/show_bug.cgi?id=89759
Bug ID: 89759
Summary: WebGL OGL ES GLSL conformance test with mesa drivers
fails
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136
Bug ID: 92136
Summary: WebGL Conformance
conformance/textures/texture-size-limit.html -> system
freeze
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority:
2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067
Bug ID: 97067
Summary: WebGL:
conformance/glsl/misc/shaders-with-invariance.html
Fail
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2011 Aug 17
2
[LLVMdev] webgl demo created with clang and llvm released
Hi!
thanks for answering the many questions over the past years,
now you can see the result:
http://www.pouet.net/prod.php?which=57516
A webgl demo that would not have been possible without clang+llvm.
Greetings,
Jochen
2015 Sep 12
0
rgl/webGL complains about Javascript, even in recent online docs?
Thanks for the pointers and the quick fix.
Perhaps the generated HTML code should issue a
message like "Javascript load problem" instead of
"You must enable Javascript to view this page properly,"
because the latter can be misleading.
On Sat, Sep 12, 2015 at 12:42 PM, Duncan Murdoch
<murdoch.duncan at gmail.com> wrote:
> On 12/09/2015 7:37 AM, Duncan Murdoch wrote:
2011 Nov 04
0
Announcing Jax: a WebGL framework for Rails
Jax v2.0 has been released. Jax is an MVC-based WebGL development
framework, and the latest version is designed to integrate seamlessly
with Ruby on Rails projects.
For more information, see http://blog.jaxgl.com/what-is-jax/
For live in-browser demos, see http://sinisterchipmunk.github.com
For detailed usage guides (similar in layout to the Rails guides), see
http://guides.jaxgl.com
For
2015 Sep 12
0
rgl/webGL complains about Javascript, even in recent online docs?
On 11/09/2015 10:14 PM, Dominick Samperi wrote:
> Hello,
>
> The recently created online "rgl Overview" at
> https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html
> illustrates a problem that I am trying to resolve.
>
> At the bottom of each image block on that page appears the
> advisory: You must enable Javascript to view this page properly.
>
2015 Oct 20
5
[Bug 92556] New: System hangs at visiting WebGL site
https://bugs.freedesktop.org/show_bug.cgi?id=92556
Bug ID: 92556
Summary: System hangs at visiting WebGL site
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2015 Sep 12
2
rgl/webGL complains about Javascript, even in recent online docs?
Hello,
The recently created online "rgl Overview" at
https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html
illustrates a problem that I am trying to resolve.
At the bottom of each image block on that page appears the
advisory: You must enable Javascript to view this page properly.
I am using Safari under MacOS with Javascript and WebGL
both enabled, so it must be the
2015 Sep 12
1
rgl/webGL complains about Javascript, even in recent online docs?
FYI, one platform where I have not been able to get interactive rgl
working is iOS 8.
iOS 8 is supposed to support WebGL, and Javascript is enabled.
On Sat, Sep 12, 2015 at 4:33 PM, Dominick Samperi <djsamperi at gmail.com> wrote:
> Thanks for the pointers and the quick fix.
>
> Perhaps the generated HTML code should issue a
> message like "Javascript load problem"
2012 Feb 23
12
[Bug 46533] New: Firefox WebGL with Nouveau 3D; user claims it came installed by default on OpenSuse 12.1
https://bugs.freedesktop.org/show_bug.cgi?id=46533
Bug #: 46533
Summary: Firefox WebGL with Nouveau 3D; user claims it came
installed by default on OpenSuse 12.1
Classification: Unclassified
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
2018 Mar 20
6
[Bug 105629] New: WebGL shader regular update crashes nouveau driver 17.3.3
https://bugs.freedesktop.org/show_bug.cgi?id=105629
Bug ID: 105629
Summary: WebGL shader regular update crashes nouveau driver
17.3.3
Product: Mesa
Version: 17.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component:
2015 Sep 12
3
rgl/webGL complains about Javascript, even in recent online docs?
On 12/09/2015 7:37 AM, Duncan Murdoch wrote:
> On 11/09/2015 10:14 PM, Dominick Samperi wrote:
>> Hello,
>>
>> The recently created online "rgl Overview" at
>> https://cran.r-project.org/web/packages/rgl/vignettes/rgl.html
>> illustrates a problem that I am trying to resolve.
>>
>> At the bottom of each image block on that page appears the
2007 Nov 22
0
[LLVMdev] llvm-gcc cannot emit @llvm.pow.* ?
Hi,
> Current llvm-gcc cannot emit llvm intrinsic function like llvm.pow.* and
> llvm.sin.*
> For example:
>
> double foo(double x, double y) {
> return pow(x,y);
> }
>
> will compiled into ll:
>
> define double @foo(double %x, double %y) {
> %tmp3 = tail call double @pow( double %x, double %y )
> ret double %tmp3
> }
>
> This is not
2007 Nov 22
0
[LLVMdev] llvm-gcc cannot emit @llvm.pow.* ?
Hi,
> Sure. But now the question is the llvm-gcc will not emit llvm.pow.* anytime.
indeed there seems to be no code in llvm-gcc to do so, though there is code for
raising to an integer power (in llvm-convert). Please feel free to investigate
and add some. Presumably it should turn gcc's BUILT_IN_POW into llvm.pow.*.
That said, as far as I can see the C front-end doesn't generate
2007 Nov 22
2
[LLVMdev] llvm-gcc cannot emit @llvm.pow.* ?
PS: It is possible that the C front-end doesn't need to
explicitly produce BUILT_IN_POW because it is auto-synthesized
somehow from a call to "pow". I wouldn't know. One way to
find out is to compile a testcase and rummage around inside
the gcc trees when they hit llvm-convert.
2007 Nov 22
0
[LLVMdev] llvm-gcc cannot emit @llvm.pow.* ?
Hi,
2007/11/22, Duncan Sands <baldrick at free.fr>:
>
> PS: It is possible that the C front-end doesn't need to
> explicitly produce BUILT_IN_POW because it is auto-synthesized
> somehow from a call to "pow". I wouldn't know. One way to
> find out is to compile a testcase and rummage around inside
> the gcc trees when they hit llvm-convert.
Yes, they
2011 Feb 12
0
[LLVMdev] pow operator on Windows
On 12/02/11 04:52, Michael Smith wrote:
[...]
> With "gcc test.c; ./a.exe", the printed result is 6.50260946378542390000
> With "clang -emit-llvm -c test.c -o test.bc; lli test.bc", the printed result is 6.50260946378542480000
The x86 has got several different FPU instruction sets, which don't all
work at the same precision. In particular, using 387 instructions uses
2010 Oct 26
0
OT: CreekFM - Fifty Thousand Watts of Pow Wow Power!
You may recall that in the early months of 2009 I was asking some
questions about setting up a streaming audio server for a native-owned
radio station.
It is now up and running, and you're welcome to tune in.
CHXL
95.3 CreekFM
FIFTY THOUSAND WATTS of POW WOW POWER!
Serving the File Hills First Nations, and the World!
CreekFM is owned and operated by the Okanese First Nation on their
reserve
2007 Nov 22
2
[LLVMdev] llvm-gcc cannot emit @llvm.pow.* ?
Hi,
Current llvm-gcc cannot emit llvm intrinsic function like llvm.pow.* and
llvm.sin.*
For example:
double foo(double x, double y) {
return pow(x,y);
}
will compiled into ll:
define double @foo(double %x, double %y) {
%tmp3 = tail call double @pow( double %x, double %y )
ret double %tmp3
}
This is not consistent with llvm language reference.
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