similar to: RE: FhG $15k minimum and games...

Displaying 20 results from an estimated 2000 matches similar to: "RE: FhG $15k minimum and games..."

2000 Oct 05
0
RE: FhG $15k minimum and games...
> I am a lead programmer at a major game company > (Maxis) and Vorbis is potentially very important tous. > ... > as anticipated. Other subdivisions of Electronic > Arts are looking at it as well. The day Vorbis > is ready with a decent level of first-cut > optimization is the day I start incorporating it As a fellow "lead programmer at a" [not-so-major]
2000 Oct 03
1
Re: FhG $15k minimum
>Would you users donate money if that was available? Even if it was $1? >I mean, 100k people donating $1 each could go a long way. Setting up some sort of tax-exempt organization (similar to the FSF) may be useful here. I don't mind chipping in my £1 worth, but getting a tax deduction at the same time would persuade more people to donate, I think.
2000 Oct 03
0
Re: FhG $15k minimum
When I said I'd pay my £1 worth, I didn't mean it literally. Anyway, the point about larger companies is a good one. Earliers posts talk about if games companies would be willing to give funds to develop ogg, if these donations are tax deductable surely they are much more likely to give. The question is how legal is this? If they are getting direct benift from ogg, can that make tax
2000 Oct 03
1
Re: FhG $15k minimum
Doesn't the GPL license forbid the codec from being incorporated in commercial products? Or at least have to provide their source for free? If this is the case then I doubt commercial game makers will be interested. Maybe the licence could be changed to allow the decoder to be incorporated in commercial products providing they pay a minimal amount and/or be forced to advertise the fact that
2010 Jul 20
2
This could be a multiple supplier problem
I have finally encountered this problem in such a way that everything went awry. Running Simcity 4 Rush Hour with the following command line: env WINEPREFIX="/home/john/.wine" wine C:\\PROG\~FBU\\Maxis\\SIMC\~ZMW\\Apps\\SimCity\ 4.exe -intro:off Which brought up the game, just fine. I opened my largest city, and very soon after that, while I was adding something to the layout, the
2000 Oct 05
1
Games...
>>As a fellow "lead programmer at a" [not-so-major] >>"game comapy" I understand your predicament. But >>instead of waiting for some volunteer to do it >>for free, why don't you convince EA to put someone >>on the task? I realize that good optimizers are >>expensive, but surely EA is looking at way more
2012 Feb 08
3
Something really went south with 1.4-rc2
Program SimCity 4 Rush Hour Versin No. 1,1,640 (all updates applied) Linux Mint 12 Lisa (GNU/Linux 3.0.0-12-generic x86_64) wine 1.4-rc2 (received today) Log excerpt 1. Full log available if desired but it is 137 lines of mostly repeated garbage. err:menubuilder:convert_to_native_icon error 0x80070005 creating output file
2000 Nov 09
1
MP3 Conversion
>>You shouldn't do that. Converting mp3 to >>vorbis can ONLY decrease the quality. No doubt the people who want to do this have the sound file in no other usable format. They have no choice. Since MP3 has legal issues, they may very well stand to benefit from such a conversion when there are no alternatives. No need to criticize them for being in this predicament.
2000 Oct 26
8
Vorbis licensing...
We spent a little time here taking a look at the Vorbis licensing scheme and ran into some possible issues. In particular, the Vorbis FAQ page here says that the LGPL license applies to Vorbis libraries and GPL applies to source code (at least that's what I gather). http://www.vorbis.com/faq.html#flic http://www.fsf.org/copyleft/lesser.html Reading the text of these Gnu
2001 Jan 08
1
New MP3 codec from FhG/Thomson
Taken from http://www.twice.com/html/pagebeta.cfm?InputKey=2853 ------------------------------------------------------------------------- Thomson, Fraunhofer Developing Enhanced MP3 Codec Called mp3PRO Jan. 7, 2001 By Joseph Palenchar Las Vegas -- Thomson and the Fraunhofer Institute, the co-developers of MP3, are working with a third company to develop an improved MP3 codec intended to deliver
2012 Apr 05
2
SimCity 3000 Unlimited does not want to run
When I try to run it in the terminal I receive this error message: Code: josh at HAL9000:~$ wine "C:\Maxis\SimCity 3000 Unlimited\Apps\SC3U.exe" fixme:dbghelp_dwarf:compute_location Unhandled attr op: 9e fixme:dbghelp_dwarf:compute_location Unhandled attr op: 9e fixme:dbghelp_dwarf:compute_location Only supporting one reg (edi/24 -> -2) err:dbghelp_msc:pe_load_debug_directory Got a
2013 Jul 16
2
Problem following an R bug fix to integrate()
I have been told by the CRAN administrators that the following code generated an error on 64-bit Fedora Linux (gcc, clang) and on Solaris machines (sparc, x86), but runs well on all other systems): > fn <- function(x, y) ifelse(x^2 + y^2 <= 1, 1 - x^2 - y^2, 0) > tol <- 1.5e-8 > fy <- function(x) integrate(function(y) fn(x, y), 0, 1,
2005 Jan 20
0
wine, wineserver, and x.org using 100% of CPU
Hi, I installed Wine 20050111 on my FreeBSD 6-current (freshly updated yesterday afternoon) to play SimCity 2000. Whenever I start the program with "wine SIMCITY.EXE", the various start-up pop-ups appear, as well as the dialog asking if you want to start a new city, open an old city, etc. I get the side toolbar. The main window where you play the game is never drawn, however; it
2008 Sep 15
5
SimCity 4 + RH easily crashes with addons and heavy city.
Hello. First, thank you a lot for Wine. It is really a fabulous project and ex windows users like me really say you thanks a lot each time we use Wine. Second, I have installed SimCity 4 (with the help of PlayOnLinux) and its expansion pack Rush Hour. Many things worked quite well. I would say this game almost works well. But here are my issues : - Game easily crashes with a heavy city with
2004 Jul 08
1
(PR#7070)
> version _ platform i686-pc-linux-gnu arch i686 os linux-gnu system i686, linux-gnu status major 1 minor 7.1 year 2003 month 06 day 16 language R Bug: integrate(f,lower,upper,extra_args) where f <- function(x,extra_args) { body } integrate doesn't pass the extra arguments when calling f. As a first check of this finding I integrated dnorm from
2011 Jan 12
1
Integrate and subdivisions limit
Dear all, I have some issues with integrate in R thus I would like to request your help. I am trying to calculate the integral of f(x)*g(x). The f(x) is a step function while g(x) is a polynomial. If f(x) (step function) changes its value only few times (5 or 6 'steps') everything is calulated ok(verified results in scrap paper) but if f(x) takes like 800 different values I receive the
2012 Apr 16
1
Wine Win16 support in 1.2+ releases
Hi there. Last year I was using Wine 1.2 and 1.3 versions under Linux Mint 11 Katya tyo run an the old Maxis SimFarm. It was able to run but would freeze up after a few hours. Also I noticed there was no sound for the game. I Also ran some Win32 apps, some of which had sound and they had no problems at all. Is the support for Win16 apps not being maintained any more? Currently I am in the middle
2005 Sep 16
4
Integrate functions with loops
Hi i am having a problem with the 'integrate' function the function i want to integrate has the form sum(vector^x) i have defined the function with a for loop first - integrandtotest <- function(x) {a<-rep(0,len=2) for (i in 1:2) {a[i]<-t[i]^x} sum(a) } the results gives errors ########### Error in integrate(integrandtotest, lower = 0.1, upper =
2019 Apr 12
2
integrate over an infinite region produces wrong results depending on scaling
Dear all, This is the first time I am posting to the r-devel list. On StackOverflow, they suggested that the strange behaviour of integrate() was more bug-like. I am providing a short version of the question (full one with plots: https://stackoverflow.com/q/55639401). Suppose one wants integrate a function that is just a product of two density functions (like gamma). The support of the
2012 Sep 25
1
how to pass a function to a function inside a function
Hi, I'm trying to compile two functions into one function. the first funtion is called 'fs' which is self-made function, another function is from the built-in 'integration' function that is copy-paste-edited. If built separatey, these functions work well. However that is not the case if combines together, where certainly I made mistake somewhere when constructing the code.