similar to: Issues running Dungeon Keeper 2

Displaying 20 results from an estimated 200 matches similar to: "Issues running Dungeon Keeper 2"

2011 Nov 22
3
Dungeon Keeper 2 High Res crash
I've installed and playing Dungeon keeper nicely with wine-1.3.24 on Fedora 15 at 1024x768 but it crash with (modified from registry) 1280x1024 resolution before in game (just after loading). Does someone have find a workaround (google give me nothing....) Here is the debug : Code: wine DKII.exe -softwarefilter -32biteverything -enablebumpmapping -enablebumpluminance
2009 Sep 04
3
Wine 1.1.29: sound lost
I've updated to Wine 1.1.29 today, and I've lost sound. Winecfg detect the normal sound output device, but when I launch WOW, don't work (no sound). I'm using Jaunty 9.04. With 1.1.28 all right, and without pulseaudio i don't have any audio devices from output. I've tried, also, to select "emulation" (from Full accelleration) without solve the problem. Where can I
2009 Mar 02
3
WoW runs *only* as root (openSUSE 11.1, GeForce 8800GTS)
Before I say anything, I should probably say that I do realize that I should not be running wine as root, however for the purpose of debugging I tried it anyways ... and to my surprise found it worked. 1 The situation First of all, this is the same installation, using the same configuration file on the same computer, etc. As a normal user Wow.exe does not even start (note that Launcher.exe does
2012 Apr 29
2
SC2, Kubuntu 11.04, Can't Create AI Games & No Maps in List
Hello; I researched the wine install of SC2 and I was able to correctly mount my DVD drive to read the hidden files on the UDF optical drive. That helped a lot. The install ran perfectly and the patches downloaded/installed with no problems noted. I can now run SC2, but when I go to single person the screen changes to the one with a list of maps on which I should be able to create a game, but
2010 May 25
3
Dungeon Keeper 2 graphics crash? (probably a quick fix)
I switched to Ubuntu last week and have been trying to get some old classics running, and I'm working on Dungeon Keeper 2. I'm very new to Wine and to debugging, so I apologise if this problem is in bugzilla; I was unable to find it as I didn't know which part of the error to focus on! I'm using Wine 1.1.42, Ubuntu 10.04 and DK2 is patched and cracked to the max. When I prompt
2011 Dec 14
5
Black (transparent?) Screen - wine 1.3.34
Hi, I'm having some issues with multiple games running under Wine, namely the GoG versions of Age of Wonder and Baldur's Gate. Both of these are listed on WineHQ as compatible, but I'm not having the same luck. If Compiz is running when I start the game, I get a black screen, but the game itself is obviously working, as the game music is playing and I can hear menu buttons pressed
2010 Apr 19
5
Natural Selection 2 (engine test) + wine 1.1.43
I usually don't mess with wine -- the program either works or it doesn't. That being said, I would like to get this game to run if possible. This is the output from console. It says that openal-soft needs to be upgraded to v1.12 but I'm at v1.12.854-5.1. Any help is appreciated. Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f24c,0x00000000), stub! fixme:d3d:swapchain_init Add
2008 Jun 15
3
bug report howto pixel shader
i am running ultima online : Kingdom Reborn and if i leave the default for pixel shader the game login screen shows a blank screen with the mouse shown but if i goto winecfg graphics and uncheck pixel shader the game intro screen and login screen show up and i am able to play the game as usual (with minor bugs) what i am wondering is how do i get the info if any to report a bug ( i was advised to
2011 Sep 08
2
Zanzarah game
I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 None works... :( Here is the terminal output in 1.3.27: ... DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from
2009 May 07
14
WINE Help
Alright I really need some help with this. I have been trying to get Roblox running for my Son and this has proved to be extremely difficult.. (Wine really does make you want to whine.. lol) I try to run Roblox.exe and Robloxapp.exe and I get this terminal output: Code: ons/version-b7d710b83ef74c14/RobloxApp.exe' fixme:advapi:RegisterEventSourceW ((null),L"PDH"): stub
2011 Dec 27
3
Black screen
Hello, guys. I know, that this is old bug, but still... I tried to use patch from bug 19948 (http://bugs.winehq.org/show_bug.cgi?id=19948), but it does not work. I launch Neverwinter Nights and see only black screen instead of main menu. Here is Wine output Code: fraid at fraid-laptop:/media/D/NWN1$ wine nwmain.exe ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun
2010 Oct 13
12
Wine and WoW Cataclysm Patch 4.0 troubleshooting thread
Hello, The WoW 4.0 Cataclysm patch landed today, and there's bound to be lots of questions about getting it running in wine. My current status is that I've downloaded the patch and installed it. I've got the new (original WoW) login screen graphic. Once I login, I see a new character background and then a "downloading update" message. Wine crashes moments later.
2006 Jun 02
1
Direct3D - UnrealTournament
Hi. I'm no gouru in wine ussage so my information will be a bit chaotic. I'm runnig wine for many reasons, but mostly for Avisynt+HCenc, and UnrealTournamet GOTY. Specs: Freebsd 5.5 (actualy DesktopBSD 1.0), Xorg 6.9.0, KDE 3.5.1, SiS 661 buit in graph card (poor one, no dri), no winetools. I recently installed wine 0.9.14, after some time. My last one was 0.9.10, and it was on
2012 Feb 08
3
Something really went south with 1.4-rc2
Program SimCity 4 Rush Hour Versin No. 1,1,640 (all updates applied) Linux Mint 12 Lisa (GNU/Linux 3.0.0-12-generic x86_64) wine 1.4-rc2 (received today) Log excerpt 1. Full log available if desired but it is 137 lines of mostly repeated garbage. err:menubuilder:convert_to_native_icon error 0x80070005 creating output file
2011 Jun 03
2
NeedForSpeed shift2 Stretched blit not implemented
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in software blit. fixme:d3d_surface:surface_cpu_blt Stretched blit not implemented for bpp 64! I've tried different graphics settings without luck. Any ideas on the current *21 wine. Thanks
2017 Apr 13
0
Wine release 2.6
The Wine development release 2.6 is now available. What's new in this release (see below for details): - Multi-threaded command stream in Direct3D. - More Shader Model 5 instructions. - More support for 3D textures. - Better font transformations in DirectWrite. - Various bug fixes. The source is available from the following locations:
2011 Jul 22
9
Blip&Blop - old issue gone, new issue up
Trying to run THIS (http://appdb.winehq.org/objectManager.php?sClass=version&iId=5130) game using a current wine build (latest dev) results in the game STARTING, changing the resolution, showing the intro... But as soon as you press ESC it freezes (music keeps playing). If you don't press ESC, intro runs, high scores are displayed on title screen, and then nada... Any ideas on getting
2011 Aug 05
0
Wine release 1.3.26
The Wine development release 1.3.26 is now available. What's new in this release (see below for details): - Various improvements to the builtin Internet Explorer. - Support for Get/SetDIBits in the DIB engine. - Support for enhanced metafiles in the View tool. - Many improvements in WinHTTP. - A number of fixes to the COM stubless marshaller. - Improved mechanism for DLL
2011 Aug 26
0
Wine release 1.3.27
The Wine development release 1.3.27 is now available. What's new in this release (see below for details): - Support for multisampling in Direct3D. - New version of the Gecko engine. - Improvements to the network proxy handling. - Better write support in MSXML. - Side-by-side manifests for built-in libraries. - Various bug fixes. The source is available from the following
2006 Feb 06
4
two tellabs 2572 echo board in a 253c mounting assembly?
Anyone gotten two of the 2572 echo canceller cards to work in a 253c mounting assembly? I can get one to work, but when I install two, one always fails. I've tried all my cards solo in the enclosure, on each side, and they all work properly when only 1 is installed, however, when I install two, one of them will come up, but the other always fails. Anyone know what might be causing this?