similar to: Problem with directsound / Gothic

Displaying 20 results from an estimated 300 matches similar to: "Problem with directsound / Gothic"

2011 Jun 22
1
Rise of Nations Gold fails to runs
I tried to install Rise of Nations Gold into Wineskin with wrapper 2.3 and WS7Wine1.3.22. I did this on a MacBook Pro Late 2008 (Model-id MacBookPro5,1) running Snow Leopard 10.6.7 fully patched. I followed most of this guide: http://www.damonkohler.com/2008/09/how-to-run-rise-of-nations-with-wine.html, except: -I skipped the symlink tricks because my RoN Gold is on a single DVD image (iso). -I
2005 Aug 12
0
gothic2 demo, install and dmusic issues
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello List! I'm trying to run gothic2 demo (get it from http://www.jowood.com/gamers/?lang=de&site=2&ScreenID=6309&GameID=gothic2&pfid=PC) Installing works fine, except the fact that "BugslayerUtil.dll" got somehow an 8+3 character long filename and can't be found by wine. When renaming it, wine can find the dll and
2010 Sep 08
1
Trying to get audio into Steam
I understand this is probably more distro related, but I would hope that perhaps people around here might have a better clue as to how to resolve my issue. I just recently got Arch Linux x84_64 on my rig about a week ago and decided to go with the 64-bit Wine. After many works and tricks, I got a few of my games running, such as WoW and osu!. However, I have one last game that is bound to steam
2011 Jul 16
1
gothic 1.08 wine 1.2.3
======================================= UNHANDLED EXCEPTION OCCURED ====================================================== ======================================= CRASH INFOS: ===================================================================== Startup Options: =============================================== CALLSTACK : ============================================================== 0073:00740D90
2011 Nov 21
6
Gothic 3 - problem with start menu
Greetings, once there was a time when Gothic 3 ran poorly on wine but had no difficulties with displaying the start menu. Now, with a fresh ~/.wine, the trailers behave nicely but when it comes to the start menu, it is not displayed. A significant error line regarding this is: fixme:d3dx:ID3DXFontImpl_DrawTextW (0x394fd18)->(0x39ce150, L"Neues Spiel", -1, 0x32e078, 5, 0xff000000):
2008 Jul 11
1
Gothic became slow on keyboard input
Hi, i've a weird problem. I'm playing gothic , installation works fine and the music too. So, that's the problem: When the character is motionless, and i look around with the mouse, the framerate increase a lot! But when i look around with the keyboard, doing the same movements with the mouse, the framerate decrease a lot. It seems there's something wrong with the keyboard
2010 May 29
3
Problem Running a game called Gothic
So, I am having a problem running this game I installed in the virtual drive created by Wine. I am new to running anything through wine. My current OS is Ubuntu 10.04 and the version of Wine that I am using is 1.1.43. The game seems to crash before I can even open it. This is the information I have so far: fixme:reg:GetNativeSystemInfo (0x33fe40) using GetSystemInfo()
2008 Mar 09
3
Gothic 3 Demo - turn around of the character
Greetings, could someone verify, that the error i am seeing since now a long time doesn't occur only for me? In that case i should file a bug. At the moment i a am using wine-0.9.57 with the demo from http://download.piranha-bytes.com/download.php?getname=/gothic3/Gothic3Demo-US.exe The only way to turn the character around seems to be by moving the mouse. Works, but a full turn is
2010 Dec 15
1
3Dsetup.EXE has encountered a serious problem....
Hello, i am trying to run Wizardry 8 on my mac and when i execute the app i get this error: 3Dsetup.EXE has encountered a serious problem and needs to close... i read posts about this and it said to locate a dxdlll file and rename or delete it but that file doesnt exist in my systems32 folder. Im a complete newbie at this stuff n a little confused while Wiz 8 wont seem to load. as far as i can
2002 Jun 10
0
Some notes...(and a compliment for Samba people)
On friday I was having a heck of a time using Samba...especially in regard to CUPS and printing. I posted on the list some big questions about my setup and what could be done with it, and was a little disheartened not to get an answer. Later that day, completely out of the blue, I received a long-distance call from John H. Terpstra, one of the Samba lead people. He must have tracked down my
2006 Aug 15
2
Apache & FCGI: Premature end of script headers:
Hi, I have quite a problem right now. After finish of development I installed rails with fcgi and apache on my production env. Everything seems to be configured ok, but once I while I get the famous error message: " Premature end of script headers: dispatch.fcgi" I cant see any generel configuration problem, as sometimes everything is running fine. Maybe it is a problem related to
2006 Apr 28
5
Will they ever fix the DirectSound buffer underrun error?
I'm one of many many people who submitted a duplicate bug report when this happened to me, without realising quite how old this problem is. New Wine versions are coming thick and fast, but every few days someone posts another report that the same problem exists in the latest version with such-and-such a DirectX app. Does anyone know if this is ever likely to be fixed? CC
2002 Jan 03
0
Directsound deadlocks
Yesterday I've tried to get Diablo II working under Wine (Codeweavers preview version), and it constantly crashed (or better, seemed to get stuck in a deadlock) during startup. It was during a DirectSound SetCooperativeLevel call, and the console kept saying 'timed out. waiting 60 secs'. Now, I'm using ALSA with OSS emulation (through the snd-pcm-oss kernel module) and a
2009 Jul 10
0
Which native dlls (that CAN be overridden) can have anything to do with DirectSound?
Hello again. Today I have the following problem: I'm running old racing game: Rally Championship 2000 (finally can run this game with acceptable speeds ? on my Core2Duo). The game works pretty well ? however there are some weird sound problems (pretty similar to the problems that occurred when I tried running this game on Windows XP), sometimes sound become garbled ? some sounds can be heard
2011 May 05
0
Is it a wine bug if sound in a particular app doesn't work properly without emulated directsound
Essentially, the question is in the subject. I notice that switching to emulated directsound acceleration rather than hardware is identified on the winetricks wiki (http://code.google.com/p/winetricks/wiki/TamingTroublesomeTitles) as being a common way to fix sound issues, and of course it's a common suggested fix on the appdb. If I need to make this change for properly working sound (in this
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi, I've just downloaded the Ogg Vorbis source, LIB and DLL files from www.xiph.org and I've been trying to get them working in Borland Delphi 3 Pro. Has anyone managed to get OV to decode and play an OGG file using Delphi? Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX (DelphiX with the JEDI headers) components. Also, if I choose to sell a
2002 Apr 02
0
AW: Ogg Vorbis and DirectSound streaming
BTW: You can pass also the float32 data directly to DirectSound instead of doing the conversion (float32->int16) yourself. Have a look at "WAVEFORMATEXTENSIBLE" in the Windows Platform SDK Tobias Waldvogel -----Ursprüngliche Nachricht----- Von: Martin Cesky [mailto:martin@scssoft.com] Gesendet: Dienstag, 2. April 2002 11:02 An: vorbis-dev@xiph.org Betreff: Re: [vorbis-dev] Ogg
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2002 Sep 10
2
Skipping with vorbisfile playback using DirectSound
I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The problem is, there's skipping and some noise when the file is being played (although some of the music is
2002 Mar 21
1
Ogg Vorbis and DirectSound streaming
hi, I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg files using DirectSound(win32 application). It uses streaming technique - I'm implementing and passing IStream interface to the DirectX. The interface is used by DirectX to fill his buffers during playing. DirectX is assuming that it's readind from a wav file, so the interface decodes on-the-fly so that