similar to: NeedForSpeed shift2 Stretched blit not implemented

Displaying 20 results from an estimated 2000 matches similar to: "NeedForSpeed shift2 Stretched blit not implemented"

2011 May 30
2
NeedForSpeed shift2
the error below seems to do a forever loop: fixme:d3d_surface:surface_load_location Downloading RGB surface 0x7c025218 to reload it as sRGB Any help? Thanks
2012 Mar 14
7
Issues running Dungeon Keeper 2
Hey all, I've downloaded and installed Wine v.1.3.13 and using that, installed Dungeon Keeper 2 from the iso (including patches and a crack) on my mac (OS X Lion). However, when I start the game, the graphics are, what I can only describe as, "screwy". The log for this exe is provided Code: Dynamic session lookup supported but failed: launchd did not provide a socket path, verify
2011 Jul 22
9
Blip&Blop - old issue gone, new issue up
Trying to run THIS (http://appdb.winehq.org/objectManager.php?sClass=version&iId=5130) game using a current wine build (latest dev) results in the game STARTING, changing the resolution, showing the intro... But as soon as you press ESC it freezes (music keeps playing). If you don't press ESC, intro runs, high scores are displayed on title screen, and then nada... Any ideas on getting
2010 Dec 12
1
The Next Big Thing - Bug: xmllite.dll.CreateXmlWriter
The Next Big Thing, is a game from Pendulo Studios, the creatures of the Runaway games. The game itself looks like: Runway3 - A Twist of Fate (http://appdb.winehq.org/objectManager.php?sClass=application&iId=10638) I tested a demo of this game with wine. It works really nice but i can't save. If i try to Save a game, it will crash and this message accrue: > > .... >
2008 May 25
2
app doesn't launch console help
I want to put a bug in bugzilla but i prefer first asking here what is revelant in this console output concerning race driver GRID demo Code: fixme:mixer:ALSA_MixerInit No master control found on Brooktree Bt878, disabling mixer fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x218a3b8,0x0000 0004,0x218a3b4) Unknown information class fixme:ntdll:NtQuerySystemInformation
2010 Feb 26
2
FootballManager 2010 + Pixel Shader = Error
Hello, I can't play at this game when i enable PixelShader on winecfg. If i choose this option, the game doesn't launch and i have this on my console : Code: fixme:powrprof:GetActivePwrScheme (0x33fb20) stub! err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created
2010 Nov 12
1
Need help interpreting event log
Well, good old Simcity 4 is now giving me event entries I've never seen before. The last one gave me a crash to the desk top, which is not unusual for this game, but I don't understand what the log is telling me. Please have a look at this and see if you can help out. [code] fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS) fixme:win:EnumDisplayDevicesW
2010 Nov 10
2
SimCity4 wants to do a VGA display, but wine gives me an HD
I get an HD display with this program, and a system lockup into the bargain. I can't even get in with the three finger salute. I had to use the Magic Sysrq keys to safely close the system and reboot. At least nothing was lost, and I got the system back. wine 1.3.6 freshly compiled this hour UBUNTU 10.10 AMD64 updated after lunch. Here is the application log: [code]
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
SimCity 4 has a lot of problems of its own that cause it to Crash to the Desktop quite often. However, the failure to provide more than one back buffer makes it hard to run large cities, and has gotten past annoyance for me, at least. Here is my latest log, from initiation of the game to the point where I finally killed it because the graphics had gone crazy again. My system has MB of graphics
2010 Aug 01
0
Wargame Problems - Black screen.
Hello. I have problems with some wargames under Wine. It displays black space instead of maps when I run them. The games are: Future Force Company Commander When I run the game, I get: > err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded > fixme:win:EnumDisplayDevicesW ((null),0,0xe6f55c,0x00000000), stub! >
2023 May 15
0
[PATCH] drm/nouveau: bring back blit subchannel for pre nv50 GPUs
1ba6113a90a0 removed a lot of the kernel GPU channel, but method 0x128 was important as otherwise the GPU spams us with `CACHE_ERROR` messages. We use the blit subchannel inside our vblank handling, so we should keep at least this part. Closes: https://gitlab.freedesktop.org/drm/nouveau/-/issues/201 Fixes: 4a16dd9d18a0 ("drm/nouveau/kms: switch to drm fbdev helpers") Signed-off-by:
2008 Nov 03
1
Game very slow (neverwinter Nights 2 + Expansion)
After 1 day of work i finally got NWN2 working. The game starts, and everything seems to work. (even the Securom copyright protection). But in the game I have a big problem: the FPS are around 0.5. :( I have tried some things, but I'm am not experienced enough with wine, to fix this issue. (Others have 30 FPS with similar hardware) The things I have done: Added the Direct3D Registry Keys
2023 May 26
2
[PATCH v2] drm/nouveau: bring back blit subchannel for pre nv50 GPUs
1ba6113a90a0 removed a lot of the kernel GPU channel, but method 0x128 was important as otherwise the GPU spams us with `CACHE_ERROR` messages. We use the blit subchannel inside our vblank handling, so we should keep at least this part. v2: Only do it for NV11+ GPUs Closes: https://gitlab.freedesktop.org/drm/nouveau/-/issues/201 Fixes: 4a16dd9d18a0 ("drm/nouveau/kms: switch to drm fbdev
2023 May 26
1
[PATCH v2] drm/nouveau: bring back blit subchannel for pre nv50 GPUs
On Fri, May 26, 2023 at 5:11?AM Karol Herbst <kherbst at redhat.com> wrote: > > 1ba6113a90a0 removed a lot of the kernel GPU channel, but method 0x128 > was important as otherwise the GPU spams us with `CACHE_ERROR` messages. > > We use the blit subchannel inside our vblank handling, so we should keep > at least this part. > > v2: Only do it for NV11+ GPUs > >
2010 Jun 06
1
Anarchy Online
I am on Ubuntu 9.10, and I am trying to get Anarchy Online to work. Wine with it works well on my other computer, which is Arch Linux, and much more modern (actually has graphics card). My current computer has 1 gb ram, 3ghz processor. This is what happens: Code: *****@*********:~/Desktop/Anarchy Online$ wine Anarchy.exe fixme:actctx:parse_depend_manifests Could not find dependent assembly
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits between textures with the same MS settings. Otherwise a single sample is selected to be the target texel value. This allows other tests to work that render to a RB and then blit that to a texture for input into a shader that uses sampler2DMS to verify it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> ---
2010 Oct 29
0
Very slow blitting, trying to optimize.
Hello, I''m coding a 2D map editor for a small game engine and I''m running into blitting problems. The bigger my map is, the longer it takes to blit a tile on it. sometimes, when I try to draw a tile to fast, it even fails completely at blitting and I have to close and reopen the program for it to work again. I have attached the main drawing methods to this post. How it works:
2017 Apr 13
0
Wine release 2.6
The Wine development release 2.6 is now available. What's new in this release (see below for details): - Multi-threaded command stream in Direct3D. - More Shader Model 5 instructions. - More support for 3D textures. - Better font transformations in DirectWrite. - Various bug fixes. The source is available from the following locations:
2010 Oct 03
1
Problem starting new game "War of Angels" - no 3d I guess
Hey, guys, i surfed the internet and found a new game by gamigo I want to try out. http://warofangels.gamigo.com/ I downloaded the installer and successfully installed the game. I used winetricks to install - d3dx9 - d3dx9_28 - d3dx9_36 - corefonts - dotnet11 - dotnet20 - dotnet 20sp2 I've to use the launcher provided in the game's directory which seems to work fine. It does patching
2010 Jul 03
0
Prince of Persia : Forgotten Sands = No sound
Hello, I tried with alsa and OSS. PulseAudio isn't installed and i use Archlinux x86. I tried too with Wine 1.2-rc6. I have sound during the installation, and during the video but i haven't sound during the game when i play. I launch the game with a console and i have this : Code: err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered