similar to: Berserker@Quake2

Displaying 20 results from an estimated 600 matches similar to: "Berserker@Quake2"

1998 Feb 25
0
Quake 2 Linux 3.13 (and lower) allow users to read arbitrary files [Forwarded e-mail from kevingeo@CRUZIO.COM]
------- start of forwarded message (RFC 934 encapsulation) ------- From: kevingeo@CRUZIO.COM Sender: Bugtraq List <BUGTRAQ@NETSPACE.ORG> To: BUGTRAQ@NETSPACE.ORG Subject: Quake 2 Linux 3.13 (and lower) allow users to read arbitrary files Date: Wed, 25 Feb 1998 05:49:58 -0500 Reply-To: kevingeo@CRUZIO.COM Vulnerable: Everyone who followed the installation instructions and made Quake2
2008 Jun 14
3
having trouble running Kingpin (quake2 engine) [grey screen]
when i try to load it with wine all i get is a grey screen and nothing happens...have to control alt del and log out of ubuntu to be able to do anything...sometimes it will even lock up the entire pc and i have to manually reset it...most of the time its just a grey screen though ive tried disabling compiz, reinstalling nvidia drivers, different wine compatibility modes/graphics tab settings and
2011 Feb 10
6
quake3 running on mobile phone(arm processor) by wine
ogre(windows binary) running on ac100(arm linux) http://www.youtube.com/watch?v=g2D6SZcrT_U quake3(windows binary) running on ac100 (arm linux) http://www.youtube.com/watch?v=UAncqVtQyEQ ogre(windows binary) running on n900(arm linux) http://www.youtube.com/watch?v=yDqkvEyzFk0 quake3(windows binary) running on n900 (arm linux) http://www.youtube.com/watch?v=erTkTsCO50o implemented some
2001 Oct 01
2
failed to load .so lib for builtin opengl32.dll
Hello there ! I have a little problem I hope one of you can help me with. OpenGL won't work with wine, but it works fine under native linux. Here's some output from wine when I tried to run Quake3 Arena: [root@linux q3]# wine quake3.exe Loading required GL library /usr/X11R6/lib/libGL.so.1.2 err:mmsys:MMDRV_InitHardcoded You didn't setup properly the config file for the Wine
2008 Nov 11
1
visual studio 2005 - help getting speex workin'
Hey there, I'm having trouble getting speex working with a project that uses it. For some quick background, the game Quake 3 was GPL'ed a while ago. Some programmers decided to throw it into a public svn and improve on it, called it ioquake3. One of the blokes integrated speex into ioquake3 and it works, but I have troubles getting it to compile/link properly with Visual Studio 2005. I
2002 Jul 20
3
Wine & Games problem
hi! i run quake2(an ooooold game) with wine, and it works perfectly with opengl and it seems to works ok, but, when i try to write something in the game-console i can't, i see the game but i can't use my keyboard on it. The same thing happen to me with jedi outcast II, i see the game but i can't use my keyboard.. the mouse works fine, but not the keyboard. thanks for your help.
1998 Sep 13
1
new user question
Hi all, I have installed samba on both BSDI 3.1 and Linux. I have been having trouble compiling on linux so I got a binary form and installed it. So far all seems to work except the password keeps getting rejected when trying to map a drive. It is happening in both the linux version and BSDI. I am loging into windows with the same user/pass as my unix account and am trying to map a drive it
2012 Apr 18
1
C - R integration: Memory Issues
Hi all, I am a PhD student and I am working on a C project that involves some statistical calculations. So, I tried to embed R into C, in order to call R functions from a C program. My program seems to get the correct results from R. However, it appears to have a lot of memory allocation issues, in contrast to the small amounts of memory that my code allocates. Some additional info
2003 Jun 16
1
RE: CBQ-wondershaper superior over HTB-wondershaper?
Hello Thilo, What did you find superior with CBQ-wondershaper over HTB-wondershaper? We have not been using wondershaper specifically but our simple tests so far seem to show that htb is much easier to configure for a given target shape (i.,e accurate) compared to CBQ. Torsten -----Original Message----- From: Thilo Schulz [mailto:arny@ats.s.bawue.de] Sent: Saturday, June 14, 2003 8:55 AM To:
2001 Mar 25
1
Wine + HL(CS) + V3 = opengl mode not supported !?
K I finally got HL to start correctly by not using my installed win98 as base. Now when I try to join a game in Counterstrike I get an "selected opengl mode not supported by your hardware" error from HL. This is only the case when I select the 3DfxMiniGL Driver (as I got a voodoo3). With Default opengl driver it works, but i get 4 fps. With Softwaremode I get 15fps but thats both
2001 Aug 27
1
Wine and Half-Life
I'm having this problem with wine. I compile it with opengl-support and my card (ATI Radeon) runs no problem with Quake3 or the Mesa Demos. And I can actually start HL/CS with both software and opengl. Problem is, the framerate is about 4... It seems just as if wine just doesn't do hardware rendering. Anyone had a similar experience or know a potential solution? PS: Wine works fine
2009 Aug 17
1
a few questions
Hello I am curious about some articles I would like to contribute to the wiki. I would like to add some articles about installing games, like UT, Quake3 with the Urban Terror mod and Enemy territory. The question I have is are these articles something that the group would like on the wiki ? I know CentOS is more aimed at servers and sysadmins than home user but there are some of us out there and
2004 Aug 06
1
udp/tcp
I have an isp that uses NAT/PAT. So all incoming traffic is blocked except UDP connection (for example the Quake3 Arena server works). Is there any streaming server that listen on an UDP port the incoming connection? I don't need UDP on streaming from server to client, but only on the stream initial request. thanks, marco --- >8 ---- List archives: http://www.xiph.org/archives/
2001 Mar 03
1
halflife & wine
Well I've read all the docs/howtos for this and it's still not working for me. Everytime I try to do a 'wine hl.exe' it gives me the good ol' opengl is not supported on this device error. Nothing in the wine console. This is with build 20010112 (and also a very recent one...forget which). I did the enable-opengl configure flag. I'm trying to run it on a mandrake
2010 Apr 17
0
wisotool: automated game installer, now supports 12 games
wisotool is a handy winetricks-like script for automatically installing games from .iso files copied from your own dvds (or, if the game is freely downloadable, it will download it). Just like winetricks, it is intended to make testing Wine easier, but might be useful for people who simply want to install games. Unlike winetricks, wisotool is quiet by default; it doesn't ask any questions
2001 Apr 04
1
Mesa with voodoo3
OK I downloaded and compiled Mesa 3.4.1, the gears demo runs at about 140 fps so thats not looking like real hw accel ;) I downloaded a prebuilt gears from the dri webpage and I get 1300 fps even after I uninstalled my Mesa because it did not work together with Quake3 (always told me no hardware accel available) So I reverted to the libGL.so that came with my X4.0.2 binary tars. My glide3 is
2002 Mar 06
0
OpenGL in Wine
Hi, I'm having trouble getting OpenGL to work under Wine. I am running Debian with an NVidia Geforce 256 card. I have the video drivers from NVidia working under X just fine. When I try to configure wine, either through ./configure or ./tools/wineinstall, I end up with the messages: ... checking for GL/gl.h... no checking for GL/glx.h... no checking for GL/glext.h... no ... But
2005 Apr 06
4
Games and QOS on share connection line
Hello. I''m newbie with QoS. I read some articles and I have a question on You. If you have time to spare, it would be great if you reply. Here is my problem. I''m on wireless network(no earnig comunity). We got 2/2Mbit(soon 4/4) for 100 people(sharing link). Not long ago people start screaming that their games don''t work good(lagging). So I add to our qos class games
2003 Jun 15
3
how to emulate large IP routing table
Hi all I am conducting the experiments comparing IP router forwarding delay and MPLS LSR forwarding delay, it is obvious in theory MPLS in Core should be faster than IP, but for small netork (only have several core routers), result show it is not, this is why I want emulate a large IP routing table in one core router. can I do it and how ? right now I use static routing table (by using command :
2003 Feb 14
0
[Bug 50] New: Kernel panic with netfilter
https://bugzilla.netfilter.org/cgi-bin/bugzilla/show_bug.cgi?id=50 Summary: Kernel panic with netfilter Product: netfilter/iptables Version: patch-o-matic Platform: i386 OS/Version: All Status: NEW Severity: normal Priority: P2 Component: unknown AssignedTo: laforge@netfilter.org