Displaying 20 results from an estimated 5000 matches similar to: "Wine Question."
2009 Jun 20
11
Isolation?
Hello!
I want to run a program twice at one time but it detects that another instance is running and closes down... Is there any way that I can isolate the programs so they cannot detect each other?
~Noah Crocker
2009 Aug 16
2
WINEPREFIX
How do I run games with WINEPREFIX? I've looked up the site and done the whole WINEPREFIX=~/.wine-game and installed it but after that how do I run the game? when I run it it says wine cannot find the file.
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote:
> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
> ---
> src/glsl/ast_to_hir.cpp | 14 +++++
> src/glsl/builtin_variables.cpp | 13 +++-
> src/glsl/glcpp/glcpp-parse.y | 3 +
> src/glsl/glsl_parser_extras.cpp | 1 +
> src/glsl/glsl_parser_extras.h
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote:
> I'm having a bit of trouble tracing through this. What happens if I
> have a shader that just does:
>
> gl_ClipDistance[0] = 1;
> gl_CullDistance[0] = 1;
>
> what does the resulting TGSI look like? (Assuming that clip plane 0 is
> enabled.) What about the generated nvc0 code (for the vertex shader)?
(hack up a patch for this,
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote:
> On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>
>> On 24.05.2015 20:25, Ilia Mirkin wrote:
>>> I'm having a bit of trouble tracing through this. What happens if I
>>> have a shader that just does:
>>>
>>> gl_ClipDistance[0] = 1;
2011 Nov 14
6
Skyrim Shader Model 3 error
When I try to run Skyrim in wine it brings up a Shader Model 3 error, although I do have Shader Model 3. My video card is GeForce 7900 GT/GTO. What can I do to fix this problem
:x
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
2008 Apr 26
3
Rise of nations problem
Im trying out Ubuntu (8.04) and thought Id give wine(0.9.59) a bit of a try, I gave RON a try and I keep hitting the error below when trying to start installation (i basically get nothing no spalsh screen nothing :( ), this was after I had the preloader bug http://bugs.winehq.org/show_bug.cgi?id=12516#c8, which the work around fixed and I was able to install starcraft/broodwars okay as a test
2009 Aug 07
2
Oblivion regression exposed by video description patch
I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report?
I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently,
2008 Nov 24
2
[LLVMdev] Does current LLVM target-independent code generator supports my strange chip?
> The machines I worked with didn't support any integer ops, but GLSL
> let us get by with "emulated" 16 bit integers (storing and operating
> on them as floating point; divides required truncation after the op -
> that sort of thing).
Although my platform indeed supports integer operations, however, it
only supports integer +,-,*, not /. The document says if I need to
2008 Jul 29
1
[LLVMdev] Vector types as function arguments and interfacing with C
On Jul 29, 2008, at 12:41 PM, Duncan Sands wrote:
> Hi,
>
>> I want to be able to write a function like this
>>
>> define <2 x double> @add(<2 x double> %a, <2 x double> %b) nounwind {
>> %c = add <2 x double> %a, %b
>> ret <2 x double> %c
>> }
>>
>> and then call it from C code. What is the appropriate
2008 Nov 22
0
[LLVMdev] Does current LLVM target-independent code generator supports my strange chip?
On Nov 22, 2008, at 11:03 AM, Wei wrote:
> I have 24-bit integer operations as well as 24-bit floating point
> (s7.16) operations.
>
> The H/W supports load/store instructions, however, they does suggest
> us not to use these load/store instructions besides debugging purpose.
> That is to say, you can imagine we don't have load/store instructions,
> we don't have
2008 Jul 29
0
[LLVMdev] Vector types as function arguments and interfacing with C
Hi,
> I want to be able to write a function like this
>
> define <2 x double> @add(<2 x double> %a, <2 x double> %b) nounwind {
> %c = add <2 x double> %a, %b
> ret <2 x double> %c
> }
>
> and then call it from C code. What is the appropriate translation of
> the <2 x double> vector type into C? I've tried packed structs
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
Hi there, I'm running Ubuntu 8.04, 32-bit.
Now using Wine 1.1.17
Using Ati binary driver 9.2 for x1600 series
I'm experiencing problems with Left 4 Dead. Basically I have sound, and I can get to the main menu no problem using this command (which I found on http://www.youtube.com/watch?v=far0jjAlg24).
Code:
env WINEPREFIX="/home/xxxx/.wine" wine "C:\Program
2008 Jul 29
2
[LLVMdev] Vector types as function arguments and interfacing with C
Hi,
I want to be able to write a function like this
define <2 x double> @add(<2 x double> %a, <2 x double> %b) nounwind {
%c = add <2 x double> %a, %b
ret <2 x double> %c
}
and then call it from C code. What is the appropriate translation of
the <2 x double> vector type into C? I've tried packed structs and
"typedef double vec_double
2015 Jan 11
2
[PATCH v2] nv50/ir: Handle OP_CVT when folding constant expressions
On 11.01.2015 20:19, Ilia Mirkin wrote:
> On Sun, Jan 11, 2015 at 12:27 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>
>> On 11.01.2015 01:58, Ilia Mirkin wrote:
>>> On Fri, Jan 9, 2015 at 8:24 PM, Tobias Klausmann
>>> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>>> Folding for conversions:
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the
vertex shader, and when the fragment shader comes up, you say "write
rasterizer output 4 to fragment input 1000000"?
The current nouveau drivers can't do this.
There are "routing" registers in hardware, but I think the nVidia
proprietary driver (at least without GLSL) leaves them unaltered after
2016 Mar 14
2
[RFC mesa] nouveau: Add support for OpenCL global memory buffers
This little "hack" fixes the use of OpenCL global memory buffers with
nouveau, but clearly the #if 0 is not a solution as it breaks buffers
with GLSL.
The reason I'm posting this as an RFC patch is to discuss how to solve
this properly, 2 solutions come to mind:
1) Use separate nv50_ir::FILE_MEMORY_xxx values for buffers versus
TGSI_FILE_MEMORY with TGSI_MEMORY_TYPE_GLOBAL,
2016 Mar 14
2
[RFC mesa] nouveau: Add support for OpenCL global memory buffers
Hi,
On 14-03-16 16:05, Ilia Mirkin wrote:
> There's a less hacky and more hacky way forward. The more hacky solution is
> to set file index to -1 or something and then not do the lowering when you
> see that.
>
> The less hacky solution is the one you proposed as #1 - introduce a new
> file for "buffer" memory and lower it to the global file by adding a base
>
2010 Jun 05
4
Spore fails to run on new Wine versions, plus fglrx issues
Hi,
While running Spore (steam version) on 1.1.42 with a GeForce 8600GT on Arch Linux x86-64, everything worked fine except for occasional DxDllReg.exe crashes.
I have since replaced the card with an ATi Radeon HD4800 and the user interface now unbearably flickers, garbles (inflated bits of text and other UI elements appearing randomly) and generally looks far from correct (to the point where I