similar to: Problem installing latest version of Wine to Ubuntu (8.10)

Displaying 20 results from an estimated 11000 matches similar to: "Problem installing latest version of Wine to Ubuntu (8.10)"

2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2008 Mar 18
4
PlayStation 3
As some of you probably already know, the PlayStation 3 supports Linux. That brings a question to me: can I run Wine on a PlayStation 3?
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler from the PS3 devkit:
2008 Mar 24
2
CentOS 5.1 on PS3
Hi All, Does anyone here on the list have CentOS 5.1 running on a PS3? I would like to look at integrating a couple of PS3 nodes into our cluster for it's ability to use the Cell processor inside and was wondering if anyone had any experiences.
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Just to be clear, nothing in the MS TCRs require that you use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred. Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do with linking and accessing the reflection information
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine.  Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3,
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit : > Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 Dec 30
8
[LLVMdev] Building LLVM-GCC on Linux/PowerPC failed
Hi, folks I am trying to build LLVM-GCC 4.2 on a Linux/PowerPC machine. Actually, the PowerPC is a PS3. The source was downloaded from http://llvm.org/releases/2.8/llvm-gcc-4.2-2.8.source.tgz Here is my system information and configuration options: ---------------------------------------------------------------------- $ uname -a Linux ps3 2.6.32-rc2-00995-g96ebbe6-dirty #2 SMP Fri Oct 2
2009 Jun 11
4
CentOS 5.3 cbea
Hi! I have a question to ask: where can I download CentOS 5.3 for Cell Broadband Engine Architecture, and if this is impossible - ppc64 version. I want to install it onto my Sony PS3. Sincerely, Dmitry Zaletnev
2009 Oct 16
3
Linux/Asterisk on game consoles?
Hello I don't know much about game consoles, and I was wondering if someone had successfully ported Linux and Asterisk to the current hardware, ie. Nintendo Wii, Sony PS3, or Microsoft XBox360? Thank you.
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2011 Jun 05
3
Disabling a gamepad
I'm using a ps3 gamepad to play windows games using wine, and in almost every game tried (devil may cry 4, grid wars, trackmania nations forever), wine does some ridiculous thing with constantly making everything go left. (I imagine it's an issue with the left thumbstick mapping. I have tried with multiple PS3 controllers and can confirm it's not a hardware issue). Anyway, the going