similar to: error on install with ps3

Displaying 20 results from an estimated 80000 matches similar to: "error on install with ps3"

2008 Dec 23
2
solaris install
Get the following error on Sun Solaris 10, Sparc (Ultra-5) ./tools/wineinstall Wine Installer v1.0 ./tools/wineinstall: !: not found ./tools/wineinstall: : cannot execute ./tools/wineinstallgrep: RE error 41: No remembered search string. ./tools/wineinstall: test: ] missing : Name: not found ./tools/wineinstall: wine: not found Running configure... ./tools/wineinstall: !: not found We need to
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2008 Mar 24
2
CentOS 5.1 on PS3
Hi All, Does anyone here on the list have CentOS 5.1 running on a PS3? I would like to look at integrating a couple of PS3 nodes into our cluster for it's ability to use the Cell processor inside and was wondering if anyone had any experiences.
2006 Nov 13
1
Install CentOS on PS3
Hi All, Anyone here going to try running CentOS 4 on a PS3? Is there even a PPC version of CentOS 4 available? Regards, Ranbir -- Kanwar Ranbir Sandhu Linux 2.6.18-1.2200.fc5 i686 GNU/Linux 18:03:48 up 3 days, 20:20, 1 user, load average: 1.68, 1.08, 0.86
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi, I'm doing some preliminary work to get Clang to compile for PS3 targets. As an intermediate step in that direction, could someone do me the favor of reviewing and submitting the enclosed patch, or giving me feedback on it? Basically, I need to be able to differentiate the triple for a PS3 target. These are the triples currently used in the gcc-based compiler from the PS3 devkit:
2008 Dec 28
9
Problem installing latest version of Wine to Ubuntu (8.10)
Hi, I am a nooby to Linux...I recently installed Ubuntu (8.10) to my PS3, in hopes of installing my Windows games (i.e. Steam, Call of Duty, etc.)...I've been researching linux applications that allow me to install Windows based applications, which is how I came across Wine... I followed the step by step procedures on how to install the latest version of Wine to Ubuntu 8.10 from
2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc, We needed to use a release version of the SDK because this part of production code for our Sony implementations. I'm not sure how stable that branch is. Is the encoding and decoding already stable? In other words, what is not stable about that branch? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From:
2011 Mar 16
0
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
On Mar 15, 2011, at 7:25 PM, NAKAMURA Takumi wrote: > Good morning. > Hi Nakamura, > LLVM and clang can be built successfully on Fedora 12 PS3. > Hooray! :-) > On RC1, only one test failed. > test/CodeGen/X86/fold-pcmpeqd-0.ll > Eric commented that this should be fixed on the release branch right now. > On release_29 branch, all llvm tests can pass. Woo! :-) >
2011 Mar 16
3
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
Good morning. LLVM and clang can be built successfully on Fedora 12 PS3. On RC1, only one test failed. test/CodeGen/X86/fold-pcmpeqd-0.ll On release_29 branch, all llvm tests can pass. (I don't mention clang tests :p ) ...Takumi Fedora release 12 (Constantine) Linux speedking.localdomain 2.6.32.23-170.fc12.ppc64 #1 SMP Mon Sep 27 17:09:35 UTC 2010 ppc64 ppc64 ppc64 GNU/Linux llvm
2008 Sep 12
0
Installing R Project on a PS3 - Success
I've been trying to install R on a PS3 for several weeks now without success and have read various posts here, and elsewhere, on this and installing R on other PPC64 architecture machines which have given me some pointers. Yesterday, after much frustration, I finally succeeded and it runs well. As several people have posted questions about this here, and elsewhere on this, I thought I'd
2007 May 10
1
mplayer + libtheora on a PS3
Hello, I'm trying to get mplayer and theora to work nicely on a PS3, preferrably without making stuff use the SPEs. It plays mpeg4 just fine using only the PPE, but with theora (or theora-oil), the machine is too slow. Anyone have any experience of this or any ideas? /Daniel
2007 Oct 27
2
Cell or PS3 Port
Hello, I am interested in optimizing some of R's vector math functions to utilize the SPE units of the Cell processor (commonly found in the Playstation 3) and I am wondering if anyone has already done any work in that area. I can't find anything using the search page or Google. (Admittedly it is difficult to search for information on a one-letter-named programming language whose
2007 Oct 26
4
Speex with PS3 SPE support
Hi Jean-Marc, Jim, Saad has been keeping me in the loop on your recent discussions. Since all of our testing has been against 1.0.5, based on that being the last non-beta version, that's the particular scope of the task that Saad is working on right now. I like what I'm reading about as far as encoder/decoder quality improvements e.g. in the 1.2 betas, and am going to push for
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2007 Oct 25
1
Speex with PS3 SPE support
Hi, On 10/26/07, Jean-Marc Valin <jean-marc.valin@usherbrooke.ca> wrote: > Joost Schuur wrote: > > My primary concern is the use of the word 'unstable' on the current > > download page for 1.2b2. One of our major devloper partners in > > particular saw that reference and opted to use 1.0.5 on their PS3 title, > > which is why we based our work for them
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > My primary concern is the use of the word 'unstable' on the current > download page for 1.2b2. One of our major devloper partners in > particular saw that reference and opted to use 1.0.5 on their PS3 title, > which is why we based our work for them on 1.0.5. The kind of commercial > game developers that are our customers aren't going to have the