Displaying 20 results from an estimated 7000 matches similar to: "CentOS 5.3 cbea"
2010 Dec 30
8
[LLVMdev] Building LLVM-GCC on Linux/PowerPC failed
Hi, folks
I am trying to build LLVM-GCC 4.2 on a Linux/PowerPC machine.
Actually, the PowerPC is a PS3. The source was downloaded from
http://llvm.org/releases/2.8/llvm-gcc-4.2-2.8.source.tgz
Here is my system information and configuration options:
----------------------------------------------------------------------
$ uname -a
Linux ps3 2.6.32-rc2-00995-g96ebbe6-dirty #2 SMP Fri Oct 2
2009 Jul 16
4
CentOS on IBM Bladecenter HS21
Hello,
I have CentOS 5.2 installed on two of the afore-mentioned blades.
I've noticed that the OS started to crash lately (kernel panic) and I've
been assigned the task to troubleshoot this issue.
I would like to know what is the best way of recovering the kernel
dump after the OS crashes.
I know there are two software implementations that would enable me
to do this, kexec and
2011 Jan 05
0
[LLVMdev] Building LLVM-GCC on Linux/PowerPC failed
Hi, folks
I am "stll" trying to build LLVM-GCC 4.2 on a Linux/PS3 machine, which
has a 64-bit OS.
Here is my system information and configuration options:
-----------------------------------------------------------------
$ uname -a
Linux ps3 2.6.32-rc2-00995-g96ebbe6-dirty #2 SMP Fri Oct 2 15:12:28 CST
2009 ppc64 Cell Broadband Engine, altivec supported GNU/Linux
$ gcc --version
2010 Dec 29
2
[LLVMdev] Building LLVM on Linux/PowerPC failed
Hi, folks
I am trying to build LLVM 2.8 Release on a Linux/PowerPC machine.
Actually, the PowerPC is a PS3.
Here is my system information:
----------------------------------------------------------------------
$ uname -a
Linux ps3 2.6.32-rc2-00995-g96ebbe6-dirty #2 SMP Fri Oct 2 15:12:28 CST
2009 ppc64 Cell Broadband Engine, altivec supported GNU/Linux
$ gcc --version
gcc (Gentoo 4.3.2-r3
2011 Mar 16
3
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
Good morning.
LLVM and clang can be built successfully on Fedora 12 PS3.
On RC1, only one test failed.
test/CodeGen/X86/fold-pcmpeqd-0.ll
On release_29 branch, all llvm tests can pass.
(I don't mention clang tests :p )
...Takumi
Fedora release 12 (Constantine)
Linux speedking.localdomain 2.6.32.23-170.fc12.ppc64 #1 SMP Mon Sep 27
17:09:35 UTC 2010 ppc64 ppc64 ppc64 GNU/Linux
llvm
2011 Mar 16
0
[LLVMdev] [release_29] Good status of ppc-redhat-linux on Fedora 12 PS3
On Mar 15, 2011, at 7:25 PM, NAKAMURA Takumi wrote:
> Good morning.
>
Hi Nakamura,
> LLVM and clang can be built successfully on Fedora 12 PS3.
>
Hooray! :-)
> On RC1, only one test failed.
> test/CodeGen/X86/fold-pcmpeqd-0.ll
>
Eric commented that this should be fixed on the release branch right now.
> On release_29 branch, all llvm tests can pass.
Woo! :-)
>
2009 Nov 18
1
[LLVMdev] Triple for PS3
Hi,
I'm doing some preliminary work to get Clang to compile for PS3 targets. As
an intermediate step in that direction, could someone do me the favor of
reviewing and submitting the enclosed patch, or giving me feedback on it?
Basically, I need to be able to differentiate the triple for a PS3 target.
These are the triples currently used in the gcc-based compiler from the PS3
devkit:
2009 Jul 24
0
iso from rpm's
I guess that this one might work do I have never tried it my self
http://psubuntu.com/ [1]
Regards
Per Qvindesland
E-mail: per at norhex.com [2]
http://www.linkedin.com/in/perqvindesland [3]
--- Original message follows ---
SUBJECT:?Re: [CentOS] iso from rpm's
FROM: ?Dmitry Zaletnev
TO:?"CentOS mailing list"
DATE:?24-07-2009 13:24
> On 07/24/2009 11:32 AM, Dmitry Zaletnev
2012 Jan 20
1
centos 6 on ppc64
hello guys
hello centos list
hello master of "Fu"
I write following the announcement on twitter Port centos 6.3 on ppc.
what about the port on ppc64 and PS3 later old school
sincerely
--
http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xC2626742
gpg --keyserver pgp.mit.edu --recv-key C2626742
http://urlshort.eu fakessh @
http://gplus.to/sshfake
2009 Jun 29
1
Linux Installation Version
Hello,
I would like to download the correct R program RMP for my linux
distribution, but I am not sure which one I need.
The results of a "cat /proc/version" is:
Linux version 2.6.23-9.ydl6.1 (root at build2.terraplex.com) (gcc version 4.1.1
20070105 (Red Hat 4.1.1-52.ydl.1)) #1 SMP Sat Jan 26 20:16:15 EST 2008
The results of a "uname -a" is:
Linux localhost.localdomain
2007 Oct 27
2
Cell or PS3 Port
Hello,
I am interested in optimizing some of R's vector math functions to
utilize the SPE units of the Cell processor (commonly found in the
Playstation 3) and I am wondering if anyone has already done any work in
that area. I can't find anything using the search page or Google.
(Admittedly it is difficult to search for information on a
one-letter-named programming language whose
2018 Jul 20
2
Marking lit::shtest-format.py unsupported on PS4?, Re: buildbot failure in LLVM on llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast
Should "lit :: shtest-format.py" (from check-lit) be marked unsupported on PS4? It seems flakey there.
This evening, it failed on my commit, r337514, and I'm fairly confident it wasn't my commit's fault. Then it recovered on the next commit.
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/builds/33502
2018 Jul 20
2
Marking lit::shtest-format.py unsupported on PS4?, Re: buildbot failure in LLVM on llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast
FWIW, I've seen it fail on some of my commits too, but I don't remember
whether it was on the PS4 bot exclusively or not. Anyway, my understanding
is that this test shouldn't inherently have different behaviour on PS4
specifically, but I could be mistaken. I suspect it's something more
general to do with the configuration of the bot.
James
On 20 July 2018 at 03:52, Justin Bogner
2019 Nov 25
2
Github build status reporting
Hello everyone,
I have configured buildbot to report build statuses to github. It is
running in a pilot mode. Only the following 4 builders annotate revisions
they build for now:
* llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast
* llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast
* llvm-clang-x86_64-expensive-checks-ubuntu
* llvm-clang-x86_64-win-fast
Please let me know if you have any questions,
2005 Feb 10
4
asterisk as sip client behind nat
Hi, I am pretty new to all of this but was able to
set up an asterisk server and have been able to
succesfully connect to asterisk with x-lite as sip client.
I have also connected asterisk to FWD (using iax2) and
to voipjet (also using iax2).
Now I am trying to connect asterisk to Stanaphone.
It has to register as a SIP client but I am not being
succesful at all.
My asterisk server sits behind a
2010 Feb 16
2
[LLVMdev] Minor cosmetic issues
In -help output,
-help - Display available options
(--help-hidden for more)
Both single and double - option markers are accepted, which is good.
It would probably be better to refer to options consistently using the
single marker in all cases.
=linearscan - linear scan register allocator
=pbqp - PBQP
2016 Jun 14
2
Buildbot numbers for the last week of 6/05/2016 - 6/11/2016
Hello everyone,
Below are some buildbot numbers for the last week of 6/05/2016 - 6/11/2016.
Thanks
Galina
buildername | was_red
-----------------------------------------------------------+-----------
sanitizer-x86_64-linux-bootstrap | 134:12:25
perf-x86_64-penryn-O3-polly-parallel-fast | 46:29:26
2008 Mar 24
2
CentOS 5.1 on PS3
Hi All,
Does anyone here on the list have CentOS 5.1 running on a PS3? I would
like to look at integrating a couple of PS3 nodes into our cluster for
it's ability to use the Cell processor inside and was wondering if
anyone had any experiences.
2009 Mar 27
4
PS3
I have been planing on installing a Linux OS on my ps3 for some time and I came across a site that said that wine would allow me to play PC games on it. If this is true what OS would be best and other stuff like that.
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it.
Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules