similar to: Will they ever fix the DirectSound buffer underrun error?

Displaying 20 results from an estimated 1000 matches similar to: "Will they ever fix the DirectSound buffer underrun error?"

2007 Feb 05
3
Soul Reaver 2 v1.01 sound buffer underrun
Hello list, I am experiencing sound problems with Soul Reaver 2, follows the initial log after starting the game. $wine sr2.exe fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x17a890) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x17a890) : stub loading
2011 Apr 25
3
Alsa: underrun occured
I've seen a couple topics that deal with this error, but they're all really old and they didn't help, so I'll just create this. I'm trying to get audio to work. I just installed Ubuntu 10.04. Sound works for everything but wine. I open winecfg to test the sound, but get nothing and along with this in the terminal: Code: err:alsa:wine_snd_pcm_recover underrun occurred Now
2006 Aug 07
4
[LLVMdev] Why JITC?
I guess this is slightly offtopic, but the post about the JIT and garbage collection made me wonder why LLVM supports JIT compilation at all. It has much smaller scope for optimisation due to the speed requirements, takes more memory and causes the same work to be repeated over and over for each execution. What reason is there for anything to use JIT compilation over ahead-of-time compiling to
2008 May 18
2
Pure win32-thread library?
Hi all, Here''s my initial stab at a pure Ruby win32-thread library that doesn''t work at all. I''m not sure how to pass the start address of the arguments to the callback. I thought about Marshal, but you can''t marshal a proc. BTW, the CreateThread method in windows-pr needs to be updated for this to have any hope of success. Any ideas? Thanks, Dan #
2011 Oct 30
2
Problem with directsound / Gothic
I am currently trying to run Gothic 1.08j on a Debian wheezy amd64 based machine using PlayOnLinux or just the plain wine installation. The game runs in generel but only if sound is disabled. To get sound working, AppDB and other tutorials advise to get the native directsound dlls and add overrides to the wine configuration. Whether I download the dlls and add the overrides manually or use
2002 Jan 03
0
Directsound deadlocks
Yesterday I've tried to get Diablo II working under Wine (Codeweavers preview version), and it constantly crashed (or better, seemed to get stuck in a deadlock) during startup. It was during a DirectSound SetCooperativeLevel call, and the console kept saying 'timed out. waiting 60 secs'. Now, I'm using ALSA with OSS emulation (through the snd-pcm-oss kernel module) and a
2011 May 05
0
Is it a wine bug if sound in a particular app doesn't work properly without emulated directsound
Essentially, the question is in the subject. I notice that switching to emulated directsound acceleration rather than hardware is identified on the winetricks wiki (http://code.google.com/p/winetricks/wiki/TamingTroublesomeTitles) as being a common way to fix sound issues, and of course it's a common suggested fix on the appdb. If I need to make this change for properly working sound (in this
2002 Apr 02
0
AW: Ogg Vorbis and DirectSound streaming
BTW: You can pass also the float32 data directly to DirectSound instead of doing the conversion (float32->int16) yourself. Have a look at "WAVEFORMATEXTENSIBLE" in the Windows Platform SDK Tobias Waldvogel -----Ursprüngliche Nachricht----- Von: Martin Cesky [mailto:martin@scssoft.com] Gesendet: Dienstag, 2. April 2002 11:02 An: vorbis-dev@xiph.org Betreff: Re: [vorbis-dev] Ogg
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2009 Jul 10
0
Which native dlls (that CAN be overridden) can have anything to do with DirectSound?
Hello again. Today I have the following problem: I'm running old racing game: Rally Championship 2000 (finally can run this game with acceptable speeds ? on my Core2Duo). The game works pretty well ? however there are some weird sound problems (pretty similar to the problems that occurred when I tried running this game on Windows XP), sometimes sound become garbled ? some sounds can be heard
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi, I've just downloaded the Ogg Vorbis source, LIB and DLL files from www.xiph.org and I've been trying to get them working in Borland Delphi 3 Pro. Has anyone managed to get OV to decode and play an OGG file using Delphi? Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX (DelphiX with the JEDI headers) components. Also, if I choose to sell a
2002 Sep 10
2
Skipping with vorbisfile playback using DirectSound
I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The problem is, there's skipping and some noise when the file is being played (although some of the music is
2002 Mar 21
1
Ogg Vorbis and DirectSound streaming
hi, I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg files using DirectSound(win32 application). It uses streaming technique - I'm implementing and passing IStream interface to the DirectX. The interface is used by DirectX to fill his buffers during playing. DirectX is assuming that it's readind from a wav file, so the interface decodes on-the-fly so that
2006 Apr 01
2
[PATCH] Implement window zoomin/zoomout on create/unmap
This patch makes windows zoom in and out of a zero point on create/unmap. I've cleaned up the formatting/style to be consistent with the rest of compiz (eg adding spaces around operators, tabifying, using C style comments). This patch could use some more work. It should only apply to decorated toplevels, but right now it also affects XUL menus (I guess because they are not unmanaged like
2006 Apr 25
1
New compiz forums/website
For those who haven't seen it, the compiz forums are now at http://compiz.net/, along with the new spiffy logo. It'd be nice to have a basic web page/wiki there as well so people can upload documentation and so on. thanks -mike
2006 Jun 04
3
Chinese fonts not displayed properly
Hi, I've got Chinese Windows application that appears to have a problem with Chinese fonts under wine (emulating Windows 98). It's available from here: http://www.gtjadzh.com/ (download starts automatically after some seconds, filename is setup_dzh5_fuyi.exe. When running "wine setup_dzh5_fuyi.exe" from a console, I get get to see a window full of garbage characters (see
2011 Apr 08
1
Wine ALSA underruns and buggy audio.
Hi WineHQ, I have a problem with my ALSA sound device, the problem is this. When I play a game, more specifically Touhou 12.3, when I play alsa tells me there are Underruns and the sound starts to granulate and convert into noise, then the music stops and starts again. It always says PCM underrun ocurred. it occurs with many other games too. I suspect is my ALSA configuration.
2007 Jun 23
3
Counter-Strike with ALSA sound driver
Hi, i get the next problem when i try with Alsa sound Driver. I get a sound on a lot of parts... OS: GNU/Linux Ubuntu 6.10 Linux maximi89-desktop 2.6.17-50-386 #2 Tue Jan 23 16:48:16 UTC 2007 i686 GNU/Linux 00:04.0 Multimedia audio controller: nVidia Corporation CK804 AC'97 Audio Controller (rev a2) maximi89@maximi89-desktop:~$ WINEDEBUG=err wine '/home/maximi89/.wine/drive_c/Archivos
2006 Apr 06
2
Two XGL questions
I know this list is meant for discussion of compiz specifically, but .... 1) I sometimes see compiz spit out "Could not bind pixmap to texture" messages, even though it _appears_ to be working fine. I randomly guess that this is due to me running out of video memory (iirc I have 64mb of vram). Is that possibly a problem? I think Vista and OS X manually manage video
2007 Nov 04
3
Searching different fields based on document permissions
I''m currently writing a system that stores user-created documents. Each user belongs to a specific group, and the system supports multiple groups. The thing is, my users want to be able to hide pieces of a document from other groups. So for example, lets say Joe of team A has written this document: "Hello all, our secret plan is finally complete! <private>We will begin