search for: xinputgetcap

Displaying 7 results from an estimated 7 matches for "xinputgetcap".

2008 Dec 05
5
To owners of xbox360 joysticks..
I'm looking for people who have an xbox360 joystick to help run some tests so I can get information on implementing xinput for wine. The more 360 joysticks plugged in the better. Can you please go to the forum post I made and test: http://forum.freegamedev.net/index.php?t=msg&th=1980&start=0 Thanks, Andrew
2011 Dec 24
1
Crysis Retail w/ Wine 1.3.35
...Keyboard doesn't work with Fullscreen: Code: ????@????:~/.wineprefixes/crysis/drive_c/Program Files/Electronic Arts/Crytek/Crysis/Bin32$ wine ./Crysis.exe &> ./fullscreen_debug.log In the short (minimal output) logs I get the only line worthy of attention is: Code: fixme:xinput:XInputGetCapabilities (0 1 0xb95e9fc) Even if that relates to the keyboard input problem - this identical line is present when running Crysis in a virtual desktop (when the keyboard does work in game)... Any thoughts? It's probably something obvious... I guess it might be a useful learning experience for...
2011 Nov 29
1
avp 2010 no sound at all..
...x1 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [..] fixme:d3d:query_init Unhandled query type 0x6. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:xinput:XInputGetCapabilities (0 1 0x33fd6c) fixme:d3d:wined3d_device_set_software_vertex_processing device 0x143e18, software 0 stub! fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resou...
2011 May 10
10
Onlive client, working, mouse issue
As of WINE 1.3.19 the Onlive client connects and runs nicely. I'm using Ubuntu 11.04, and no firewall software to let it connect. The only problem mouse input (DirectInput I guess) does not work while controlling a player in any games I've tried. It work fine in the Onlive interface and even during in-game menu systems. Any suggestions for an override on this? I'm not experienced
2011 Aug 15
7
Crysis on Wine? Works... kinda? help?
...441 (as fourcc: ATOC) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x993ed08) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x993ecf8) : pBox=(nil) stub fixme:xinput:XInputGetCapabilities (0 1 0xaf8ea2c) fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x9933128,0x993b4e0): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x99331e8,0x993d528): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x53df84): stub fixme:system:SystemParametersInfoW Unimpl...
2016 Dec 09
0
Wine release 2.0-rc1
...resent in XP. bcrypt/tests: Normalize all tests to use function pointers. explorer: Ensure launchers_per_row is at least 1 as it is used in divisions. xinput1_3/tests: Test the GUIDs returned from XInputGetDSoundAudioDeviceGuids. xinput1_3/tests: Dump the gamepad values from XInputGetCapabilities. xinput1_3/tests: Explain an important test and fix remaining style issues. msvfw32: Remove duplicated debug. ws2_32: Implement IP_DONTFRAGMENT in [set|get]sockopt. xinput1_3/tests: Improve vibration tests. xinput1_1: Prefer builtin DLL. xinput1_2: Prefe...
2008 Nov 21
0
Wine release 1.1.9
...W allow blank and NULL strings. Andrew Fenn (6): xinput1_3: Initial implementation. xinput9_1_0: Initial implementation. xinput1_1: Initial implementation. xinput1_2: Initial implementation. xinput: Added the function XInputGetState with test case. xinput: Added XInputGetCapabilities function with test case. Andrew Nguyen (1): imagehlp: Rectify and add a forward. Andrew Riedi (3): user32: Initial .ani support (only first frame). reg: const WCHAR -> static const WCHAR. user32: Fix the loading of stretched cursors. Andrew Talbot (10):...