Displaying 9 results from an estimated 9 matches for "xdk".
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2013 Dec 03
5
Multiple ISP + traffic shapping = poor download speed
...0b 0p requeues 0
lended: 0 borrowed: 0 giants: 0
tokens: 17781 ctokens: 17781
========================
Rates seems to be OK.
Have someone the same problem?
Regards,
Olivier Monaco
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2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred.
Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for it?
- Sherief
On May 27, 2010, at 11:09 AM, Alex Rosenberg wrote:
> PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3
> game development are highly customized and support a customized ABI
> that will take some ti...
2003 Aug 12
1
install 'XML' package
...39;
Delete downloaded files (y/N)?
**********************************************************************************
Then I tried to find the 'parser.h' file in my Redhat Linux 7.1 box and got following output:
[root@renaltools graphviz-1.10]# locate parser.h
/home/oracle/product/9.0.1/xdk/doc/cpp/parser/Package-parser.html
/home/oracle/product/9.0.1/xdk/doc/c/parser/Package-parser.html
/home/khoros/include/xvparser.h
/home/khoros/include/xvparser.h.orig
/home/khoros/src/xvroutines/Lib/xvforms/deparser.h
/home/khoros/src/xvroutines/Lib/xvforms/parser.h
/home/ryan/files/wine-20020605/...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it mentioned in the XDK docs anywhere. Again, you'll be better off generating C code and using the XDK compiler to compile that.
- Sherief
On May 27, 2010, at 12:26 PM, Kevin Wooten wrote:
> By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC c...
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it mentioned in the XDK docs anywhere. Again, you'll be better off generating C code and using the XDK compiler to compile that.
>
> - Sherief
>
> On May 27, 2010, at 12:26 PM, Kevin Wooten wrote:
>
>> By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compil...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it.
Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3
game development are highly customized and support a customized ABI
that will take some time to adjust LLVM and Clang to support.
You'd likely also run afoul of a TRC or two, similar to the problems
you'll face with Microsoft TCRs mentioned earlier.
Alex
On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do with linking and accessing the reflection information
2006 Mar 03
68
Agile Web Development with Rails 1.1
Dave, on another topic, might I recommend that you and DHH publish an
updated version of the Agile guide right away when 1.1 comes out? You could
reuse much of your material and it would do a lot of good to help make sure
there is still a good centralized source of reference for Rails. Without
that book, there really is not a good one-stop source of information for
people to learn how to use