Displaying 3 results from an estimated 3 matches for "wined3d_texture_generate_mipmaps".
2012 Oct 29
15
[Bug 56535] New: Resident evil 4 with wine: crash
https://bugs.freedesktop.org/show_bug.cgi?id=56535
          Priority: medium
            Bug ID: 56535
          Assignee: nouveau at lists.freedesktop.org
           Summary: Resident evil 4 with wine: crash
          Severity: critical
    Classification: Unclassified
                OS: Linux (All)
          Reporter: king.infet at gmail.com
          Hardware: x86 (IA32)
            Status:
2011 Aug 01
6
AgeOfConan successfully started but without textures ...
[Image: http://clip2net.com/clip/m78332/thumb640/1312198861-clips32590-536kb.png ] (http://clip2net.com/s/15qO7)
I have run ConanPatcher.exe with -opengl option.
2017 Dec 08
0
Wine release 3.0-rc1
...flag for mipmap generation.
      d3d11: Validate D3D11_RESOURCE_MISC_GENERATE_MIPS flag for 2D textures.
      d3d11: Validate MiscFlags for 3D textures.
      d3d11: Validate buffer MiscFlags.
      d3d11: Pass the WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag to wined3d.
      d3d9: Stop calling wined3d_texture_generate_mipmaps().
      wined3d: Implement manual mipmap generation.
      d3d11: Implement GenerateMips().
      wined3d: Detect depth bias scale value per format.
      wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
      d3dx9: Merge "main" source files.
      d3dx9: Use the D3DC...