Displaying 3 results from an estimated 3 matches for "wined3d_swapchain".
Did you mean:
iwined3dswapchain
2011 Sep 14
0
NULL pointer dereference in context_acquire(), wined3d/context.c
In context_acquire(), line 2439 (as of commit 90e3bc5, fetched just now), I'm seeing the line
struct wined3d_swapchain *swapchain = device->swapchains[0];
crash because device->swapchains is NULL.
This happens in the games Club Paradise and Spa Mania when switching between fullscreen and windowed mode. The platform is Ubuntu Desktop 32-bit 11.04 with the Recommended version of the proprietary NVIDIA driver...
2019 Aug 16
0
Wine release 4.14
...only on 3D devices.
wined3d: Report a few more ddraw surface caps on 3D devices.
wined3d: Make the adapter responsible for texture creation and destruction.
wined3d: Introduce a separate structure for OpenGL swapchain information.
wined3d: Move the backup window from struct wined3d_swapchain to struct wined3d_swapchain_gl.
wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
wined3d: Get rid of a redundant NULL check in wined3d_context_gl_acquire() (Coverity).
ddraw/tests: Fix some test failures on 64-bit ddraw.
dxgi/test...
2019 Aug 02
0
Wine release 4.13
..._free_ffpshader().
wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
wined3d: Setup/restore fullscreen window state inside wined3d.
wined3d: Filter messages per-window instead of per-device.
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
wined3d: Pass a wined3d_context_gl structure to arbfp_free_blit_shader().
wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
wined3d: Store a wined3d_context_gl structure in struct glsl_ffp_destroy_ctx.
wined3d: Pass a...