Displaying 2 results from an estimated 2 matches for "iwined3dswapchain".
2011 Apr 15
0
Wine release 1.3.18
...wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
wined3d: Merge swapchain_gdi.c into swapchain.c.
wined3d: Merge swapchain_base.c into swapchain.c.
wined3d: Only create a swapchain context array for GL swapchains.
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
wined3d: Only set draw buffers that are explicitly specified in context_apply_draw...
2006 Dec 08
0
Wine release 0.9.27
...ing object down to the callback functions.
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
d3d8: Handle surface refcount forwarding in d3d8.
d3d8: Handle volume refcount forwarding in...