Displaying 7 results from an estimated 7 matches for "wined3d_surface_flip".
2012 Mar 14
7
Issues running Dungeon Keeper 2
...lay3WImpl_EnumConnections (0x17d020)->(0x0,0x10008750,0x32cce8,0x00000001): stub
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441} could be created for context 0x1
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441} could be created for context 0x1
fi...
2011 Sep 09
0
Wine release 1.3.28
...39; operator.
cmd: Use correct type instead of void* for prev_context field of BATCH_CONTEXT struct.
cmd: Backup echo mode before running external batch file.
Gerald Pfeifer (3):
comctl32: Remove dead code from MONTHCAL_HitTest.
wined3d: Remove dead code (and variable) from wined3d_surface_flip. wined3d_surface_flip.
mshtml: Add failure detection to set_downloading_proc.
Hans Leidekker (17):
programs: Add a stub implementation of regasm.exe.
xolehlp: New dll.
winhttp: Properly test a boolean variant.
winhttp/tests: Initialize a variant with a known value....
2011 Oct 11
0
Post Mortem 1 huge grafical issues
...9;s only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e920,0x149f6c): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32edbc,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.
please note:
After the game launch i have open wine taskmgr to get Post Morten to the foreground
and
vcrun6 native override of ms...
2012 Apr 27
2
Ubuntu 12.04LTS and wine
...call) Cannot open shared library libasound_module_conf_pulse.so <------------
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
fixme:win:EnumDisplayDevicesW ((null),0,0x32f514,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f514,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:imm:ImmGetOpenStatus (0x210820): semi-stub
fixme:imm:ImmReleaseContext (0x20026, 0x210820): stub
The app is SimCity4 Deluxe version 1,1,641,0 and this happens in both hardware and software rendering modes.
2011 Nov 22
3
Dungeon Keeper 2 High Res crash
I've installed and playing Dungeon keeper nicely with wine-1.3.24 on Fedora 15 at 1024x768 but it crash with (modified from registry) 1280x1024 resolution before in game (just after loading).
Does someone have find a workaround (google give me nothing....)
Here is the debug :
Code:
wine DKII.exe -softwarefilter -32biteverything -enablebumpmapping -enablebumpluminance
2013 Nov 15
0
Wine release 1.6.1
...winhttp: Don't assume that end of chunk means end of stream.
Henri Verbeet (11):
wined3d: Use the "adapter" local variable in swapchain_init().
wined3d: Store the original display mode in the swapchain.
wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps().
wined3d: Add fallback depth format info for when ARB_depth_texture is not available.
wined3d: Don't bother downloading buffer contents on destruction.
wined3d: Only set fra...
2013 Sep 13
0
Wine release 1.7.2
...y_location().
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
wined3d: Get rid of surface_modify_location().
d3drm: Avoid LPDWORD.
d3drm: Avoid LPRECT.
wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
ddraw: Get rid of get_config_key().
ddraw: Avoid LPVOID.
ddraw: Avoid LPBYTE.
wined3d: Make primary_render_target_is_p8() work on a swapchain.
wined3d: Allo...