search for: wined3d_buffer_cr

Displaying 4 results from an estimated 4 matches for "wined3d_buffer_cr".

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2018 Feb 16
0
Wine release 3.2
...LsaModeContext. secur32: Forward to either Kerberos or NTLM from the Negotiate provider. secur32: Use the global memory allocation helpers. Henri Verbeet (51): wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags. wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create(). wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create(). ddraw: Use wined3d_buffer_create() in d3d_device_prepare_index_buffer(). d3d11: Use the global memory allocation helpers. ddraw: Use wined3d_buffer_cr...
2014 Aug 08
0
Wine release 1.7.24
...phlpapi: Add PfDeleteInterface function stub. iphlpapi: Add PfUnBindInterface function stub. Henri Verbeet (5): wined3d: Add constant buffer support to the GLSL shader backend. d3d10core: Implement d3d10_device_CopyResource(). wined3d: Make the "desc" parameter to wined3d_buffer_create() const. wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. Indrek Altpere (1): wbemprox: Fix a few OLE variant mappings. Jacek Caban (2):...
2018 Oct 12
0
Wine release 3.18
...po in spec file. ucrtbase: Add version resource. prntvtp: Add stub for PTOpenProviderEx. Marcus Meissner (2): devenum: Fixed size to capGetDriverDescriptionW (Coverity). dxgi: Fixed typo in width/height (Coverity). Matteo Bruni (5): wined3d: Dump buffer descriptor in wined3d_buffer_create(). wined3d: Dump view descriptor contents. wined3d: Invalidate shader resource bindings after binding texture view. wined3d: Add fallback to EXT_polygon_offset_clamp. wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. Michael Stefaniuc (2): g...
2017 Mar 03
0
Wine release 2.3
...mpute shader resource binding. wined3d: Fix return type for surface_load_texture(). wined3d: Fix handling of SM4+ integer registers. wined3d: Handle structured UAV declarations. wined3d: Implement SM5 store_structured instruction. wined3d: Pass structure byte stride to wined3d_buffer_create(). wined3d: Implement structured buffer views. d3d11/tests: Add test for compute shader input registers. wined3d: Extract common code to validate_shader_resource_view(). wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast(). wined3d: Record sampler usa...