Displaying 3 results from an estimated 3 matches for "wined3d_buffer_gl".
2018 Oct 26
0
Wine release 3.19
...quot; parameter to context_bind_dummy_textures().
wined3d: Introduce a separate structure for OpenGL device information.
wined3d: Introduce a separate structure for OpenGL buffer information.
wined3d: Move the "buffer_type_hint" field from struct wined3d_buffer to struct wined3d_buffer_gl.
wined3d: Move the "buffer_object_usage" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Jacek Caban (21):
rpcrt4: Reset assoc_group_id on associations with no active connection.
rpcrt4: Try reconnecting when to server in IRpcSend on broken connection....
2019 Sep 27
0
Wine release 4.17
...rate sRGB texture is required.
wined3d: Explicitly initialise sRGB format info.
wined3d: Retrieve the supported sample counts for Vulkan formats.
wined3d: Initialise the multi-sample draw location for the Vulkan adapter.
wined3d: Use wined3d_resource_gl_legacy_map_flags() in wined3d_buffer_gl_map().
wined3d: Derive the GL bind point for buffer object maps from the bind flags.
wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().
wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
wined3d: Us...
2018 Nov 09
0
Wine release 3.20
...saenh: Fix a memory leak (Valgrind).
winhttp/tests: Avoid an invalid write in asynchronous mode (Valgrind).
Henri Verbeet (50):
wined3d: Don't bother trying to blit from discarded textures.
wined3d: Move the "buffer_object" field from struct wined3d_buffer to struct wined3d_buffer_gl.
wined3d: Introduce a separate structure for OpenGL texture information.
wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
wined3d: Move the multisample renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
wine...