Displaying 3 results from an estimated 3 matches for "wined3d_blitter_op".
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wined3d_blitter_ops
2017 Apr 13
0
Wine release 2.6
...drain content before sending the next request.
Henri Verbeet (45):
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
wined3d: Implement cpu_blit_blit_surface().
wined3d: Get rid of wined3d_select_blitter().
wined3d: Reduce indentation...
2018 Mar 16
0
Wine release 3.4
...ontext_apply_fbo_state().
wined3d: Pass a texture and sub-resource index to context_apply_fbo_state_blit().
usp10: Use heap_calloc() in _ItemizeInternal().
usp10: Use heap_calloc() in SHAPE_does_GSUB_feature_apply_to_chars().
wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit().
wined3d: Pass a texture and sub-resource index to wined3d_surface_blt().
wined3d: Pass a texture and sub-resource index to texture2d_create_dc().
wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc().
wined3d: Pass a texture to context_sur...
2017 Mar 31
0
Wine release 2.5
...script cache.
wined3d: Use blit_shader.blit_surface() in swapchain_blit().
wined3d: Get rid of the redundant context_acquire() call in swapchain_blit().
wined3d: Get rid of blit_shader.set_shader() and blit_shader.unset_shader().
wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
usp10: Introduce a helper function to lookup a language in a LoadedScript structure.
usp10: Double the scripts array size when growing it in GPOS_expand_script_cache().
usp10: Double the languages array size wh...