search for: wined3d_blitter_ops

Displaying 3 results from an estimated 3 matches for "wined3d_blitter_ops".

2017 Apr 13
0
Wine release 2.6
...drain content before sending the next request. Henri Verbeet (45): wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view(). wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability(). wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures. wined3d: Implement cpu_blit_blit_surface(). wined3d: Get rid of wined3d_select_blitter(). wined3d: Reduce indentation i...
2018 Mar 16
0
Wine release 3.4
...ontext_apply_fbo_state(). wined3d: Pass a texture and sub-resource index to context_apply_fbo_state_blit(). usp10: Use heap_calloc() in _ItemizeInternal(). usp10: Use heap_calloc() in SHAPE_does_GSUB_feature_apply_to_chars(). wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit(). wined3d: Pass a texture and sub-resource index to wined3d_surface_blt(). wined3d: Pass a texture and sub-resource index to texture2d_create_dc(). wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc(). wined3d: Pass a texture to context_surf...
2017 Mar 31
0
Wine release 2.5
...script cache. wined3d: Use blit_shader.blit_surface() in swapchain_blit(). wined3d: Get rid of the redundant context_acquire() call in swapchain_blit(). wined3d: Get rid of blit_shader.set_shader() and blit_shader.unset_shader(). wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture. usp10: Introduce a helper function to lookup a language in a LoadedScript structure. usp10: Double the scripts array size when growing it in GPOS_expand_script_cache(). usp10: Double the languages array size whe...