Displaying 4 results from an estimated 4 matches for "virtgpu_update_cursor".
2014 Sep 11
0
[PATCH 2/2] virtio-gpu/2d: add docs/specs/virtio-gpu.txt
...nd: struct virtgpu_resource_inval_backing
+
+ Detach backing pages from a resource.
+
+ This detaches any backing pages from a resource, to be used in case of
+ guest swapping or object destruction.
+
+
+cursor queue commands
+---------------------
+
+VIRTGPU_CMD_UPDATE_CURSOR
+ Command: struct virtgpu_update_cursor
+
+ Update cursor from the specified resource id. The driver must
+ transfer the cursor into the resource beforehand (using control
+ queue commands)
+
+VIRTGPU_CMD_MOVE_CURSOR
+ Command: struct virtgpu_update_cursor
+
+ Move cursor. Only virtgpu_update_cursor.pos field is used.
--
1.8.3.1
2014 Sep 11
9
[PATCH 0/2] virtio-gpu: hardware specification
Hi folks,
Lets kick off the virtio-gpu review process, starting with the virtio
protocol.
This is a tiny patch series for qemu. Patch #1 carries the header file
describing the virtual hardware: config space, command structs being
sent over the rings, defines etc. Patch #2 adds a text file describing
virtio-gpu to docs/specs/. It covers 2D support only for now.
For anybody who wants to dig a
2014 Sep 11
9
[PATCH 0/2] virtio-gpu: hardware specification
Hi folks,
Lets kick off the virtio-gpu review process, starting with the virtio
protocol.
This is a tiny patch series for qemu. Patch #1 carries the header file
describing the virtual hardware: config space, command structs being
sent over the rings, defines etc. Patch #2 adds a text file describing
virtio-gpu to docs/specs/. It covers 2D support only for now.
For anybody who wants to dig a
2014 Sep 11
0
[PATCH 1/2] virtio-gpu/2d: add hardware spec include file
...uint32_t flags;
+ uint64_t fence_id;
+ uint32_t ctx_id;
+ uint32_t padding;
+};
+
+/* data passed in the cursor vq */
+
+struct virtgpu_cursor_pos {
+ uint32_t scanout_id;
+ uint32_t x, y;
+};
+
+/* VIRTGPU_CMD_UPDATE_CURSOR, VIRTGPU_CMD_MOVE_CURSOR */
+struct virtgpu_update_cursor {
+ struct virtgpu_ctrl_hdr hdr;
+ struct virtgpu_cursor_pos pos; /* update & move */
+ uint32_t resource_id; /* update only */
+ uint32_t hot_x, hot_y; /* update only */
+};
+
+/* data passed in the control vq, 2d related */
+
+/* VIRTGPU_CMD_RES...