Displaying 3 results from an estimated 3 matches for "updatefram".
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updateframe
2005 Mar 02
1
Patch that fixes distortions during static scenes
Here is a patch that fixes distortions that appear during scenes with no
motion. Tbe problem was that UpdateFrame() was not being called when a
MotionScore of 0 was computed. Since UpdateFrame() was not called the buffer
returned by theora_encode_packetout() would be the same buffer that was output
for the last frame that had a non-zero MotionScore. This is obviously incorrect
behavior. I've just moved t...
2008 Feb 18
2
dynamic change video quality........
...quality parameter frame by frame. So i find a
parameter called* thisframequalityvalue* for this task. so i changed *cpi->
Configuration.ActiveMaxQ*(set "1" for half of the frames and set "63" for
other half of frames)* *manually to change *thisframequalityvalue *parameter
in *UpdateFrame *frame function. But quality was not changed. Why is
that..Please help me to achieve my task....
--
Asanka Dilruk
Department of Computer Science and Eng.
University of Moratuwa....
http://www.asankadilruk.blogspot.com/
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2016 Feb 20
2
[Bug 94225] New: Mesa crash with "nouveau" driver and Minetest
...nt&, LocalPlayer*, Hud&, Mapper&,
irr::gui::IGUIEnvironment*, std::vector<irr::core::aabbox3d<float>,
std::allocator<irr::core::aabbox3d<float> > >, irr::core::vector2d<unsigned
int> const&, irr::video::SColor, bool, bool)
()
#24 0x082ca1c9 in Game::updateFrame(std::vector<irr::core::aabbox3d<float>,
std::allocator<irr::core::aabbox3d<float> > >&, ProfilerGraph*, RunStats*,
GameRunData*, float, VolatileRunFlags const&, CameraOrientation const&) ()
#25 0x082ce688 in Game::run() ()
#26 0x082cee6a in the_game(bool*, bool,...