search for: updateframe

Displaying 3 results from an estimated 3 matches for "updateframe".

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2005 Mar 02
1
Patch that fixes distortions during static scenes
Here is a patch that fixes distortions that appear during scenes with no motion. Tbe problem was that UpdateFrame() was not being called when a MotionScore of 0 was computed. Since UpdateFrame() was not called the buffer returned by theora_encode_packetout() would be the same buffer that was output for the last frame that had a non-zero MotionScore. This is obviously incorrect behavior. I've just moved th...
2008 Feb 18
2
dynamic change video quality........
...quality parameter frame by frame. So i find a parameter called* thisframequalityvalue* for this task. so i changed *cpi-> Configuration.ActiveMaxQ*(set "1" for half of the frames and set "63" for other half of frames)* *manually to change *thisframequalityvalue *parameter in *UpdateFrame *frame function. But quality was not changed. Why is that..Please help me to achieve my task.... -- Asanka Dilruk Department of Computer Science and Eng. University of Moratuwa.... http://www.asankadilruk.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL...
2016 Feb 20
2
[Bug 94225] New: Mesa crash with "nouveau" driver and Minetest
...nt&, LocalPlayer*, Hud&, Mapper&, irr::gui::IGUIEnvironment*, std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >, irr::core::vector2d<unsigned int> const&, irr::video::SColor, bool, bool) () #24 0x082ca1c9 in Game::updateFrame(std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >&, ProfilerGraph*, RunStats*, GameRunData*, float, VolatileRunFlags const&, CameraOrientation const&) () #25 0x082ce688 in Game::run() () #26 0x082cee6a in the_game(bool*, bool,...