Displaying 5 results from an estimated 5 matches for "unlockrect".
Did you mean:
lockrect
2017 Jan 13
0
Wine release 2.0-rc5
...XP.
secur32: Don't change input buffer in InitializeSecurityContext.
Józef Kucia (13):
wined3d: Update "screen_format" when ChangeDisplaySettingsEx() call is redundant.
ddraw/tests: Add test for display mode surface pixel format.
d3d8/tests: Add more tests for UnlockRect().
d3d9/tests: Add more tests for UnlockRect().
d3d8: Return D3D_OK from UnlockRect() for not locked textures.
d3d9: Return D3D_OK from UnlockRect() for not locked textures.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
d3d11/tests: Fi...
2017 Feb 28
0
Wine release 1.8.7
...InitializeSecurityContext.
Jarkko Korpi (2):
wined3d: Add Amd Rx 480 binary driver.
winex11.drv: Add 640x400 mode to virtual desktop.
Józef Kucia (5):
wined3d: Update "screen_format" when ChangeDisplaySettingsEx() call is redundant.
d3d8/tests: Add more tests for UnlockRect().
d3d8: Return D3D_OK from UnlockRect() for not locked textures.
d3d9/tests: Add test showing WM_SIZE is not sent during fullscreen mode change.
wined3d: Filter messages for fullscreen mode changes.
Lauri Kenttä (3):
user32: Fix caret disappearing after scrolling.
cm...
2009 May 28
2
Buying a graphics card for Wine: ATI vs nVidia
Hi all,
I'm planning to upgrade my graphics card soon (I currently have a
onboard Intel X3100)
I'm using Wine to play games under Linux. (I'm currently running x64
Ubuntu, I'm considering switching to sidux / debian testing / gentoo)
I currently play Warcraft III: Frozen Throne, Trackmania: Nations, Red
Alert II (which is really slow) and want to play Generals (too slow to
be
2007 Nov 09
0
Wine release 0.9.49
...shader 2.0 support using a pixel shader 2.0 limit.
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
wined3d: Fix glsl detection bug.
wined3d: Fix LockedRect regression.
wined3d: Only use p8 conversion on render targets.
wined3d: UnlockRect regression fix.
wined3d: Rewrite the draw buffer selection code.
wined3d: Make sure the format of the render target is P8 too.
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from Lo...
2009 Oct 23
0
Wine release 1.1.32
...ss uninitialized memory.
winecoreaudio: Allow getting/setting volume on device as well as instances.
Louis Lenders (4):
include: Add definition of MilMatrix3x2D.
dwmapi: Add stub for DwmGetGraphicsStreamTransformHint.
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked.
kernel32: Add stub for GetVolumePathNamesForVolumeNameW.
Maarten Lankhorst (1):
winealsa.drv: Remove call to snd_pcm_drain.
Marcus Meissner (7):
dsound: Check for NULL listener (Coverity).
winmm: Return error on NULL ioProc (Coverity)....