search for: unlockrect

Displaying 5 results from an estimated 5 matches for "unlockrect".

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2017 Jan 13
0
Wine release 2.0-rc5
...XP. secur32: Don't change input buffer in InitializeSecurityContext. Józef Kucia (13): wined3d: Update "screen_format" when ChangeDisplaySettingsEx() call is redundant. ddraw/tests: Add test for display mode surface pixel format. d3d8/tests: Add more tests for UnlockRect(). d3d9/tests: Add more tests for UnlockRect(). d3d8: Return D3D_OK from UnlockRect() for not locked textures. d3d9: Return D3D_OK from UnlockRect() for not locked textures. ddraw/tests: Fix compilation on systems that don't support nameless unions. d3d11/tests: Fi...
2017 Feb 28
0
Wine release 1.8.7
...InitializeSecurityContext. Jarkko Korpi (2): wined3d: Add Amd Rx 480 binary driver. winex11.drv: Add 640x400 mode to virtual desktop. Józef Kucia (5): wined3d: Update "screen_format" when ChangeDisplaySettingsEx() call is redundant. d3d8/tests: Add more tests for UnlockRect(). d3d8: Return D3D_OK from UnlockRect() for not locked textures. d3d9/tests: Add test showing WM_SIZE is not sent during fullscreen mode change. wined3d: Filter messages for fullscreen mode changes. Lauri Kenttä (3): user32: Fix caret disappearing after scrolling. cm...
2009 May 28
2
Buying a graphics card for Wine: ATI vs nVidia
Hi all, I'm planning to upgrade my graphics card soon (I currently have a onboard Intel X3100) I'm using Wine to play games under Linux. (I'm currently running x64 Ubuntu, I'm considering switching to sidux / debian testing / gentoo) I currently play Warcraft III: Frozen Throne, Trackmania: Nations, Red Alert II (which is really slow) and want to play Generals (too slow to be
2007 Nov 09
0
Wine release 0.9.49
...shader 2.0 support using a pixel shader 2.0 limit. wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. wined3d: Fix glsl detection bug. wined3d: Fix LockedRect regression. wined3d: Only use p8 conversion on render targets. wined3d: UnlockRect regression fix. wined3d: Rewrite the draw buffer selection code. wined3d: Make sure the format of the render target is P8 too. wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from Lo...
2009 Oct 23
0
Wine release 1.1.32
...ss uninitialized memory. winecoreaudio: Allow getting/setting volume on device as well as instances. Louis Lenders (4): include: Add definition of MilMatrix3x2D. dwmapi: Add stub for DwmGetGraphicsStreamTransformHint. d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked. kernel32: Add stub for GetVolumePathNamesForVolumeNameW. Maarten Lankhorst (1): winealsa.drv: Remove call to snd_pcm_drain. Marcus Meissner (7): dsound: Check for NULL listener (Coverity). winmm: Return error on NULL ioProc (Coverity)....