search for: lockrect

Displaying 8 results from an estimated 8 matches for "lockrect".

2017 Apr 20
0
Wine release 2.0.1
...42557 NVIDIA GeForce GT 525M detected as GeForce GTX 470 42567 Acid Pro Trial 7.0e fails to install ---------------------------------------------------------------- Changes since 2.0: Adam Bolte (1): wined3d: Add GPU information for AMD FIJI. Akihiro Sagawa (3): d3d9/tests: Add LockRect tests with dynamic textures. d3d8/tests: Add LockRect tests with dynamic textures. wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. Alex Henrie (3): ddraw: Don't crash if writing out a new ddraw1 surface segfaults. comdlg32: Don'...
2009 May 28
2
Buying a graphics card for Wine: ATI vs nVidia
Hi all, I'm planning to upgrade my graphics card soon (I currently have a onboard Intel X3100) I'm using Wine to play games under Linux. (I'm currently running x64 Ubuntu, I'm considering switching to sidux / debian testing / gentoo) I currently play Warcraft III: Frozen Throne, Trackmania: Nations, Red Alert II (which is really slow) and want to play Generals (too slow to be
2007 Nov 09
0
Wine release 0.9.49
...hader 2.0 support using a pixel shader 2.0 limit. wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. wined3d: Fix glsl detection bug. wined3d: Fix LockedRect regression. wined3d: Only use p8 conversion on render targets. wined3d: UnlockRect regression fix. wined3d: Rewrite the draw buffer selection code. wined3d: Make sure the format of the render target is P8 too. wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from Lo...
2017 Feb 17
0
Wine release 2.2
...sn't play MP3 files with specific extra headers 42365 Unimplemented function msvcr120.dll.fesetenv 42367 KiriKiri Z based games: main screen doesn't update. ---------------------------------------------------------------- Changes since 2.1: Akihiro Sagawa (5): d3d9/tests: Add LockRect tests with dynamic textures. d3d8/tests: Add LockRect tests with dynamic textures. wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. version: Ignore flag values in Ex functions. version/tests: Add tests for GetFileVersionInfoEx. Alex Hen...
2007 Mar 30
0
Wine release 0.9.34
...icode flag. gdi32: Implement GdiGetCodePage. gdi32: Make the EMF driver return sane NUMCOLORS value. include: Add some API prototypes to appropriate header files, fix some prototypes. shlwapi: Match shlwapi wrappers to MSDN descriptions. Erich Hoover (1): wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*. Fabian Bieler (8): wined3d: Implement linear fog with pixel shader. wined3d: Remove fog coordinate clamping in the vertex shader. d3d9/tests: Add test for fog with shader. wined3d: Implemented bump map transform for texbem in...
2007 Mar 16
0
Wine release 0.9.33
...es are used. wined3d: Remove some redundant checks in the vertexdeclaration() state handler. wined3d: Remove a redundant check in handleStreams(). wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl(). d3d9: Add a cubemap wrapping test. d3d9: Add a LockRect test for DXTn formats. Hagop Hagopian (1): comctl32: Adding getter-setter tests for tab control. Hans Leidekker (2): mscms: Fix compilation with the latest lcms header. wininet: Fix buffer size calculation in INTERNET_InternetOpenUrlW. Huw Davies (5): wineps.drv: Convert...
2007 Sep 14
0
Wine release 0.9.45
...Chain bugfix. wined3d: Ask for enough RGB bits for pbuffers. wgl: Degrade an ERR to a WARN. gdi32: Print the function name in wglGetProcAddress. wined3d: Fix a hdc check in InitAdapters. wined3d: Fix ddraw-opengl surface free bug. wined3d: Move the memory code of LockRect to the end of the function. wined3d: Add PBO support for dynamically locked surfaces. wgl: Fix a major ATI regression. Stefan D?singer (43): wined3d: Disable specular color when blitting. d3d9: Return the correct return value in GetDepthStencilSurface. wined3d: BaseVe...
2007 Jan 09
0
Wine release 0.9.29
...tState to the state table. wined3d: Move the world matrix to the state table. wined3d: Break the lighting state out of the vertex decl. wined3d: Move the projection matrix into its own state. wined3d: Remove d3ddevice_set_ortho. wined3d: Select a proper texture unit in LockRect and dirtify the state. wined3d: Break the viewport out of the vertex declaration state. wined3d: Catch NOP vertex declaration changes. wined3d: Catch nop pixel shader changes. wined3d: Catch NOP SetStreamSource changes. wined3d: Move decoding the streams to their own i...