Displaying 8 results from an estimated 8 matches for "lockrect".
2017 Apr 20
0
Wine release 2.0.1
...42557 NVIDIA GeForce GT 525M detected as GeForce GTX 470
42567 Acid Pro Trial 7.0e fails to install
----------------------------------------------------------------
Changes since 2.0:
Adam Bolte (1):
wined3d: Add GPU information for AMD FIJI.
Akihiro Sagawa (3):
d3d9/tests: Add LockRect tests with dynamic textures.
d3d8/tests: Add LockRect tests with dynamic textures.
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
Alex Henrie (3):
ddraw: Don't crash if writing out a new ddraw1 surface segfaults.
comdlg32: Don'...
2009 May 28
2
Buying a graphics card for Wine: ATI vs nVidia
Hi all,
I'm planning to upgrade my graphics card soon (I currently have a
onboard Intel X3100)
I'm using Wine to play games under Linux. (I'm currently running x64
Ubuntu, I'm considering switching to sidux / debian testing / gentoo)
I currently play Warcraft III: Frozen Throne, Trackmania: Nations, Red
Alert II (which is really slow) and want to play Generals (too slow to
be
2007 Nov 09
0
Wine release 0.9.49
...hader 2.0 support using a pixel shader 2.0 limit.
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
wined3d: Fix glsl detection bug.
wined3d: Fix LockedRect regression.
wined3d: Only use p8 conversion on render targets.
wined3d: UnlockRect regression fix.
wined3d: Rewrite the draw buffer selection code.
wined3d: Make sure the format of the render target is P8 too.
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from Lo...
2017 Feb 17
0
Wine release 2.2
...sn't play MP3 files with specific extra headers
42365 Unimplemented function msvcr120.dll.fesetenv
42367 KiriKiri Z based games: main screen doesn't update.
----------------------------------------------------------------
Changes since 2.1:
Akihiro Sagawa (5):
d3d9/tests: Add LockRect tests with dynamic textures.
d3d8/tests: Add LockRect tests with dynamic textures.
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
version: Ignore flag values in Ex functions.
version/tests: Add tests for GetFileVersionInfoEx.
Alex Hen...
2007 Mar 30
0
Wine release 0.9.34
...icode flag.
gdi32: Implement GdiGetCodePage.
gdi32: Make the EMF driver return sane NUMCOLORS value.
include: Add some API prototypes to appropriate header files, fix some prototypes.
shlwapi: Match shlwapi wrappers to MSDN descriptions.
Erich Hoover (1):
wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*.
Fabian Bieler (8):
wined3d: Implement linear fog with pixel shader.
wined3d: Remove fog coordinate clamping in the vertex shader.
d3d9/tests: Add test for fog with shader.
wined3d: Implemented bump map transform for texbem in...
2007 Mar 16
0
Wine release 0.9.33
...es are used.
wined3d: Remove some redundant checks in the vertexdeclaration() state handler.
wined3d: Remove a redundant check in handleStreams().
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
d3d9: Add a cubemap wrapping test.
d3d9: Add a LockRect test for DXTn formats.
Hagop Hagopian (1):
comctl32: Adding getter-setter tests for tab control.
Hans Leidekker (2):
mscms: Fix compilation with the latest lcms header.
wininet: Fix buffer size calculation in INTERNET_InternetOpenUrlW.
Huw Davies (5):
wineps.drv: Convert...
2007 Sep 14
0
Wine release 0.9.45
...Chain bugfix.
wined3d: Ask for enough RGB bits for pbuffers.
wgl: Degrade an ERR to a WARN.
gdi32: Print the function name in wglGetProcAddress.
wined3d: Fix a hdc check in InitAdapters.
wined3d: Fix ddraw-opengl surface free bug.
wined3d: Move the memory code of LockRect to the end of the function.
wined3d: Add PBO support for dynamically locked surfaces.
wgl: Fix a major ATI regression.
Stefan D?singer (43):
wined3d: Disable specular color when blitting.
d3d9: Return the correct return value in GetDepthStencilSurface.
wined3d: BaseVe...
2007 Jan 09
0
Wine release 0.9.29
...tState to the state table.
wined3d: Move the world matrix to the state table.
wined3d: Break the lighting state out of the vertex decl.
wined3d: Move the projection matrix into its own state.
wined3d: Remove d3ddevice_set_ortho.
wined3d: Select a proper texture unit in LockRect and dirtify the state.
wined3d: Break the viewport out of the vertex declaration state.
wined3d: Catch NOP vertex declaration changes.
wined3d: Catch nop pixel shader changes.
wined3d: Catch NOP SetStreamSource changes.
wined3d: Move decoding the streams to their own i...