Displaying 5 results from an estimated 5 matches for "ui8".
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u8
2005 Apr 19
0
mmx optimization
...currently trying to optimize some code, but I'm have some problems,
because I work with 16 bit per component and not 8 like theora. I know
that it is off topic, but I'm posting to ask you a little help.
I've got this function that calculates the sad:
si32
sad_4x4 (macroblock_t * mb, ui8 x, ui8 y)
{
ui8 i, j;
si32 corner_x, corner_y, sad;
corner_x = x << 2;
corner_y = y << 2;
sad = 0;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
sad +=
abs (mb->orig_mb[corner_x + i][corner_y + j] -
mb->pred_mb[corner_...
2007 Aug 24
0
Wine release 0.9.44
...Handle and check only once for availability of some functions.
oleaut32/tests: Use GetModuleHandle and add a few skip's.
oleaut32/tests: Add a few skip's to the vartype tests.
oleaut32/tests: Fix a few typos.
oleaut32/tests: Skip VarCat tests if there is no I8 and/or UI8 support.
oleaut32/tests: Skip VarAnd tests if there is no I8 and/or UI8 support.
oleaut32/tests: Skip VarDiv tests if there is no I8 and/or UI8 support.
opengl32/tests: Be a bit more verbose when doing wglGetProcAddress.
mshtml/htmltextcont: Initialize value (Coverity)....
2011 Jan 19
2
[LLVMdev] How to avoid register reuse in machine instructions?
Is there a way to force the register allocator to avoid reusing an
operand register for a definition? For example, the following machine
instruction reuses a register for the first operand and definition:
%uI7<def> = eq at III %uI7<kill>, %uI4
I'd like:
%uI8<def> = eq at III %uI7<kill>, %uI4
I'm guessing that the right way to do this would be to kill the operand
registers after the given machine instruction rather than before it, but
I don't see a way to mark it this way.
Andrew
2009 May 12
1
[LLVMdev] MSVC cstdint
...# U
#define INT64_C(C) ((int64_t) C ## LL)
#define UINT64_C(C) ((uint64_t) C ## ULL)
Boosts look like this:
# define INT8_C(value) value##i8
# define INT16_C(value) value##i16
# define INT32_C(value) value##i32
# define INT64_C(value) value##i64
# define UINT8_C(value) value##ui8
# define UINT16_C(value) value##ui16
# define UINT32_C(value) value##ui32
# define UINT64_C(value) value##ui64
# define INTMAX_C(value) value##i64
# define UINTMAX_C(value) value##ui64
Which is more correct due to MSVC suffix (boost also defines
appropriate ones for appropriate compil...
2016 Apr 29
2
[MemorySSA] Potential CachingMemorySSAWalker bug
..., i16* %us, align 4
%s = getelementptr inbounds %S1, %S1* %0, i32 0, i32 3
store i16 undef, i16* %s, align 2
%ub = getelementptr inbounds %S1, %S1* %0, i32 0, i32 4
store i8 undef, i8* %ub, align 4
%b = getelementptr inbounds %S1, %S1* %0, i32 0, i32 5
store i8 undef, i8* %b, align 1
%ui8 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0
%1 = load i32, i32* %ui8, align 4
%ui9 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0
%ui11 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0
call void @foo(i32 %1)
%ui15 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0
%ui16...