search for: ui8

Displaying 5 results from an estimated 5 matches for "ui8".

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2005 Apr 19
0
mmx optimization
...currently trying to optimize some code, but I'm have some problems, because I work with 16 bit per component and not 8 like theora. I know that it is off topic, but I'm posting to ask you a little help. I've got this function that calculates the sad: si32 sad_4x4 (macroblock_t * mb, ui8 x, ui8 y) { ui8 i, j; si32 corner_x, corner_y, sad; corner_x = x << 2; corner_y = y << 2; sad = 0; for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) sad += abs (mb->orig_mb[corner_x + i][corner_y + j] - mb->pred_mb[corner_...
2007 Aug 24
0
Wine release 0.9.44
...Handle and check only once for availability of some functions. oleaut32/tests: Use GetModuleHandle and add a few skip's. oleaut32/tests: Add a few skip's to the vartype tests. oleaut32/tests: Fix a few typos. oleaut32/tests: Skip VarCat tests if there is no I8 and/or UI8 support. oleaut32/tests: Skip VarAnd tests if there is no I8 and/or UI8 support. oleaut32/tests: Skip VarDiv tests if there is no I8 and/or UI8 support. opengl32/tests: Be a bit more verbose when doing wglGetProcAddress. mshtml/htmltextcont: Initialize value (Coverity)....
2011 Jan 19
2
[LLVMdev] How to avoid register reuse in machine instructions?
Is there a way to force the register allocator to avoid reusing an operand register for a definition? For example, the following machine instruction reuses a register for the first operand and definition: %uI7<def> = eq at III %uI7<kill>, %uI4 I'd like: %uI8<def> = eq at III %uI7<kill>, %uI4 I'm guessing that the right way to do this would be to kill the operand registers after the given machine instruction rather than before it, but I don't see a way to mark it this way. Andrew
2009 May 12
1
[LLVMdev] MSVC cstdint
...# U #define INT64_C(C) ((int64_t) C ## LL) #define UINT64_C(C) ((uint64_t) C ## ULL) Boosts look like this: # define INT8_C(value) value##i8 # define INT16_C(value) value##i16 # define INT32_C(value) value##i32 # define INT64_C(value) value##i64 # define UINT8_C(value) value##ui8 # define UINT16_C(value) value##ui16 # define UINT32_C(value) value##ui32 # define UINT64_C(value) value##ui64 # define INTMAX_C(value) value##i64 # define UINTMAX_C(value) value##ui64 Which is more correct due to MSVC suffix (boost also defines appropriate ones for appropriate compil...
2016 Apr 29
2
[MemorySSA] Potential CachingMemorySSAWalker bug
..., i16* %us, align 4 %s = getelementptr inbounds %S1, %S1* %0, i32 0, i32 3 store i16 undef, i16* %s, align 2 %ub = getelementptr inbounds %S1, %S1* %0, i32 0, i32 4 store i8 undef, i8* %ub, align 4 %b = getelementptr inbounds %S1, %S1* %0, i32 0, i32 5 store i8 undef, i8* %b, align 1 %ui8 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0 %1 = load i32, i32* %ui8, align 4 %ui9 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0 %ui11 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0 call void @foo(i32 %1) %ui15 = getelementptr inbounds %S1, %S1* %0, i32 0, i32 0 %ui16...