search for: texldl

Displaying 4 results from an estimated 4 matches for "texldl".

Did you mean: texldd
2007 Jun 29
0
Wine release 0.9.40
...wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState. wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture. wined3d: Cleanup GL extension detection. wined3d: Implement texldl. wined3d: Map vertex samplers to a texturing unit. wined3d: Check more thoroughly if a stage references a texture. wined3d: Cleanup device_map_fixed_function_samplers(). wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shad...
2007 Mar 16
0
Wine release 0.9.33
...s. wined3d: Remove space before '\n' in trace. George Gov (1): comctl32: Add some listview message tests. Gerald Pfeifer (1): cabinet: Simplify code in fdi_decomp(). H. Verbeet (19): wined3d: Properly check the clipplane index against the limit. wined3d: The texldl instruction takes 3 arguments. wined3d: gl_FogFragCoord is a scalar. wined3d: Fix a typo. wined3d: Remove broken software shaders. d3d9: Add a mova rounding test. d3d8: Save the d3d8 vertex declaration. d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration....
2009 Jun 19
0
Wine release 1.1.24
...GLXDrawables. Stefan Doesinger (20): wined3d: Unroll loops in ARB if needed. wined3d: Implement break and breakc. wined3d: Implement IFC in ARB. wined3d: Use flags instead of bools to control shader_hw_sample. wined3d: Implement texldd in ARB. wined3d: Implement texldl in ARB. wined3d: Implement vpos and vface. wined3d: Use bitfields for reg_maps uses* members. d3d9: Accept an alternative oFog->ps_3_0 handling. wined3d: Fix texm3x3pad. wined3d: Add modifier support to tex and friends. wined3d: Implement D3DSPDM_PARTIALPRECIS...
2019 Mar 15
0
Wine release 4.4
...quote style escape in argv. kernel32/tests: Length of sort keys must be equal with and without dest. libwine: get_sortkey to return consistent length with and without dstlen. Daniel Ansorregui (5): d3d9/tests: Add a basic Fetch4 sampling test. d3d9/tests: Add texldd/texldb/texldl Fetch4 sampling tests. d3d9/tests: Add tests for Fetch4 format support. d3d9/tests: Add tests for Fetch4 with 3D textures. d3d9/tests: Add tests for Fetch4 with depth textures. Dmitry Timoshkov (2): advapi32/tests: Add a test for provider handle returned by CryptAcquireCont...