search for: texldd

Displaying 4 results from an estimated 4 matches for "texldd".

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2009 Jun 24
0
Fwd: Shameless call for game testing
...L_NV_vertex_program3 and GL_NV_fragment_program2(Geforce 6+), and 2.0 on other cards that have support for the needed shader constants(ATI Radeon 9500+, intel chips). What is this good for: *) Works better on platforms with bad GLSL support, like Macs and Mesa *) Deal with some corner cases, like texldd support on dx9 nvidia cards *) Slightly better performance in some games However, GLSL is the default right now, and we don't want to change this anytime soon, but I'd still like to get some testing of the ARB code. So I'd be happy if some people could disable GLSL(HKEY_CURRENT_USER/So...
2009 May 08
0
Wine release 1.1.21
...ping a buffer. wined3d: Fix an issue in buffer_get_sysmem. wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. wined3d: Set the max mipmap level in the pbo test. wined3d: Hardcode local loop control ints into the code in reps. wined3d: Implement texldd. wined3d: Make use of GL_ARB_half_float_vertex. wined3d: Pack ARB srgb constants better. wined3d: Pack hardcoded local constants in ARB. wined3d: Keep track of used float constants. wined3d: Always declare single constants in ARB if rel addr is not used. wined3d:...
2009 Jun 19
0
Wine release 1.1.24
...ble because officially it only works on GLXDrawables. Stefan Doesinger (20): wined3d: Unroll loops in ARB if needed. wined3d: Implement break and breakc. wined3d: Implement IFC in ARB. wined3d: Use flags instead of bools to control shader_hw_sample. wined3d: Implement texldd in ARB. wined3d: Implement texldl in ARB. wined3d: Implement vpos and vface. wined3d: Use bitfields for reg_maps uses* members. d3d9: Accept an alternative oFog->ps_3_0 handling. wined3d: Fix texm3x3pad. wined3d: Add modifier support to tex and friends....
2019 Mar 15
0
Wine release 4.4
...: Allow double quote style escape in argv. kernel32/tests: Length of sort keys must be equal with and without dest. libwine: get_sortkey to return consistent length with and without dstlen. Daniel Ansorregui (5): d3d9/tests: Add a basic Fetch4 sampling test. d3d9/tests: Add texldd/texldb/texldl Fetch4 sampling tests. d3d9/tests: Add tests for Fetch4 format support. d3d9/tests: Add tests for Fetch4 with 3D textures. d3d9/tests: Add tests for Fetch4 with depth textures. Dmitry Timoshkov (2): advapi32/tests: Add a test for provider handle returned by Cr...