Displaying 5 results from an estimated 5 matches for "swiftshad".
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swiftshader
2010 Oct 28
2
[LLVMdev] SwiftShader using LLVM
Hi all,
I thought some of you might be interested to know that TransGaming
SwiftShader now features a back-end based on LLVM. SwiftShader is a
high-performance 3D software rendering toolkit
(http://transgaming.com/business/swiftshader/technology/). It has recently
been licensed by Adobe for the Flash Molehill 3D API
(http://labs.adobe.com/technologies/flash/molehill/).
That ver...
2010 Oct 29
0
[LLVMdev] SwiftShader using LLVM
Hi Nicolas,
> I thought some of you might be interested to know that TransGaming SwiftShader
> now features a back-end based on LLVM. SwiftShader is a high-performance 3D
> software rendering toolkit
it sounds very nice - pity it's only for Windows!
Ciao,
Duncan.
2012 Feb 04
1
Weird question about OpenCL/SwiftShader (Magical Loop)
Hi guys, I got a really weird questions in my mind...
You probably know, Transgaming Swiftshader is converting on the fly DirectX9 GPU accesses to CPU (aka 100% software rendering).
(With this, wrapped inside Wine, I can start some games that never worked before).
But, software rendering is too slow to play games seriously.
Maybe it's a fool idea, but could Wine share back computatio...
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
...I look at these tests, try to make them work for COFF.
Adam
On 2019. 10. 02. 12:23, Martin Storsjö wrote:
> On Wed, 2 Oct 2019, Adam Kallai wrote:
>
>> I'm working Chromium targeting Windows on ARM64 platform. As a part
>> of this work I ran into an issue related to llvm in Swiftshader.
>>
>> Currently fixup_aarch64_movw relocation type is not supported for
>> COFF ARM64 (AArch64WinCOFFObjectWriter). As far as I see, Microsoft
>> hasn't defined indicator for this relocation type. I haven't seen
>> documented anywhere.
>>
>> F...
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
Hi Everyone,
I'm working Chromium targeting Windows on ARM64 platform. As a part of
this work I ran into an issue related to llvm in Swiftshader.
Currently fixup_aarch64_movw relocation type is not supported for COFF
ARM64 (AArch64WinCOFFObjectWriter). As far as I see, Microsoft hasn't
defined indicator for this relocation type. I haven't seen documented
anywhere.
For AArch32 mova/movt indicators were implemented, I'm not...