search for: swiftshader

Displaying 5 results from an estimated 5 matches for "swiftshader".

2010 Oct 28
2
[LLVMdev] SwiftShader using LLVM
Hi all, I thought some of you might be interested to know that TransGaming SwiftShader now features a back-end based on LLVM. SwiftShader is a high-performance 3D software rendering toolkit (http://transgaming.com/business/swiftshader/technology/). It has recently been licensed by Adobe for the Flash Molehill 3D API (http://labs.adobe.com/technologies/flash/molehill/). That versi...
2010 Oct 29
0
[LLVMdev] SwiftShader using LLVM
Hi Nicolas, > I thought some of you might be interested to know that TransGaming SwiftShader > now features a back-end based on LLVM. SwiftShader is a high-performance 3D > software rendering toolkit it sounds very nice - pity it's only for Windows! Ciao, Duncan.
2012 Feb 04
1
Weird question about OpenCL/SwiftShader (Magical Loop)
Hi guys, I got a really weird questions in my mind... You probably know, Transgaming Swiftshader is converting on the fly DirectX9 GPU accesses to CPU (aka 100% software rendering). (With this, wrapped inside Wine, I can start some games that never worked before). But, software rendering is too slow to play games seriously. Maybe it's a fool idea, but could Wine share back computation...
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
...I look at these tests, try to make them work for COFF. Adam On 2019. 10. 02. 12:23, Martin Storsjö wrote: > On Wed, 2 Oct 2019, Adam Kallai wrote: > >> I'm working Chromium targeting Windows on ARM64 platform. As a part >> of this work I ran into an issue related to llvm in Swiftshader. >> >> Currently fixup_aarch64_movw relocation type is not supported for >> COFF ARM64 (AArch64WinCOFFObjectWriter). As far as I see, Microsoft >> hasn't defined indicator for this relocation type. I haven't seen >> documented anywhere. >> >> For...
2019 Oct 02
2
fixup_aarch64_movw support for COFF AArch64
Hi Everyone, I'm working Chromium targeting Windows on ARM64 platform. As a part of this work I ran into an issue related to llvm in Swiftshader. Currently fixup_aarch64_movw relocation type is not supported for COFF ARM64 (AArch64WinCOFFObjectWriter). As far as I see, Microsoft hasn't defined indicator for this relocation type. I haven't seen documented anywhere. For AArch32 mova/movt indicators were implemented, I'm not s...