Displaying 10 results from an estimated 10 matches for "surface_allocate_surfac".
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surface_allocate_surface
2009 Aug 30
3
Wine Crashes with EVE-Online
...riverBufferImpl_SetVolumePan (0x182b00,0x1cd940): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x50036 0x00000000
fixme:imm:ImmDisableTextFrameService Stub
fixme:imm:ImmReleaseContext (0x50036, 0x14a2f8): stub
fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ s...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>...
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2008 Jun 07
1
No any D3D works
...>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glGenTextures @ surface.c / 513
fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 340
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ s...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2008 Jun 30
4
errors with oblivion launching
to get oblivion working in wire i've followed the guide at
http://www.uesp.net/wiki/Oblivion:Linux
I'm using openSuSE 11.0 and wine 1.1.0
Thanks in advance for any help
when i ran OblivionLauncher.exe i get this:
artsq at dominator:~/.wine/drive_c/Program Files/Bethesda Softworks/Oblivion>
wine ./OblivionLauncher.exe
fixme:win:SetLayeredWindowAttributes (0x10026,0x00000000,0,2):
2010 Jul 20
1
No Text in Sims 3
...dealProcessor (0x264): stub
fixme:thread:SetThreadIdealProcessor (0x24c): stub
fixme:imm:ImmGetOpenStatus (0x134230): semi-stub
fixme:imm:ImmReleaseContext (0x40058, 0x134230): stub
fixme:thread:SetThreadIdealProcessor (0x260): stub
fixme:thread:SetThreadIdealProcessor (0x260): stub
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 851
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImag...
2009 Jul 20
3
need for speed undercover
...ixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32_FLOAT
fixme:d3d:debug_d3dformat Unrecognized 1414745673 (as fourcc: INST) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 625
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558...
2010 Apr 16
0
Wine release 1.1.43
...ngle modelview matrix.
wined3d: Prune unsupported world matrix transform states.
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
wined3d: Get rid of the width and height parameters to surface_allocate_surface().
wined3d: Get rid of the width and height parameters to surface_upload_data().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
wined3d: Si...
2008 Apr 04
0
Wine release 0.9.59
...tes.
wined3d: Make device palettes dynamically allocated.
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
ddraw: Set surface to NULL on failure in GetAttachedSurface.
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad.
wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImp...