search for: surface_allocate_surfac

Displaying 10 results from an estimated 10 matches for "surface_allocate_surfac".

2009 Aug 30
3
Wine Crashes with EVE-Online
...riverBufferImpl_SetVolumePan (0x182b00,0x1cd940): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x50036 0x00000000 fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x50036, 0x14a2f8): stub fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo() fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ s...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2401 fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 404 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>&gt...
2011 Apr 12
3
New video card; wine freezing
Hello, I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr. When I log in, I get to the screen where it is entering the game after I
2008 Jun 07
1
No any D3D works
...>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glGenTextures @ surface.c / 513 fixme:d3d_surface:IWineD3DSurfaceImpl_PreLoad >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 517 fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 340 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ s...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2008 Jun 30
4
errors with oblivion launching
to get oblivion working in wire i've followed the guide at http://www.uesp.net/wiki/Oblivion:Linux I'm using openSuSE 11.0 and wine 1.1.0 Thanks in advance for any help when i ran OblivionLauncher.exe i get this: artsq at dominator:~/.wine/drive_c/Program Files/Bethesda Softworks/Oblivion> wine ./OblivionLauncher.exe fixme:win:SetLayeredWindowAttributes (0x10026,0x00000000,0,2):
2010 Jul 20
1
No Text in Sims 3
...dealProcessor (0x264): stub fixme:thread:SetThreadIdealProcessor (0x24c): stub fixme:imm:ImmGetOpenStatus (0x134230): semi-stub fixme:imm:ImmReleaseContext (0x40058, 0x134230): stub fixme:thread:SetThreadIdealProcessor (0x260): stub fixme:thread:SetThreadIdealProcessor (0x260): stub err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 851 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImag...
2009 Jul 20
3
need for speed undercover
...ixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32_FLOAT fixme:d3d:debug_d3dformat Unrecognized 1414745673 (as fourcc: INST) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 625 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558...
2010 Apr 16
0
Wine release 1.1.43
...ngle modelview matrix. wined3d: Prune unsupported world matrix transform states. wined3d: Get rid of glRect from IWineD3DSurfaceImpl. wined3d: The currentDesc and pow2 width/height are the same for power of two textures. wined3d: Get rid of the width and height parameters to surface_allocate_surface(). wined3d: Get rid of the width and height parameters to surface_upload_data(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo(). wined3d: Si...
2008 Apr 04
0
Wine release 0.9.59
...tes. wined3d: Make device palettes dynamically allocated. d3d9/tests: Test that GOURAUD and PHONG modes are equal. ddraw: Set surface to NULL on failure in GetAttachedSurface. wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify. wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release. wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad. wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad. wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImp...