search for: sprites3d

Displaying 5 results from an estimated 5 matches for "sprites3d".

Did you mean: sprites
2011 Sep 09
1
Rgl and plotmath symbols (via sprites): a trial
...rint(grid.text(expression(W(u[1],u[2])==c),rot=90)) popViewport() dev.off() ## plot persp3d(u, v, z, aspect="iso", front="line", lit=FALSE, axes=FALSE, xlab="", ylab="", zlab="") axes3d(edges=c('x--','y--','z+-')) sprites3d(1,-0.4,0.65, radius=0.5, lit=FALSE, textype="alpha", texture="zlabel.png") rgl.postscript("W.pdf", fmt="pdf") # print to file # par3d(c("userMatrix", "zoom", "FOV")): # # $userMatrix # [,1] [,2] [,3] [,4]...
2011 Sep 07
2
rgl 'how-to's
Doing a visual graphic and trying to make it "pretty" Here's simple chart to play with: library(rgl) dotframe<-data.frame(x=c(0,7,0,0,-7,0),y=c(0,0,7,0,0,-7),z=c(7,0,0,-7,0,0)) dotframe plot3d(dotframe$x,dotframe$y,dotframe$z, radius=3, type='s',col=c('red','green','blue','purple','orange','gray'), axes=FALSE, box=FALSE,
2010 Nov 22
1
Plotting a cloud/fog of variable density in rgl
Hi everyone, I want to plot a 3D interpolation of the concentration of aquatic organisms. My goal would be to have the result represented as clouds with a density proportional to the abundance of organisms, so that I could fly (well, swim actually ;) ) through the scene and see the patches here and there. Basically, I want to do something like this: http://www.youtube.com/watch?v=27mo_Y-aU-c but
2011 Oct 15
2
Irregular 3d objects with rgl
Hello, While exploring if rgl is along the lines of what I need, I checked out demo("rgl") and didn't find quite what I'm looking for, and am therefore seeking additional help/suggestions. The application is geared towards displaying a 3D rendering of a contaminant plume in the subsurface with the following highlights: Once the plume was rendered as a 3D object, a
2010 Nov 24
0
4. Rexcel (Luis Felipe Parra)-how to run a code from excel
.... rgl doesn't make everything in OpenGL available. I'm not sure exactly how those clouds were done, but it wouldn't really be easy to do them in rgl. I think you can come closest to what you want within rgl by using sprites rather than rendering transparent spheres. See examples(sprites3d). Duncan Murdoch > I though about doing it this way: > 1- interpolate to a fine grid > 2- plot points at each grid intersection of transparency inversely > proportional to abundance > 3- blur/fog a bit each point to create the general impression of a cloud > > So far I am stu...