search for: sprit

Displaying 11 results from an estimated 11 matches for "sprit".

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2010 Jun 09
1
[patch] fix bytesize in exception template; multibyte titleize
...tibyte chars. https://rails.lighthouseapp.com/projects/8994/tickets/4727-use-rackutilsbytesize-instead-of-length-when-determining-request-content-length-for-showing-exceptions * Add AS::Multibyte::Chars#titleize This makes "café".mb_chars.titleize "do the right thing," in the sprit of a few other patches I recently submitted. https://rails.lighthouseapp.com/projects/8994/tickets/2794-titleize-missing-in-activesupportmultibytechars I realize Railsconf is going on (I''m here!) but I thought it might be good to point these two out before it''s too late. Regard...
2013 Mar 06
0
can you suggest on extending ogg as short-clip container and the make of its tool?
...file. This is a common practice > for sound effects and samples in ogg. No it is not a common practise. In fact I fail to find a single computer game using separate file for each context / sound effect short clips. I will start naming a few that I studied in the last a few days. Samurai Sprit PC edition, Fallout 3 and Skyrim, L.A. Norie. Most common practise is to enclose them in something indexable. For example, lots of Bethesda games uses an container format (seems non-compressing) they invented themselves, called ".bsa". I'd like to say using each game vendor...
2007 Feb 19
0
2 commits - libswfdec/swfdec_script.c test/swfdec-extract.c
...xtract.c b/test/swfdec-extract.c index 47e8234..da0964b 100644 --- a/test/swfdec-extract.c +++ b/test/swfdec-extract.c @@ -68,7 +68,7 @@ export_sound (SwfdecSound *sound, const SwfdecBuffer *wav; if (sound->decoded == NULL) { - g_printerr ("not a sound event. For streams use the sprite."); + g_printerr ("not a sound event. For extraction of streams extract the sprite.\n"); return FALSE; } wav = encode_wav (sound->decoded); @@ -97,7 +97,7 @@ export_sprite_sound (SwfdecSprite *sprit break; } if (i >= sprite->n_frames) { - g_pri...
2013 Mar 06
1
can you suggest on extending ogg as short-clip container and the make of its tool?
On Tue, Mar 5, 2013 at 7:43 PM, <gildororonar at mail-on.us> wrote: > very short context clips, most of them less than one > second, only chokes file systems. > I'm not sure how you reached this conclusion, but I think you should revisit it. I think everyone, including you, will be a lot happier if you store each sound effect clip in its own file. This is a common practice
2013 Mar 06
2
can you suggest on extending ogg as short-clip container and the make of its tool?
Hello. I am thinking of developing a tool for computer game makers, enabling them using an ogg file to hold a collection of very short context audio clips. I am looking for suggestion on usefulness of the tool once it is made, and its design. By "very short context audio" I mean the audio clips that usually is the response to a mouse-click or key press. e.g. a clicking sound, a
2007 Oct 26
1
Use of all/any
all/any coerce their arguments to logical (if possible). I've added a warning in R-devel if coercion is from something other than integer. This arose because it is easy to make a slip and write all(X) > 0 rather than all(X > 0): thanks to Bill Dunlap for bringing that to my attention. However, it has been useful in detecting quite a few other things: - indices which had been made
2013 Mar 07
3
can you suggest on extending ogg as short-clip container and the make of its tool?
...e >> for sound effects and samples in ogg. > > No it is not a common practise. In fact I fail to find a single > computer game using separate file for each context / sound effect > short clips. > > I will start naming a few that I studied in the last a few days. > Samurai Sprit PC edition, Fallout 3 and Skyrim, L.A. Norie. Most > common practise is to enclose them in something indexable. For > example, lots of Bethesda games uses an container format (seems > non-compressing) they invented themselves, called ".bsa". I'd like to > say using each ga...
2007 Mar 29
0
Branch 'as' - 9 commits - configure.ac doc/swfdec-sections.txt libswfdec/Makefile.am libswfdec/swfdec_as_context.c libswfdec/swfdec_as_context.h libswfdec/swfdec_as_frame.c libswfdec/swfdec_as_frame.h libswfdec/swfdec_as_stack.c
...C_AS_ACTION_TO_INTEGER = 0x18, + SWFDEC_AS_ACTION_GET_VARIABLE = 0x1C, + SWFDEC_AS_ACTION_SET_VARIABLE = 0x1D, + SWFDEC_AS_ACTION_SET_TARGET2 = 0x20, + SWFDEC_AS_ACTION_STRING_ADD = 0x21, + SWFDEC_AS_ACTION_GET_PROPERTY = 0x22, + SWFDEC_AS_ACTION_SET_PROPERTY = 0x23, + SWFDEC_AS_ACTION_CLONE_SPRITE = 0x24, + SWFDEC_AS_ACTION_REMOVE_SPRITE = 0x25, + SWFDEC_AS_ACTION_TRACE = 0x26, + SWFDEC_AS_ACTION_START_DRAG = 0x27, + SWFDEC_AS_ACTION_END_DRAG = 0x28, + SWFDEC_AS_ACTION_STRING_LESS = 0x29, + SWFDEC_AS_ACTION_THROW = 0x2A, + SWFDEC_AS_ACTION_CAST = 0x2B, + SWFDEC_AS_ACTION_IMPLEMENTS...
2007 Mar 07
0
11 commits - libswfdec/swfdec_event.c libswfdec/swfdec_event.h libswfdec/swfdec_js_movie.c libswfdec/swfdec_movie.c libswfdec/swfdec_scriptable.c libswfdec/swfdec_scriptable.h libswfdec/swfdec_script.c libswfdec/swfdec_sprite.c libswfdec/swfdec_sprite.h
...libswfdec/swfdec_event.h | 3 + libswfdec/swfdec_js_movie.c | 6 +- libswfdec/swfdec_movie.c | 24 +++++++-- libswfdec/swfdec_script.c | 2 libswfdec/swfdec_scriptable.c | 68 +++++++++++++++++++++++++++ libswfdec/swfdec_scriptable.h | 6 ++ libswfdec/swfdec_sprite.c | 102 ++++++++++++++++++++--------------------- libswfdec/swfdec_sprite.h | 3 - libswfdec/swfdec_swf_decoder.c | 39 +++------------ libswfdec/swfdec_swf_decoder.h | 8 +-- libswfdec/swfdec_tag.c | 3 - player/swfdec_player_manager.c | 69 ++++++++++++++++-------...
2007 Mar 29
0
libswfdec-gtk/swfdec_playback_alsa.c libswfdec/swfdec_audio_event.h libswfdec/swfdec_audio_flv.h libswfdec/swfdec_audio_stream.h libswfdec/swfdec_bits.c libswfdec/swfdec_bits.h libswfdec/swfdec_buffer.c libswfdec/swfdec_buffer.h libswfdec/swfdec_cache.c
...tern.c | 20 +++++------ libswfdec/swfdec_pattern.h | 4 +- libswfdec/swfdec_player.c | 4 +- libswfdec/swfdec_player.h | 4 +- libswfdec/swfdec_player_internal.h | 8 ++-- libswfdec/swfdec_root_movie.c | 2 - libswfdec/swfdec_root_sprite.c | 2 - libswfdec/swfdec_script.c | 4 +- libswfdec/swfdec_script.h | 8 ++-- libswfdec/swfdec_shape.c | 12 +++---- libswfdec/swfdec_shape.h | 8 ++-- libswfdec/swfdec_sound.c | 10 ++--- libswfdec/swfdec_sound.h...
2007 Mar 29
0
Branch 'as' - 9 commits - libswfdec-gtk/swfdec_playback_alsa.c libswfdec/js libswfdec/Makefile.am libswfdec/swfdec_as_context.c libswfdec/swfdec_as_context.h libswfdec/swfdec_as_frame.c libswfdec/swfdec_as_frame.h libswfdec/swfdec_as_function.c
...swfdec/swfdec_pattern.c | 20 ++-- libswfdec/swfdec_pattern.h | 4 libswfdec/swfdec_player.c | 4 libswfdec/swfdec_player.h | 4 libswfdec/swfdec_player_internal.h | 8 - libswfdec/swfdec_root_movie.c | 2 libswfdec/swfdec_root_sprite.c | 2 libswfdec/swfdec_script.c | 92 +++------------------- libswfdec/swfdec_script.h | 17 ++-- libswfdec/swfdec_shape.c | 12 +- libswfdec/swfdec_shape.h | 8 - libswfdec/swfdec_sound.c | 10 +- libswfdec/swfdec_sou...