Displaying 11 results from an estimated 11 matches for "sprit".
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2010 Jun 09
1
[patch] fix bytesize in exception template; multibyte titleize
...tibyte chars.
https://rails.lighthouseapp.com/projects/8994/tickets/4727-use-rackutilsbytesize-instead-of-length-when-determining-request-content-length-for-showing-exceptions
* Add AS::Multibyte::Chars#titleize
This makes "café".mb_chars.titleize "do the right thing," in the sprit of a
few other patches I recently submitted.
https://rails.lighthouseapp.com/projects/8994/tickets/2794-titleize-missing-in-activesupportmultibytechars
I realize Railsconf is going on (I''m here!) but I thought it might be good
to point these two out before it''s too late.
Regard...
2013 Mar 06
0
can you suggest on extending ogg as short-clip container and the make of its tool?
...file. This is a common practice
> for sound effects and samples in ogg.
No it is not a common practise. In fact I fail to find a single
computer game using separate file for each context / sound effect
short clips.
I will start naming a few that I studied in the last a few days.
Samurai Sprit PC edition, Fallout 3 and Skyrim, L.A. Norie. Most
common practise is to enclose them in something indexable. For
example, lots of Bethesda games uses an container format (seems
non-compressing) they invented themselves, called ".bsa". I'd like to
say using each game vendor...
2007 Feb 19
0
2 commits - libswfdec/swfdec_script.c test/swfdec-extract.c
...xtract.c b/test/swfdec-extract.c
index 47e8234..da0964b 100644
--- a/test/swfdec-extract.c
+++ b/test/swfdec-extract.c
@@ -68,7 +68,7 @@ export_sound (SwfdecSound *sound, const
SwfdecBuffer *wav;
if (sound->decoded == NULL) {
- g_printerr ("not a sound event. For streams use the sprite.");
+ g_printerr ("not a sound event. For extraction of streams extract the sprite.\n");
return FALSE;
}
wav = encode_wav (sound->decoded);
@@ -97,7 +97,7 @@ export_sprite_sound (SwfdecSprite *sprit
break;
}
if (i >= sprite->n_frames) {
- g_pri...
2013 Mar 06
1
can you suggest on extending ogg as short-clip container and the make of its tool?
On Tue, Mar 5, 2013 at 7:43 PM, <gildororonar at mail-on.us> wrote:
> very short context clips, most of them less than one
> second, only chokes file systems.
>
I'm not sure how you reached this conclusion, but I think you should
revisit it. I think everyone, including you, will be a lot happier if you
store each sound effect clip in its own file. This is a common practice
2013 Mar 06
2
can you suggest on extending ogg as short-clip container and the make of its tool?
Hello.
I am thinking of developing a tool for computer game makers, enabling
them using an ogg file to hold a collection of very short context
audio clips. I am looking for suggestion on usefulness of the tool
once it is made, and its design.
By "very short context audio" I mean the audio clips that usually is
the response to a mouse-click or key press. e.g. a clicking sound, a
2007 Oct 26
1
Use of all/any
all/any coerce their arguments to logical (if possible). I've added a
warning in R-devel if coercion is from something other than integer.
This arose because it is easy to make a slip and write all(X) > 0 rather
than all(X > 0): thanks to Bill Dunlap for bringing that to my attention.
However, it has been useful in detecting quite a few other things:
- indices which had been made
2013 Mar 07
3
can you suggest on extending ogg as short-clip container and the make of its tool?
...e
>> for sound effects and samples in ogg.
>
> No it is not a common practise. In fact I fail to find a single
> computer game using separate file for each context / sound effect
> short clips.
>
> I will start naming a few that I studied in the last a few days.
> Samurai Sprit PC edition, Fallout 3 and Skyrim, L.A. Norie. Most
> common practise is to enclose them in something indexable. For
> example, lots of Bethesda games uses an container format (seems
> non-compressing) they invented themselves, called ".bsa". I'd like to
> say using each ga...
2007 Mar 29
0
Branch 'as' - 9 commits - configure.ac doc/swfdec-sections.txt libswfdec/Makefile.am libswfdec/swfdec_as_context.c libswfdec/swfdec_as_context.h libswfdec/swfdec_as_frame.c libswfdec/swfdec_as_frame.h libswfdec/swfdec_as_stack.c
...C_AS_ACTION_TO_INTEGER = 0x18,
+ SWFDEC_AS_ACTION_GET_VARIABLE = 0x1C,
+ SWFDEC_AS_ACTION_SET_VARIABLE = 0x1D,
+ SWFDEC_AS_ACTION_SET_TARGET2 = 0x20,
+ SWFDEC_AS_ACTION_STRING_ADD = 0x21,
+ SWFDEC_AS_ACTION_GET_PROPERTY = 0x22,
+ SWFDEC_AS_ACTION_SET_PROPERTY = 0x23,
+ SWFDEC_AS_ACTION_CLONE_SPRITE = 0x24,
+ SWFDEC_AS_ACTION_REMOVE_SPRITE = 0x25,
+ SWFDEC_AS_ACTION_TRACE = 0x26,
+ SWFDEC_AS_ACTION_START_DRAG = 0x27,
+ SWFDEC_AS_ACTION_END_DRAG = 0x28,
+ SWFDEC_AS_ACTION_STRING_LESS = 0x29,
+ SWFDEC_AS_ACTION_THROW = 0x2A,
+ SWFDEC_AS_ACTION_CAST = 0x2B,
+ SWFDEC_AS_ACTION_IMPLEMENTS...
2007 Mar 07
0
11 commits - libswfdec/swfdec_event.c libswfdec/swfdec_event.h libswfdec/swfdec_js_movie.c libswfdec/swfdec_movie.c libswfdec/swfdec_scriptable.c libswfdec/swfdec_scriptable.h libswfdec/swfdec_script.c libswfdec/swfdec_sprite.c libswfdec/swfdec_sprite.h
...libswfdec/swfdec_event.h | 3 +
libswfdec/swfdec_js_movie.c | 6 +-
libswfdec/swfdec_movie.c | 24 +++++++--
libswfdec/swfdec_script.c | 2
libswfdec/swfdec_scriptable.c | 68 +++++++++++++++++++++++++++
libswfdec/swfdec_scriptable.h | 6 ++
libswfdec/swfdec_sprite.c | 102 ++++++++++++++++++++---------------------
libswfdec/swfdec_sprite.h | 3 -
libswfdec/swfdec_swf_decoder.c | 39 +++------------
libswfdec/swfdec_swf_decoder.h | 8 +--
libswfdec/swfdec_tag.c | 3 -
player/swfdec_player_manager.c | 69 ++++++++++++++++-------...
2007 Mar 29
0
libswfdec-gtk/swfdec_playback_alsa.c libswfdec/swfdec_audio_event.h libswfdec/swfdec_audio_flv.h libswfdec/swfdec_audio_stream.h libswfdec/swfdec_bits.c libswfdec/swfdec_bits.h libswfdec/swfdec_buffer.c libswfdec/swfdec_buffer.h libswfdec/swfdec_cache.c
...tern.c | 20 +++++------
libswfdec/swfdec_pattern.h | 4 +-
libswfdec/swfdec_player.c | 4 +-
libswfdec/swfdec_player.h | 4 +-
libswfdec/swfdec_player_internal.h | 8 ++--
libswfdec/swfdec_root_movie.c | 2 -
libswfdec/swfdec_root_sprite.c | 2 -
libswfdec/swfdec_script.c | 4 +-
libswfdec/swfdec_script.h | 8 ++--
libswfdec/swfdec_shape.c | 12 +++----
libswfdec/swfdec_shape.h | 8 ++--
libswfdec/swfdec_sound.c | 10 ++---
libswfdec/swfdec_sound.h...
2007 Mar 29
0
Branch 'as' - 9 commits - libswfdec-gtk/swfdec_playback_alsa.c libswfdec/js libswfdec/Makefile.am libswfdec/swfdec_as_context.c libswfdec/swfdec_as_context.h libswfdec/swfdec_as_frame.c libswfdec/swfdec_as_frame.h libswfdec/swfdec_as_function.c
...swfdec/swfdec_pattern.c | 20 ++--
libswfdec/swfdec_pattern.h | 4
libswfdec/swfdec_player.c | 4
libswfdec/swfdec_player.h | 4
libswfdec/swfdec_player_internal.h | 8 -
libswfdec/swfdec_root_movie.c | 2
libswfdec/swfdec_root_sprite.c | 2
libswfdec/swfdec_script.c | 92 +++-------------------
libswfdec/swfdec_script.h | 17 ++--
libswfdec/swfdec_shape.c | 12 +-
libswfdec/swfdec_shape.h | 8 -
libswfdec/swfdec_sound.c | 10 +-
libswfdec/swfdec_sou...