Displaying 20 results from an estimated 22 matches for "soundfont".
2004 Sep 10
2
Developing SoundFont FLAC compressor using libFLAC
Its been a while since I was discussing a SoundFont compressor based on
FLAC. I've recently implemented the compressor using an application
metadata block with the ID 'SFFL' that I registered, which contains my
own header and a block of zlib (gzip) compressed SoundFont info. The
audio chunk (a block of consecutive 16 bit signed samples s...
2004 Sep 10
2
Developing SoundFont FLAC compressor using libFLAC
...e, instead of just padding and seektable.
>
Rock on! No, I missed the fact that 1.0.3 has been released :)
> > BTW any plans yet for allowing changing of audio parameters while
> > encoding. I think this would give a significant increase in
> > compression
> > for some SoundFonts because the SoundFont sample chunk is multiple
> > consecutive samples and stereo pairs can be determined from the
> > SoundFont information. Cheers!
>
> It's on my TODO list but kind of far down :) If you want to
> have a crack at it and send me a patch that's fine...
2004 Sep 10
0
Developing SoundFont FLAC compressor using libFLAC
--- Josh Green <jgreen@users.sourceforge.net> wrote:
> Its been a while since I was discussing a SoundFont compressor based
> on
> FLAC. I've recently implemented the compressor using an application
> metadata block with the ID 'SFFL' that I registered, which contains
> my
> own header and a block of zlib (gzip) compressed SoundFont info. The
> audio chunk (a block of conse...
2007 Jul 14
3
timeout error on file transfer
...nifests or command line options change - earlier today
one file failed several times with puppetmaster --verbose but succeeded with
puppetmaster --debug.
The relevant parts of the puppetmaster and puppetd transcipts (both with
--debug) are included below. A pair of manifest files are attached -
* soundfonts.pp caused the failure in the transcripts
* tgz-etc.pp caused a failure with puppetmaster --verbose but not with
puppetmaster --debug
What''s the best plan for avoiding the timeout errors - or is there a bug to
fix?
cheers
John Dubery
====================
puppetmaster:
...
debug: All...
2004 Sep 10
0
Developing SoundFont FLAC compressor using libFLAC
--- Josh Green <jgreen@users.sourceforge.net> wrote:
> I'll let the list know when SF-FLAC is finished, should anyone be
> interested. I'm considering starting a FREE SoundFont compressor
> campaign, so users will stop using SoundFont encoders that aren't
> available on platforms such as Linux. This would also pressure some
> of
> the existing formats to release Linux versions. In order to do this I
> need to program a stand alone compressor/de-compress...
2004 Sep 10
4
Compressing sound fonts with FLAC
...gt;
> the best thing would be to try and set the blocksize
> to match the length of the individual 'sample'. if
> each sample is much shorter than the blocksize then
> the encoder may not be able to generate an efficient
> model of the signal. if the samples within the
> soundfont vary greatly in length that also makes
> it harder because right now flac only supports a
> fixed blocksize (even though the format allows for a
> varying blocksize).
>
I noticed that the max block size is 65535. Sample sizes in sound fonts
can be of fairly arbitrary length (32 bit le...
2004 Sep 10
0
Compressing sound fonts with FLAC
...et the
> blocksize
> > to match the length of the individual 'sample'.
> if
> > each sample is much shorter than the blocksize
> then
> > the encoder may not be able to generate an
> efficient
> > model of the signal. if the samples within the
> > soundfont vary greatly in length that also makes
> > it harder because right now flac only supports a
> > fixed blocksize (even though the format allows for
> a
> > varying blocksize).
> >
>
> I noticed that the max block size is 65535. Sample
> sizes in sound fonts
>...
2004 Sep 10
0
More FlacPak stuff
...rge.net/flacpak.php
The direct link to the specification notes:
http://swami.sourceforge.net/flacpak_format.php
For those who weren't reading the previous threads, FlacPak is a format
being designed to handle compression of files containing binary and
audio (particularly instrument files like SoundFont, DLS2, GigaSampler,
etc).
Its a rather simple format but I believe it is flexible enough. I have
not yet finalized the specification and it will likely change.
I now have a FlacPakEncoder API in the libInstPatch library (haven't
checked anything into CVS yet though), and I've written a fil...
2008 Oct 17
3
Guitar Pro in Wine?
My uncle recently bought a new computer and he wants me to help him install Guitar Pro.
The thing is, he doesn't have Windows, and I'm thinking of installing Ubuntu with wine on the comp.
Quiz time!
Can you use wine, with GP, and if you can, deos it perform poorly in any ways?
2004 Sep 10
2
Compressing sound fonts with FLAC
I've been doing some more tests with compressing sound fonts with FLAC.
It compares quite well with sfArk which is a common compression used on
the internet for sound fonts, unfortunately its not open. For the most
part, in my tests, sfArk beats FLAC in compression, but thats not
surprising as I am compressing entire sound fonts which include
non-audio data as well. The average compression
2004 Sep 10
2
FlacPak
I posted to this list a couple years back and then again sometime a year
ago about using Flac to compress SoundFont instrument files. I never got
around to finalizing the specification for that project, and I have
since realized that a more generic approach would be better. I
registered the "SFFL" Sound Font FLAC application meta data ID. I would
like to remove that, since it was never actually used, a...
2005 Sep 05
2
WINE ALSA MIDI
...cfg vs
config file setup.
I have looked through old emails faqs etc and on frank's corner but
nothing seems to be able to get the midi output out of wine and onwards
towards my soundcard. The program I am having trouble with is called
Power tab. I am running 'timidity -iA' with a GM soundfont and confirm
that it is working by hooking it up to rosegarden, my ALSA setup is also
in good order. When I start powertab 'wine ..PTEditor' it works fine, it
will even let me choose from a list of midi devices: Sound card,
timidity , timidity etc. But no matter which one I choose I cann...
2004 Sep 10
0
Compressing sound fonts with FLAC
...e back to back
> samples?
>
the best thing would be to try and set the blocksize
to match the length of the individual 'sample'. if
each sample is much shorter than the blocksize then
the encoder may not be able to generate an efficient
model of the signal. if the samples within the
soundfont vary greatly in length that also makes
it harder because right now flac only supports a
fixed blocksize (even though the format allows for a
varying blocksize).
Josh
__________________________________________________
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Get personalized email addresses from Yahoo! Mail - only $35
a...
2004 Sep 10
0
FlacPak - Free lossless instrument compression
...files containing binary and audio with most of the smarts being in the
encoder file handlers). It uses zlib for compressing the binary data and
FLAC (of course :) for compressing the audio. There is now a CVS tarball
of libInstPatch which contains a flacpak utility for compressing and
decompressing SoundFont, DLS and GigaSampler files. Already fairly good
compression has been observed and there are still several optimizations
that could be made for the current file handlers (better detection of
split stereo samples, selecting different FLAC parameters depending on
sample properties, etc). If anyone is...
2005 Oct 08
0
Wine, JACK and midi?
Hey there,
I'm a bit new to WINE, not used it much outside of when I used to play
Diablo II on it a year or two ago.
Anyways, another thing I'm currently experimenting with is music
composition. I've got my Rosegarden (sequencer) and qsynth running
over JACK, but frankly, the free soundfonts I've found have been
pretty dire. The level of cheese involved is enough to kill a man.
So I'm wondering whether anybody has any experience with having WINE
doing terrible, horrible things with midi and JACK, since
Propellerheads and d-lusion have recently put out their old softsynths
for...
2003 Jan 28
1
MIDI configuration
I would know what is needed to get MIDI playing into wine.
I know I must have a card that supports it :).
Must I change something into the registry (I have read the docu but it
doesnt help), into .wine/config ?
Do some drivers have to be loaded ?
Has someone a small/big application to test it ?
Thanks.
=====
Sylvain Petreolle
spetreolle@users.sourceforge.net
Fight against Spam !
2009 Sep 09
1
Guitar Pro 5 RSE?
I installed Guitar Pro 5 via Wine, and I am able to get the program to playback in MIDI, but I when I enable the RSE (Realistic Sound Engine) and press play I no longer receive any sound from the program. The program then freezes shortly after that.
I installed TiMidity++ MIDI sequencer via sudo command, as I heard many people say that Guitar Pro will not run correctly without it.
I played with
2010 Aug 10
2
That age old Midi issue again
I can run most midi apps in wine through timidity with no problem but there are quite a few apps which don't allow you to assign the midi output to timidity such as Media Player Classic or WM player 6. They try to use the windows default which is of course MS synth or Emu10k1.
There must be a way of mapping the midi output in wine from such apps to timidity but I just can't get it to
2012 Apr 22
1
RPG Maker 2000: games won't run
..._locked failed: Input/output error
There's over a hundred of these GlobalFree errors in the log, so I just postet a few of them.
I have no idea what's causing this, since RPG Maker 2000 should run and used to run on another machine I had.
I'm using Arch Linux (32-bit), timidity and soundfonts are installed, as are the correct drivers for my machine, so that should not be the issue.
Any help is greatly appreciated.
My best
Ranmaru
2012 Oct 30
1
(Opus) Real-time music and game application
Could be feasible to use opus in real-time applications like multitrack
recording (mobile recording and multi tracks) and music samplers (sample
libraries), ideally reducing data size into a fraction while having the
good level of quality and latency. And possibly open new opportunities in
the web and mobile music making?
Same thing used in the game development for sound effects, at the moment