Displaying 20 results from an estimated 1269 matches for "skeletonized".
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
Hey everybody, I'm VERY new at using Wine, so forgive me if this is a foolish question! Recently I've been trying to run the Torchlight 2 Beta under Wine? the game itself runs flawlessly, but in order to get it to run past the beta expiration date I have to run another application (I'm not entirely sure what it is, my belief is that it emulates a server of some sort to play on). No
2014 Aug 22
2
Merging Ogg streams whilst updating the Skeleton?
Hi All
I'm currently trying to put together an ogg file with two theora streams,
a handful of audio streams (probably mixed vorbis and opus), and a
Skeleton stream that describes their relationships to each other. I had
hoped to be able to use the oggz suite of tools, but I can't seem to get
that to work.
To generate my theora files, I'm using ffmpeg2theora, which will happily
2010 Apr 29
3
Ogg index and Skeleton 4.0
Hi everybody,
I've updated OggIndex to now output Skeleton 4.0 tracks. The differences
between Skeleton 3.x and Skeleton 4.0 with OggIndex is:
* The fisbone packet now includes a "Radix" field.
* The fisbone packet now includes two new compulsory message
headers; "Role" and "Name".
* The fishead packet no longer includes "start time"
2006 Jul 19
1
Skeleton output support in speexenc
Hi,
I just added skeleton meta data output support in speexenc. The option
is disabled by default and can be enabled using -k or --skeleton. I'm
using a very simple skeleton API for handling skeleton packet
generation which is contained in skeleton.h & skeleton.c.
Please check the patch and whether xine/mplayer/quicktime and other
players support the skeleton enabled speex file. At the
2009 May 04
5
Convert skeleton to "regular" format
Hi there,
we just encountered a problem with some tools obviously encoding into
the skeleton format by default, which leads to problems with several
other tools, in that particular case it's oggCut. When we try to
edit/cut an ogg file with it, the program crashes with a segfault.
I was able to locate and fix the problem in the oggCut source but I am
wondering how to convert my ogg files to a
2020 Jun 06
3
Change in package.skeleton behavior from R 3.6.3 to R 4.0.0 ?
The Rcpp package and some related packages such as RcppArmadillo make use of
(local) wrappers around the utils::package.skeleton() function for creating
(basic yet functional) packages using Rcpp or RcppArmadillo. RStudio also
exposes this under the graphical menu as a nice way to construct a package.
But it seems that something changed quite recently in R. I looked into this a
little yesterday
2013 Apr 14
1
Empty package skeleton
Hi,
I know this has been reported/asked before (
http://tolstoy.newcastle.edu.au/R/e15/devel/11/10/0831.html) but it would
still be just nice to have a fix for the not user-friendly fact that one
cannot create a completely empty package skeleton (see previous post for a
suggested patch).
In the same vein, I would add to the original suggestion from Herve Pages
that it would be nice to have a
2014 Aug 23
0
Merging Ogg streams whilst updating the Skeleton?
What does oggz-info tell you about the file when you've merged it
(without skeleton)? It may say that there are two logical video
bitstreams, because they've come from different files. So, two
skeletons may actually be correct.
I hear that ffmpeg has a a concat feature. Not sure how it does it.
There's also OggCat
2011 Jun 09
1
package.skeleton() does not create 'data' folder
Hi again, yesterday I mailed this query however I could not see this
on the mail list. Therefore, I am reposting it again.
I was using package.skeleton() function to create the
skeleton of my package in windows. Here is my attempt:
rm(list = ls())
setwd("F:/R_PackageBuild")
package.skeleton("trial1", namespace = TRUE, code_files =
"F:/R_PackageBuild/trial.r")
In
2014 Aug 23
2
Merging Ogg streams whilst updating the Skeleton?
On Sat, 23 Aug 2014, Silvia Pfeiffer wrote:
> What does oggz-info tell you about the file when you've merged it
> (without skeleton)? It may say that there are two logical video
> bitstreams, because they've come from different files. So, two
> skeletons may actually be correct.
There should be (and are) two logical video streams - I'm trying to create
a file with a
2007 Oct 01
2
Re: Peer review draft for the new
"Silvia Pfeiffer" <silviapfeiffer1@gmail.com> wrote:
...
> First though let me start a discussion on skeleton here, which is
> fundamental to this rfc and for which I'd like to get more input from
> everyone.
>
> I think, "application/ogg" makes not much sense without having
> skeleton inside the ogg file. Half the reason for having a generic,
>
2007 Oct 01
2
Re: Peer review draft for the new
"Silvia Pfeiffer" <silviapfeiffer1@gmail.com> wrote:
...
> First though let me start a discussion on skeleton here, which is
> fundamental to this rfc and for which I'd like to get more input from
> everyone.
>
> I think, "application/ogg" makes not much sense without having
> skeleton inside the ogg file. Half the reason for having a generic,
>
2008 Aug 07
1
package.skeleton does invalide regular name, bis... (PR#12020)
Hi the list,
I guess I find an other bug (the first one is at the end off this mail)
in package.skeleton. It occurs when we give as code_file some file that
are not in the current directories.
If we give a single file to code_file (like code_file=3D"riri/fifi.R"),
it does not reconize fifi.R as a regular name and change it to
riri/zfifi.R
If we give several file to code_file (like
2008 Jul 15
1
package.skeleton does invalide regular name...
Hi the list,
I am using package.skeleton on a file that has a very classic name, but
package.skeleton detect it as a invalid name :
--- 8< -------
package.skeleton(name="packClassicBis",code_files="./packClassic/R/progClassic.R")
Cr?ation des r?pertoires...
Cr?ation de DESCRIPTION...
Cr?ation de 'Read-and-delete-me'...
Recopiage des fichiers de code...
Cr?ation
2006 Aug 02
1
[PATCH] skeleton support for speexenc and speexdec
Hi,
I have done some code cleanup of my speexenc patch for skeleton
support. Also a warning message have been added to let the users know
that some decoders may fail with skeleton output enabled.
The speexdec patch enables speexdec to play skeleton enabled speex file.
Thanks in advance for the feedbacks.
--tahseen
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2011 Oct 14
1
Creating a package skeleton with no flesh
Hi,
Wouldn't it be awesome if package.skeleton() could be used to
produce, well... a package skeleton? In a fresh R session:
> package.skeleton("mypkg")
Error in !have : invalid argument type
This (not very informative) error message seems to occur because
I'm trying to create a skeleton with no flesh on it:
> foo <- function() {}
>
2008 Mar 11
2
Regarding applications implementation of Skeleton's Content-Type
I noticed this first in vorbis-tools and later in ffmpeg2theora. The
Skeleton bitstream contains a header called Content-Type. It lists
the media types of all the data in Ogg.
In vorbis-tools and ffmpeg2theora the output is normally Vorbis and
Theora. The Skeleton implementation there reports those media types
as video/x-theora and audio/x-vorbis.
I would like to suggest that it would be
2020 Jun 06
0
Change in package.skeleton behavior from R 3.6.3 to R 4.0.0 ?
On 06/06/2020 3:06 p.m., Dirk Eddelbuettel wrote:
>
> The Rcpp package and some related packages such as RcppArmadillo make use of
> (local) wrappers around the utils::package.skeleton() function for creating
> (basic yet functional) packages using Rcpp or RcppArmadillo. RStudio also
> exposes this under the graphical menu as a nice way to construct a package.
>
> But it
2008 Feb 01
4
[PATCH] skeleton.c
I'm patching oggenc with this fix. If Conrad reports success in his
test, I'll go ahead and patch all other implementations I can find.
-Ivo
2008 Feb 01
4
[PATCH] skeleton.c
I'm patching oggenc with this fix. If Conrad reports success in his
test, I'll go ahead and patch all other implementations I can find.
-Ivo