search for: shader_backend

Displaying 2 results from an estimated 2 matches for "shader_backend".

Did you mean: shader_backend_t
2020 Jan 21
0
Wine release 5.0
...wined3d CPU blitter can handle compressed source resources. Support for compressed destination resources was already implemented in a previous release. - The Direct3D graphics card database recognizes more graphics cards. - New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys: - "shader_backend" (REG_SZ) The shader backend to use. Possible values are "glsl" (default) for GLSL, "arb" for ARB vertex/fragment programs and "none" to disable shader support. - "strict_shader_math" (REG_DWORD) Enable (0x1) or disable (0x0, default) s...
2019 Mar 01
0
Wine release 4.3
...in and window sizes mismatch. dxgi: Implement 0 sync interval for D3D12 swapchains. dxgi: Recreate Vulkan swapchain only when current buffer index is 0. d3d12/tests: Add test for backbuffer index after changing sync interval. wined3d: Rename ShaderBackend registry setting to shader_backend. wined3d: Add GPU information for Intel HD Graphics 620. winevulkan: Use VkBase{In, Out}Structure instead of custom structure. Lauri Kenttä (1): po: Update Finnish translation. Louis Lenders (2): ole32: Add CoEnableCallCancellation stub. ole32: Add CoDisableCallCance...