Displaying 2 results from an estimated 2 matches for "shader_backend".
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shader_backend_t
2020 Jan 21
0
Wine release 5.0
...wined3d CPU blitter can handle compressed source resources.
Support for compressed destination resources was already implemented
in a previous release.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
- "shader_backend" (REG_SZ)
The shader backend to use. Possible values are "glsl" (default)
for GLSL, "arb" for ARB vertex/fragment programs and "none" to
disable shader support.
- "strict_shader_math" (REG_DWORD)
Enable (0x1) or disable (0x0, default) s...
2019 Mar 01
0
Wine release 4.3
...in and window sizes mismatch.
dxgi: Implement 0 sync interval for D3D12 swapchains.
dxgi: Recreate Vulkan swapchain only when current buffer index is 0.
d3d12/tests: Add test for backbuffer index after changing sync interval.
wined3d: Rename ShaderBackend registry setting to shader_backend.
wined3d: Add GPU information for Intel HD Graphics 620.
winevulkan: Use VkBase{In, Out}Structure instead of custom structure.
Lauri Kenttä (1):
po: Update Finnish translation.
Louis Lenders (2):
ole32: Add CoEnableCallCancellation stub.
ole32: Add CoDisableCallCance...