search for: shader_backend_t

Displaying 2 results from an estimated 2 matches for "shader_backend_t".

2009 May 22
0
Wine release 1.1.22
...t limit in a WARN(). wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries. wined3d: Directly call basetexture_apply_state_changes(). wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations. wined3d: Add missing GL locking to shader_backend_t.shader_free_private() implementations. wined3d: Add missing GL locking to state table calls. wined3d: Add missing GL locking to shader_backend_t.shader_select() calls. wined3d: Add missing GL locking to delete_glsl_program_entry() calls. wined3d: Add missing GL locking to ca...
2011 May 13
0
Wine release 1.3.20
...D3DPOOL_DEFAULT resources before doing a Reset(). opengl32/tests: Add a test for GL on window DCs. d3d9: Simplify reset_enum_callback(). d3d9/tests: Add a volume texture test to test_reset(). d3d8/tests: Add a volume texture test to test_reset(). wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops". d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test(). wined3d: Add some initial access checking for resources. wined3d: Introduce a helper function for translating blend factors. wined3d...