Displaying 3 results from an estimated 3 matches for "semaphore_trigg".
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semaphore_trigger
2019 Jun 09
1
Questions on syncing mechanisms
So I have been implementing syncing mechanisms to yuzu's switch emulator,
aka Tegra X1 emulation and I already have: Semaphores, Syncpoints and
Queries to some extent. I'm missing the barriers (GPU waits for CPU):
I got this from RE:
Barrier mode has priority (from highest to lowest): 1) 0x08 sets needsWfi=0
-> highest priority, does puller refcnt + split(0,0) + 0x100 NoOperation +
rest
2014 Jul 22
3
[PATCH 09/17] drm/radeon: use common fence implementation for fences
On 9 July 2014 22:29, Maarten Lankhorst <maarten.lankhorst at canonical.com> wrote:
> Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
> ---
> drivers/gpu/drm/radeon/radeon.h | 15 +-
> drivers/gpu/drm/radeon/radeon_device.c | 60 ++++++++-
> drivers/gpu/drm/radeon/radeon_fence.c | 223 ++++++++++++++++++++++++++------
> 3 files
2013 Oct 11
29
[Bug 70390] New: G84: Repeated system crashes under graphics load, E[PFIFO] DMA_PUSHER and lots of E[PGRAPH]
https://bugs.freedesktop.org/show_bug.cgi?id=70390
Priority: medium
Bug ID: 70390
Assignee: nouveau at lists.freedesktop.org
Summary: G84: Repeated system crashes under graphics load,
E[PFIFO] DMA_PUSHER and lots of E[PGRAPH]
QA Contact: xorg-team at lists.x.org
Severity: normal
Classification: Unclassified