search for: semaphore_trigger

Displaying 3 results from an estimated 3 matches for "semaphore_trigger".

2019 Jun 09
1
Questions on syncing mechanisms
So I have been implementing syncing mechanisms to yuzu's switch emulator, aka Tegra X1 emulation and I already have: Semaphores, Syncpoints and Queries to some extent. I'm missing the barriers (GPU waits for CPU): I got this from RE: Barrier mode has priority (from highest to lowest): 1) 0x08 sets needsWfi=0 -> highest priority, does puller refcnt + split(0,0) + 0x100 NoOperation + rest
2014 Jul 22
3
[PATCH 09/17] drm/radeon: use common fence implementation for fences
On 9 July 2014 22:29, Maarten Lankhorst <maarten.lankhorst at canonical.com> wrote: > Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com> > --- > drivers/gpu/drm/radeon/radeon.h | 15 +- > drivers/gpu/drm/radeon/radeon_device.c | 60 ++++++++- > drivers/gpu/drm/radeon/radeon_fence.c | 223 ++++++++++++++++++++++++++------ > 3 files
2013 Oct 11
29
[Bug 70390] New: G84: Repeated system crashes under graphics load, E[PFIFO] DMA_PUSHER and lots of E[PGRAPH]
https://bugs.freedesktop.org/show_bug.cgi?id=70390 Priority: medium Bug ID: 70390 Assignee: nouveau at lists.freedesktop.org Summary: G84: Repeated system crashes under graphics load, E[PFIFO] DMA_PUSHER and lots of E[PGRAPH] QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified