search for: sclass

Displaying 20 results from an estimated 887 matches for "sclass".

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2012 Oct 07
1
[PATCH] drm/nouveau: remove >1 sclass support from nouveau_parent_create_
It's unused (only one codepath passes sclass at all and it's always one), broken (overwrites the same field, leaking previous one) and confusing. Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com> --- drivers/gpu/drm/nouveau/core/core/client.c | 2 +- drivers/gpu/drm/nouveau/core/core/parent.c | 3 +--...
2012 Oct 07
2
[PATCH] drm/nouveau: fix error handling in core/core object creation functions
Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com> --- This patch relies on "drm/nouveau: remove >1 sclass support from nouveau_parent_create_". There are *many* *more* code paths without proper error handling - I counted at least 106 in 41 functions. If someone would like to do a bit of janitorial work I marked those code paths and uploaded "patch" here: http://people.freedesktop.org/~m...
2015 Nov 26
0
[libdrm 05/13] nouveau: add interfaces to query information about supported classes
...nouveau/abi16.c +++ b/nouveau/abi16.c @@ -29,6 +29,7 @@ #include <stdlib.h> #include <stdint.h> #include <stddef.h> +#include <errno.h> #include "private.h" @@ -148,6 +149,33 @@ abi16_ntfy(struct nouveau_object *obj) return 0; } +drm_private int +abi16_sclass(struct nouveau_object *obj, struct nouveau_sclass **psclass) +{ + struct nouveau_sclass *sclass; + struct nouveau_device *dev; + + if (!(sclass = *psclass = calloc(8, sizeof(*sclass)))) + return -ENOMEM; + + switch (obj->oclass) { + case NOUVEAU_FIFO_CHANNEL_CLASS: + dev = (struct nouveau_devi...
2008 Aug 03
7
New game "Das schwarze Auge: Drakensang"
Hello Wine Users, I am thinking about buying the game "Das schwarze Auge: Drakensang" (German homepage (http://www.dsa-game.de/), English homepage (http://www.drakensang.info/)). But I will only do it if I am able to play it under Linux. Does someone have the game already and tried to get it running with Wine? Regards, Benjamin
2020 Oct 28
2
GT710 and Nouveau on ARM/ARM64
...7354] nouveau: DRM-master:00000000:00000000: ioctl: return 0 [ 1023.407385] nouveau: DRM-master:00000000:00000000: ioctl: size 32 [ 1023.407392] nouveau: DRM-master:00000000:00000000: ioctl: vers 0 type 01 object ffffff80ee8c2170 owner ff [ 1023.407415] nouveau: DRM-master:00000000:80009009: ioctl: sclass size 8 [ 1023.407419] nouveau: DRM-master:00000000:80009009: ioctl: sclass vers 0 count 0 [ 1023.407432] nouveau: DRM-master:00000000:00000000: ioctl: return 0 [ 1023.407452] nouveau: DRM-master:00000000:00000000: ioctl: size 48 [ 1023.407459] nouveau: DRM-master:00000000:00000000: ioctl: vers 0 ty...
2010 May 03
4
6 different games share 3 different bugs
Here is the situation. There are six different soccer games, developed by Konami, all straight ports from Playstation 2. These are the following: Pro Evolution Soccer 4 (http://appdb.winehq.org/objectManager.php?sClass=application&iId=2750) (PES4) Winning Eleven 8 (http://appdb.winehq.org/objectManager.php?sClass=application&iId=5152) (american version of PES4) Pro Evolution Soccer 5 (http://appdb.winehq.org/objectManager.php?sClass=application&iId=3056) (PES5) Winning Eleven 9 (http://appdb.winehq.or...
2013 Aug 12
0
[RFC PATCH] drm/nv50-nvd0: implement precise vblank timing support on nv50/nvc0.
...= hline; + return 0; +} + static int nv50_disp_ctor(struct nouveau_object *parent, struct nouveau_object *engine, struct nouveau_oclass *oclass, void *data, u32 size, @@ -1302,6 +1353,9 @@ nv50_disp_ctor(struct nouveau_object *parent, struct nouveau_object *engine, nv_engine(priv)->sclass = nv50_disp_base_oclass; nv_engine(priv)->cclass = &nv50_disp_cclass; nv_subdev(priv)->intr = nv50_disp_intr; + priv->base.max_vblank_count = 0xffff; + priv->base.get_vblank_count = nv50_disp_get_vblank_count; + priv->base.get_scanoutpos = nv50_disp_get_scanoutpos; INIT_WOR...
2002 Jul 16
1
methods: representation gives "unused arguments" on failure (PR#1796)
...e 'sep = ""' argument has slipped out of the parentheses following the 'paste' function and is now an argument to the 'stop' function instead, which generates the 'unused argument(s)' error. This occurs in the function 'representation' in the file SClasses.R in the methods directory of the R source. The same typo occurs in the same function a few lines above it. The following diff indicates at which lines these 'stop' functions occur: tykki:~/R-1.5.1/src/library/methods/R# diff SClasses.R.old SClasses.R 33c33 < stop(paste(&quot...
2009 Apr 10
3
dvd decrypter 'No Devices Detected!' error
I found this wiki page (http://appdb.winehq.org/objectManager.php?sClass=version&iId=2587) as well as few posts in these forums about this very issue that I am experiencing with DVD Decrypter on Wine 1.0.1 under Ubuntu/Intrepid. The wiki recommends adding the following to ~/.wine/config (which doesn't exist for me). I make a file called ~/,wine/config and in...
2009 Dec 24
3
Restarting Wine for game on Mac 1
I have installed a game and it has asked me to reset the system. I have closed down wine, X11 and even my computer but it still asks for a restart. Please Help, Thanks, drummerguy
2008 Jun 22
2
Some hooks in 3 Star Wars games
...use technically the rest of the content of the games work, these hooks make them quite unplayable because they are related to important parts of the games. Tie Fighter (collector's edition): the game crashes when you try to look at the inflight menus : http://appdb.winehq.org/objectManager.php?sClass=version&iId=6923&iTestingId=19464 X-Wing Alliance: The game loses focus when you begin a campaign game : http://appdb.winehq.org/objectManager.php?sClass=version&iId=2916&iTestingId=25285 Empire At War : When I load the game, audio crashes pretty much as if your computer would fre...
2010 Jan 08
2
Insufficient Memory?
Hey there everyone. I am trying to get Lords of the Realm II to install and I can't seem to get even into the opening screen of the setup.exe I keep on getting a "Insufficient Memory to perform operation" dialogue box and then it runs the opening music and then that's it... I've googled and searched on the forum but I can't come up with anything. I am using Wine 1.1.35
2015 Nov 27
14
[libdrm v2 01/14] nouveau: import and install a selection of nvif headers from the kernel
...@@ -0,0 +1,132 @@ +#ifndef __NVIF_IOCTL_H__ +#define __NVIF_IOCTL_H__ + +#define NVIF_VERSION_LATEST 0x0000000000000000ULL + +struct nvif_ioctl_v0 { + __u8 version; +#define NVIF_IOCTL_V0_NOP 0x00 +#define NVIF_IOCTL_V0_SCLASS 0x01 +#define NVIF_IOCTL_V0_NEW 0x02 +#define NVIF_IOCTL_V0_DEL 0x03 +#define NVIF_IOCTL_V0_MTHD 0x04 +#def...
2020 Oct 28
0
GT710 and Nouveau on ARM/ARM64
...aster:00000000:00000000: ioctl: return 0 > [ 1023.407385] nouveau: DRM-master:00000000:00000000: ioctl: size 32 > [ 1023.407392] nouveau: DRM-master:00000000:00000000: ioctl: vers 0 > type 01 object ffffff80ee8c2170 owner ff > [ 1023.407415] nouveau: DRM-master:00000000:80009009: ioctl: sclass size 8 > [ 1023.407419] nouveau: DRM-master:00000000:80009009: ioctl: sclass > vers 0 count 0 > [ 1023.407432] nouveau: DRM-master:00000000:00000000: ioctl: return 0 > [ 1023.407452] nouveau: DRM-master:00000000:00000000: ioctl: size 48 > [ 1023.407459] nouveau: DRM-master:00000000:0...
2006 Oct 09
1
Discussion starter for package level Connection API
Thought I'd try and start a discussion. Feel free to jump in. I guess R needs to strike the right balance between opening up the internals to package writers and not allowing them to do bad things. My first attempt at cracking this nut is to just memcpy() the Rconnection and not allow access to the private stuff: /* Alternative to allowing C code access to connection API. */ Rconnection
2008 Aug 26
3
Trackmania through steam
I just installed steam+TMN and it seems to run quite well apart from sound. I tried switching to OSS and got not sound while on ALSA I get the occasional "click" and thats about it. Other software I have run through wine is WAR beta and WoW both of which play sound fine, so I suspect maybe Steam is holding up the sound device or something? I am on Ubuntu Hardy. I also used winetricks
2015 Nov 26
18
[libdrm 01/13] nouveau: move more abi16-specific logic into abi16.c
From: Ben Skeggs <bskeggs at redhat.com> Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- nouveau/abi16.c | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++----- nouveau/nouveau.c | 56 +++++++------------------------------------------ nouveau/private.h | 7 ++----- 3 files changed, 67 insertions(+), 58 deletions(-) diff --git a/nouveau/abi16.c b/nouveau/abi16.c index
2010 Jul 01
9
how to install freephoneline.exe from CLI
Looking at: http://appdb.winehq.org/objectManager.php?sClass=application&iId=10591 What are the steps to install this application? Yes, it's a garbage application, but I'd like to at least give it a go. Looks like msiexec apparently isn't the right approach. Should that be through wcmd instead? thufir at ARRAKIS:~/.wine/drive_c$ thuf...
2009 Mar 02
3
transparency in small games
I just updated to the latest beta package on my ubuntu system. I am sometimes playing with igowin.exe a small go program. there is only one bug, picture's transparency. it would be nice to get this fix eventually. thanks http://appdb.winehq.org/objectManager.php?sClass=application&iId=1669
2008 Apr 25
5
Game crashes after loading screen (Victoria)
Hello, I'm trying to play Victoria:Revolutions. The AppDB says that the game runs flawlessly, but in my case, it crashes right after loading. http://appdb.winehq.org/objectManager.php?sClass=version&iId=7536&iTestingId=15793 I'm not sure what am I doing wrong, I installed the game, enabled the virtual desktop, but the game crashes every time. If you could offer a solution, it'd be great.