search for: sampleres

Displaying 20 results from an estimated 340 matches for "sampleres".

2014 Aug 30
3
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On 30/08/14 23:02, Ilia Mirkin wrote: > Samplers are only defined up to num_samplers, so set all samplers above > nr to NULL so that we don't try to read them again later. > Would it be worth doing a similar thing with the unlocked samplers below the nr mark ? It seems to me that we might be leaking nv50->samplers[s][i], or perhaps I'm missing something ? -Emil >
2014 Aug 31
2
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On 31/08/14 00:34, Ilia Mirkin wrote: > On Sat, Aug 30, 2014 at 7:30 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: >> On 30/08/14 23:02, Ilia Mirkin wrote: >>> Samplers are only defined up to num_samplers, so set all samplers above >>> nr to NULL so that we don't try to read them again later. >>> >> Would it be worth doing
2012 Jun 11
1
[PATCH 10/21] nouveau: Add support for ARB_sampler_object
ARB_sampler_object is very simple software only extension to support. I want to make it mandator extension for Mesa drivers to allow meta module to use it. This patch add support for the extension to nouveau. It is completely untested search and replace patch. I hope someone with old NV hardware could give a try that there is no regressions and ARB_sampler_object tests passes. Signed-off-by:
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello, This question is in the context of Tesla / Fermi generations, which have explicit bindings for textures / samplers. It might also apply to Kepler+, not quite as sure due to the bindless nature. I've been trying to understand how the TLD operation works (which is used to implement texelFetch in GLSL). It does not appear to the op takes an explicit sampler id at all (unlike all
2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
Hi Andy, Thanks for checking! I do see an issue on Tesla as well (at least G92, and I believe someone else reported on a GT215 or GT218). However I haven't confirmed that it's the identical issue to what I see on Fermi with quite as much certainty as what I've checked on a GF108. (For the G92, the texture buffer object test fails in the same way it does on Fermi, but there could be
2014 Aug 30
0
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On Sat, Aug 30, 2014 at 7:30 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 30/08/14 23:02, Ilia Mirkin wrote: >> Samplers are only defined up to num_samplers, so set all samplers above >> nr to NULL so that we don't try to read them again later. >> > Would it be worth doing a similar thing with the unlocked samplers below the > nr mark ? It
2014 Aug 31
0
[Mesa-stable] [PATCH 2/2] nv50: zero out unbound samplers
On Sat, Aug 30, 2014 at 8:09 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 31/08/14 00:34, Ilia Mirkin wrote: >> On Sat, Aug 30, 2014 at 7:30 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: >>> On 30/08/14 23:02, Ilia Mirkin wrote: >>>> Samplers are only defined up to num_samplers, so set all samplers above
2018 Mar 07
0
TLD instruction usage in non-linked sampler mode
Hi Ilia. It looks like there is a hardware bug on Fermi and Kepler where TLD unconditionally uses the sampler from slot 0. This is supposedly fixed in Maxwell. What I could find internally suggests the bug wasn't present on Tesla, but let me know if your observations contradict that. The only work around is to have a sampler defined and bound. Further, be careful to have reasonable state
2009 Jun 03
5
World of warcraft shuts down
Running openSUSE 1.11, gnome desktop and wine 1.1.9. (WoW patch 3.1.3) WoW just shuts down, no errors, no warnings, no nothing.. There is no indications of a crash it just plain shuts down as if I'd hit alt+f4. Anyone having the same problem?
2020 Sep 28
2
ORC JIT - different behaviour of ExecutionSession.lookup?
Hey everyone, I felt this question is different from my other question - hope this is okay. So - I was playing around with the lookup function of the ExecutionSession and there are some things I don't understand. I have a .BC file with a function "?Sampler@@YAXXZ" referencing a value "?_Plansch_test@@3HA" that is not defined in that module itself. I first planed on not
2009 Jun 04
1
Sims 3 issue
I got Sims 3 to install using the retail DVD (using the no-cd patch) and everything works great UNTIL I quit the game or it crashes. When I try to restart the game I just get : fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex
2009 Apr 29
1
Warhammer Online
HI After running and patching under Ubunt/Wine 1.1.20 Character Rendering, only weapons no characters.
2014 Aug 30
0
[PATCH 2/2] nv50: zero out unbound samplers
Samplers are only defined up to num_samplers, so set all samplers above nr to NULL so that we don't try to read them again later. Tested-by: Christian Ruppert <idl0r at qasl.de> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv50/nv50_state.c | 7
2014 Aug 30
2
[PATCH 1/2] nvc0/ir: avoid infinite recursion when finding first uses of tex
In certain circumstances, findFirstUses could end up doubling back on instructions it had already processed, resulting in an infinite recursion. Avoid this by keeping track of already-visited instructions. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83079 Tested-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> Signed-off-by: Ilia Mirkin <imirkin at
2020 Sep 29
3
ORC JIT - different behaviour of ExecutionSession.lookup?
Hey Lang, Thank you for your help and your patience – also for your answers in the “ORC JIT - Can modules independently managed with one LLJIT instance? + problems with ExecutionSession.lookup” mail. Both problems have the same origin so I keep writing about it here, to avoid duplication. My big problem is still handling cross references between modules with “our” name scheme. Since our old
2018 Jun 07
2
Matching ConstantFPSDNode tablegen
I'm trying to match a ConstantFPSDNode == 0 in dag pattern for tablegen but am having some issues. So LLVM doesn't seem to accept a floating point constant literal match like: %v = call <4 x float> @foo(i32 15, float %s, float 0.0, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v def : XXXPat<(v4f32 (int_foo i32:$mask, f32:$s, 0,
2009 May 29
0
Re: First-time wine user, having problems with Direct3D and EE2
I'm having this exact same problem. OS: Ubuntu 9.04 Wine: 1.1.22 Nvidia Gforce 8800GT When I try to start EE2, I get this error message: > > FATAL PROBLEM at C:\EE2\src\EE2\Render.cpp:578: > -->Failed to create Direct3D Device. Cannot continue. This is what I get in terminal Code: err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded
2010 May 20
0
Re: Can't install any winetrick
Hi all I wood like to is someone lauch a wine 1.1.44 with directX 9 library on snow leopard because I tride to do that in many diferent ways and nothing. I got one version of darwine 1.0b where directx library are visible for wine but there is a problem with quartz.dll. It won't work. The library is on her please but ther is stile mistake. Is someone can help with dath. I got: MacBook
2009 Feb 13
5
BattleFront II -- UnderWine NEED HELP BAD!!!!!!!!!!!!!!!!!!!
JavaGeek1212 <wineforum-user at winehq.org> wrote on Friday the 13th of February: > >ok here is the output it gives me; > > >i typed this: >wine start "c:\\Program Files\\LucasArts\\Star Wars Battlefront II\\GameData\\BattlefrontII.exe" > >and it told me this: >fixme:exec:SHELL_execute flags ignored: 0x00000500 >jacob at Battlefront2:~$
2006 Jun 26
1
Griddy-Gibbs sampler
Hey everyone, I have read the paper by Ritter and Tanner(1992) on Griddy-Gibbs sampler and I am trying to implement it in R without much luck. I was wondering if anyone had used this or could point me to any example code. Thanks, Liz --------------------------------- [[alternative HTML version deleted]]