search for: rwoodsmal

Displaying 14 results from an estimated 14 matches for "rwoodsmal".

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2010 Sep 11
2
Re: Trouble with libgsm on Mac OS X 10.6.2
...; > Change "--without-gsm" to "--with-gsm" > > [3] Download libgsm source from: > http://libgsm.sourcearchive.com/ > > [4] Copy libgsm source to ~/Desktop and extract it there > > [5] Compile and install libgsm per instructions below: > > > rwoodsmall (with minor path edits and added spaces for clarity) wrote: > > > > > > Code: > > cd ~/Desktop/gsm-1.0-pl13 > > > > GSMOBJS="" > > > > for GSMSRC in add code debug decode long_term lpc preprocess rpe gsm_destroy gsm_decode gsm_encode gs...
2010 Jul 14
1
Re: Trouble with libgsm on Mac OS X 10.6.2
.../sources/rsync.macports.org/release/ports/x11/wine-devel Change "--without-gsm" to "--with-gsm" [3] Download libgsm source from: http://libgsm.sourcearchive.com/ [4] Copy libgsm source to ~/Desktop and extract it there [5] Compile and install libgsm per instructions below: rwoodsmall (with minor path edits and added spaces for clarity) wrote: > > > Code: > cd ~/Desktop/gsm-1.0-pl13 > > GSMOBJS="" > > for GSMSRC in add code debug decode long_term lpc preprocess rpe gsm_destroy gsm_decode gsm_encode gsm_explode gsm_implode gsm_create gsm_pri...
2010 Jul 14
3
Trouble with libgsm on Mac OS X 10.6.2
ralniv <wineforum-user at winehq.org> wrote: >Sent: Jul 14, 2010 12:48 AM >To: wine-users at winehq.org >Subject: [Wine] Re: Trouble with libgsm on Mac OS X 10.6.2 > >The above instructions lead to the following error in the Terminal window while running LOTRO... > > err:gsm:GSM_drvLoad Couldn't load libgsm.1.0.13.dylib: dlopen(libgsm.1.0.13.dylib, 258): image not
2010 Sep 07
0
[Fwd: Re: Trouble with libgsm on Mac OS X 10.6.2]
James McKenzie wrote: > rwoodsmall wrote: >> James McKenzie wrote: >> >>> doh123 wrote: >>> >>> >>>> I'm not sure LD_LIBRARY_PATH actually does anything on OSX... >>>> >>>> there are a lot of related things you can do though... just look at >&g...
2009 Sep 03
5
MAC OS X compile -> 'OpenGL development headers not found'
Hey everyone, I want to compile and start using Wine on my Mac, but I'm getting the following message from ./configure: configure: WARNING: OpenGL development headers not found. OpenGL and Direct3D won't be supported. Since I want OpenGL and Direct3D working, this is a bit of a problem. My system is not configured funny or anything. It is a clean system running Mac OS X Snow Leopard with
2009 Sep 04
2
Wine on Snow Leopard: dumbed-down help needed
Hi, all. I just got a fresh new hard drive on my white MacBook and installed Snow Leopard (10.6). I was a happy Wine user when I had 10.5, but now I can't get Wine to install. First I tried to install wine-devel with Macports, which failed because it couldn't find the 32-bit Freetype libraries. I then downloaded the latest source and did the whole "./configure" and
2011 Apr 25
6
Tring to Build Wine from Source on OS X
So I'm attempting to build Wine from the the source files in the Git repository. After running ./configure I took note of the dependencies that were missing and went about trying to download, build and install them. I then re-ran ./configure and it still couldn't find any of the libraries I had just downloaded. My initial thought was that Macports was building the libraries as 64-bit.
2009 Mar 06
5
Playonline needs 32-bit true color
I installed playonline under WINE on Ubuntu. It installed without any problem, and when I went to load it up it even starts to open up like it would in windows. But then an error appeared: _______ Error Code = 20008027 Can only be displayed properly in 32-bit true color. Start Playonline viewer anyway? _______ If I click no, it closes. If I click yes it actually starts up, plays music, and I
2009 Sep 04
6
Making wine use the correct OpenGL libraries
I am trying to compile Wine under Snow Leopard and I finally managed to fix the issue where it could find the OpenGL development headers, but... having done that, it finds the wrong OpenGL libraries by default, in other words, running ./configure with: ./configure CPPFLAGS='-I/usr/X11/include' Results in: checking for GL/gl.h... yes checking for GL/glx.h... yes checking for GL/glu.h... yes
2009 Apr 23
16
Darwine: Running an SDL game
Hi all I'm trying to play the game "BOH" (http://www.bohthegame.com/) on OS X using Darwine. I downloaded 1.1.19 and dragged the Darwine folder to /Applications. Then I opened the BOH installer using WineHelper and installed the game. For some reason it put the installed files inside the WineHelper application bundle. When I tried to open the game's executable using WineHelper,
2009 Mar 11
12
Anyone who is experienced with wine and/or CrossOver
I am on a Macbook 4,1 with 4GB ram and X3100 GPU running 10.5.6, VMware Fusion 2.0.2 and CxGames 7.2. I am trying to get Runes of Magic to run, and I think it has something to do with wine. I tried installing and running this game in win2k, winxp, and vista bottles and all yeilded the same result (the pic). I am not running any additional commands to the application (-dx8, -noshaders, etc). I
2011 Jan 20
29
Runes of Magic ClientUpdate.exe crash???
Every time I download and try to install through crossover games, I get this same error, I made sure to use winetricks to download ie6, vcrun2005, and wininet. The error is "the program clientupdate.exe has encountered a serious problem and needs to close. We are sorry for the inconvienence". Does anyone have experience getting this to run through just wine, or crossover games? is
2009 Feb 08
7
Helpful Hints for OS X Users (Idiots Guide?)
Hello, I have been busy working away at getting Darwine to run on OS X with no luck... I tried uninstalling and reinstalling many times, but I was continually getting gdi32.dll errors. This guide was tested on OS X Leopard 1.5.6. The following guide is how I set it up. The steps may vary slightly for you. Be sure to read this whole thread before actually trying some of the things listed here,
2011 Aug 19
26
Pulse audo in 1.3.25+
So I used to use the winepulse patch for wine. (Yes I like pulse). But since 1.3.25+ uses mmdevapi for audio, that patch no longer works. That author points to a wine multimedia git, however, after installing that I have no more sound in any wine application, and the winecfg test audio says audio failed. How do I get this new sound server working in wine? -- Sincerely, MacNean C. Tyrrell