search for: rendertarget

Displaying 20 results from an estimated 25 matches for "rendertarget".

2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on. I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
...in the AppDB and have replaced one of the dll files it said to for the game... Here's the Terminal code... any chance anyone knows how to get this working? Many thanks! wine SCDAAutoRun.exe fixme:imm:ImmDisableTextFrameService Stub fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget fl...
2010 Feb 20
0
MapZone 2, OpenGL errors + crash
...): 21/02/2010, dlt (d/m/y): 17/10/2010 err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly fixme:d3d_caps:init_driver_info Unhandled vendor 8086. fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rend...
2018 Nov 23
0
Wine release 3.21
...mageSurface(). d3d8: Do not add map access indiscriminately in texture_init(). d3d8: Do not add map access indiscriminately in cubetexture_init(). d3d8: Do not add map access indiscriminately in d3d8_device_create_surface(). wined3d: Introduce a separate structure for OpenGL rendertarget view information. wined3d: Introduce a separate structure for OpenGL unordered access view information. wined3d: Introduce a separate structure for OpenGL shader resource view information. d3d8/tests: Add a resource access test. d3d9/tests: Add a resource access test....
2011 Jul 22
1
Re: Silverlight Application in Wine
...440c3f51eef1}, 3, 0x33fa18, (null), (null), 0x6d8b80e0,) fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM fixme:urlmon:CreateURLMonikerEx ignoring flag URL_MK_UNIFORM fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget fl...
2014 Aug 22
0
Wine release 1.7.25
...ference to the frontbuffer texture instead of the surface in the swapchain. wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain. wined3d: Pass a texture instead of a surface to upload_palette(). wined3d: Keep a reference to the resource in rendertarget views. wined3d: Introduce struct wined3d_rendertarget_view_desc. wined3d: Make wined3d_device_clear_rendertarget_view() work with texture resources. wined3d: Use rendertarget views for color output instead of surfaces. wined3d: Also update the container in wined3d_surface_up...
2016 Mar 18
0
Wine release 1.9.6
...track of prefix bindings. winhttp/tests: Fix test failures. Henri Verbeet (50): wined3d: Get resource info from the texture in context_setup_target(). wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties(). wined3d: Get resource info from the rendertarget view in device_clear_render_targets(). wined3d: Get resource info from the rendertarget view in draw_primitive(). wined3d: Get resource info from the texture in wined3d_surface_blt(). wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture...
2011 May 18
1
Steam Crashes during game installations
...t, displaying the following error stream in my active console. Code: err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_filter Error during filtering test for format 822d, returning no filtering fixme:d3d:check_filter Error during filtering test for format 822f, returning no filtering fixme:win:EnumDisplayDevicesW ((null),0,0x3...
2016 Apr 01
0
Wine release 1.9.7
...upload_data(). wined3d: Get resource info from the texture in wined3d_volume_download_data(). wined3d: Get resource info from the texture in wined3d_volume_load_location(). wined3d: Use wined3d_texture_blt() in swapchain_gl_present(). wined3d: Store the context's current rendertarget as a texture and sub-resource index. wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released(). wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init(). wined3d: Get rid of the d3d_surface and d3d_texture deb...
2009 Jun 19
0
Wine release 1.1.24
...epth stencil formats. wined3d: Fix a typo. wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable. wined3d: Only initialize unused components of varyings that are read. wined3d: Avoid some unneeded depthstencil copies. wined3d: Avoid some unneeded rendertarget copies. wined3d: Make sure we have a context in stretch_rect_fbo(). wined3d: Reuse the FBO for check_fbo_compat(). wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable(). wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a bit. wined3d: Remove a redund...
2009 Feb 27
0
Wine release 1.1.16
...ory in the D3DXQuaternionSlerp() test. d3d10core: Keep a reference to the wined3d device in the d3d10 device. wined3d: Add IWineD3DBuffer, use it in d3d10core. wined3d: Merge vertexbuffer.c with buffer.c. wined3d: Merge indexbuffer.c with buffer.c. wined3d: Add IWineD3DRendertargetView. d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view. dxgi: Create a wined3d swapchain. dxgi: Implement IDXGISwapChain::GetBuffer(). dxgi: Initial IDXGISwapChain::Present() implementation. wined3d: Implement IWineD3DDeviceImpl_ClearRendertarge...
2008 Apr 04
0
Wine release 0.9.59
...wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat. wined3d: Make the filtering capability of a format a flag in the formats table. wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability. wined3d: Also move the rendertarget capability to the formats table. wined3d: Fix a postpixelshader_blending bug. wined3d: Request a pixel format with alpha support in case of P8 render targets. wgl: Move all winex11.drv opengl traces to wgl. wgl: Fix ChoosePixelFormat behavior. wgl: Add missing WGL_STER...
2017 Apr 13
0
Wine release 2.6
...ty. webservices/tests: Add listener tests. winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes. winhttp: Always drain content before sending the next request. Henri Verbeet (45): wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view(). wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability(). wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM text...
2016 Jun 24
0
Wine release 1.9.13
...ith glGetError() if we have ARB_DEBUG_OUTPUT. wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw(). wined3d: Send shader resource view destruction through the command stream. wined3d: Send rendertarget view destruction through the command stream. wined3d: Send sampler object desctruction through the command stream. wined3d: Send shader destruction through the command stream. wined3d: Send vertex declaration destruction through the command stream. wined3d: Send query destru...
2016 May 05
24
[Bug 95282] New: system hang on video playback via vdpau
https://bugs.freedesktop.org/show_bug.cgi?id=95282 Bug ID: 95282 Summary: system hang on video playback via vdpau Product: xorg Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Driver/nouveau Assignee: nouveau at
2011 Apr 15
0
Wine release 1.3.18
...tion" naming a bit more consistent. wined3d: Introduce a separate function for depth fills. wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. wined3d: Add depth fills to the blitter interface. wined3d: Remove COM from the rendertarget view implementation. wined3d: Add support for depth blits to the blitter. d3d9/tests: Add a depth blit test. wined3d: Don't unregister windows with the wrong window proc on unload either. wined3d: Rename "NumberOfPalettes" to "palette_count". wi...
2020 May 08
0
Wine release 5.8
...tion_object. Henri Verbeet (25): wined3d: Do not flush read-only mappings in wined3d_texture_vk_download_data(). wined3d: Move device_clear_render_targets() to texture.c. wined3d: Use the view instead of the texture in is_full_clear(). wined3d: Create Vulkan image views for rendertarget views. wined3d: Implement clears in the Vulkan blitter. wined3d: Implement depth/stencil clears in the Vulkan blitter. wined3d: Make the adapter responsible for compute dispatch. wined3d: Make the adapter responsible for draws. wined3d: Add Vulkan format information fo...
2007 Dec 14
0
Wine release 0.9.51
...or(), not a round to nearest. wined3d: Enabling too many lights is silently ignored. wined3d: Unify bpp to format conversion. wined3d: Detect the Intel GPU in macbooks. wined3d: Add parentheses to a flag check. wined3d: Add a method for querying the gl drawable size of rendertarget. wined3d: Use the proper drawable size when setting the scissor rect. wined3d: Retrieve the height properly when setting the viewport. wined3d: Disable the scissor test when blitting. wined3d: Fixes for drawable handling in Clear. wined3d: Clear honors the viewport....
2012 Sep 14
0
Wine release 1.5.13
...n from wined3d_device_get_swapchain(). d3d10core: Update the MipLevels field after texture creation. wined3d: wined3d_device_set_index_buffer() never fails. wined3d: Just return the buffer from wined3d_device_get_index_buffer(). d3d10core: Store the resource in the d3d10core rendertarget view. wined3d: wined3d_device_set_viewport() never fails. wined3d: wined3d_device_get_viewport() never fails. user32: Implement RegisterRawInputDevices(). d3d10core: Implement d3d10_depthstencil_view_GetResource(). wined3d: wined3d_device_set_render_state() never fails...
2010 Apr 16
0
Wine release 1.1.43
...: Add some depth buffer tests. d3d8/tests: Add some depth buffer tests. wined3d: Fix a GL extension prototype. wined3d: Don't write past the end of the buffer's conversion_map. winex11.drv: Allow OpenGL on minimized windows. wined3d: Add a separate function for rendertarget view initialization. wined3d: Add a separate function for palette initialization. wined3d: Disable strict draw ordering by default. wined3d: We always support at least a single modelview matrix. wined3d: Prune unsupported world matrix transform states. wined3d: Get rid...