Displaying 14 results from an estimated 14 matches for "read_from_framebuff".
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read_from_framebuffer
2009 Jan 30
3
NFS Undercover & WINE
Hi, i'm will play NFS Undercover under Ubuntu 8.10.
System:
Intel Core 2 Quad Q6600
4GB RAM
ATI Radeon 3800 HD
NFS doesn't start.
LOG:
Code:
wine .wine/drive_c/Programme/EA\ Games/Need\ for\ Speed\ Undercover/nfs.exe
fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x236aa0c,0x00000004,0x236aa08) Unknown information class
fixme:ntdll:NtQuerySystemInformation
2013 Dec 06
0
Wine release 1.7.8
...wined3d: Don't set SFLAG_INSYSMEM in surface_download_data.
wined3d: Use the pointer returned by map in wined3d_surface_getdc.
wined3d: Don't store PBO pointers in allocatedMemory.
wined3d: Add a function to retrieve surface data.
wined3d: Use surface_get_memory in read_from_framebuffer.
wined3d: Remove redundant state restoration from read_from_framebuffer.
wined3d: Don't pass the pitch to read_from_framebuffer.
wined3d: Remove a useless comment.
ddraw/tests: Port test_set_surface_desc to other versions.
ddraw: SetSurfaceDesc is not allowed on...
2015 Feb 20
0
Wine release 1.7.37
...Add a test for POSITIONi shader input/outputs.
wined3d: Call glReadBuffer() through the appropriate function pointer.
wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP.
wined3d: Use unsigned short for the bitfields in struct color_fixup_desc.
wined3d: Use the proper pitch in read_from_framebuffer().
opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3).
d3d9/tests: Allow more alternative results in the ATI1N test.
d3d8/tests: Allow more alternative results in the ATI1N test.
wined3d: Set the surface pitch for user-memory surfaces.
wined3d: Rej...
2016 Apr 15
0
Wine release 1.9.8
...eturn a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
wined3d: Use the texture dimension helpers in surface_download_data().
wined3d: Use the texture dimension helpers in surface_upload_from_surface().
wined3d: Use the texture dimension helpers in read_from_framebuffer().
wined3d: Use the texture dimension helpers in surface_load_fb_texture().
wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct().
wined3d: Recognise Intel Ivybridge on MacOS.
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_sta...
2018 Mar 16
0
Wine release 3.4
...wined3d: Pass a texture and sub-resource index to surface_blt_fbo().
wined3d: Pass a texture and sub-resource index to surface_download_data().
wined3d: Pass a texture and sub-resource index to surface_upload_from_surface().
wined3d: Pass a texture and sub-resource index to read_from_framebuffer().
wined3d: Pass a texture and sub-resource index to surface_load_fb_texture().
wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_direct().
wined3d: Pass a texture and sub-resource index to fb_copy_to_texture_hwstretch().
wined3d: Pass a texture and sub-...
2016 Apr 01
0
Wine release 1.9.7
...rmine node type.
webservices: Add support for text field mappings in WsReadType.
webservices/tests: Add more structure type tests.
webservices: Add support for repeating element field mappings in WsReadType.
Henri Verbeet (50):
wined3d: Get resource info from the texture in read_from_framebuffer().
wined3d: Get resource info from the texture in surface_load_fb_texture().
wined3d: Get resource info from the texture in surface_prepare_rb().
wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
wined3d: Get resource info from the texture in fb_c...
2015 Oct 16
0
Wine release 1.7.53
...(13):
d3d9/tests: Port test_flip to d3d9.
d3d8/tests: Port test_flip to d3d8.
wined3d: Pass a context to surface_load_sysmem.
d3d8: Call IDirect3DSwapChain8::Present in IDirect3DDevice8::Present.
wined3d: Remove wined3d_device_present.
wined3d: Pass a context to read_from_framebuffer.
wined3d: Pass a context to surface_blt_to_drawable.
wined3d: Pass a context to surface_load_drawable.
wined3d: Pass a context to surface_blt_fbo.
wined3d: Pass a context to surface_multisample_resolve.
wined3d: Pass a context to surface_load_texture.
wined3d:...
2018 Mar 02
0
Wine release 3.3
...Explicitly calculate the sub-resource level in surface_upload_from_surface().
usp10/tests: Cleanup test_ScriptStringXtoCP_CPtoX().
wined3d: Explicitly calculate the sub-resource level in surface_set_compatible_renderbuffer().
wined3d: Explicitly calculate the sub-resource level in read_from_framebuffer().
wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture().
wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct().
usp10/tests: Cleanup test_ScriptGetFontFunctions().
wined3d: Explicitly calculate the sub-resource lev...
2016 Feb 19
0
Wine release 1.9.4
...reate_dib_section().
wined3d: Use wined3d_texture_get_pitch() in surface_download_data().
wined3d: Use wined3d_texture_get_pitch() in surface_upload_from_surface().
wined3d: Use wined3d_texture_get_pitch() in wined3d_surface_map().
wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer().
wined3d: Use wined3d_texture_get_pitch() in surface_load_texture().
ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
wined3d: Ignore wined3d_sampler_desc.srgb_decode...
2009 Jan 02
0
Wine release 1.1.12
...39;t cast the return value of PF[CD]I_ALLOC; those are void pointers.
dnsapi/tests: Remove superfluous casts.
Mike Ruprecht (1):
wininet/tests: Add test for FtpFindFirstFile.
Nick Burns (3):
wined3d: Fix a couple of typos in wined3d_gl.h
wined3d: Fix glReadPixels call from read_from_framebuffer.
ddraw: Fix surface version setting.
Nikolay Sivov (4):
ole32: Fix return value for IDataObject_GetData.
gdiplus: Stub for GdipResetPenTransform.
gdiplus: Stub for GdipScalePenTransform.
gdiplus: Stub for GdipRotateLineTransform.
Paul TBBle Hampson (4):
winht...
2008 Feb 22
0
Wine release 0.9.56
...ter count passed into RegEnumKeyExW in get_local_monitors.
gdi32: Optimise StretchBlt for the case where no stretching is being done and the whole image is being set.
winex11.drv: Optimise getting the bits of a DIB after calling SetDIBits.
Roderick Colenbrander (17):
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
wined3d: Add SURFACE_BUSY support to *_Blt.
wined3d: Add SURFACE_BUSY support to *_BltFast.
wined3d: Add separate alpha blend support.
gdi32: GetPaletteEntries should not filter peFlags (...
2008 Mar 21
0
Wine release 0.9.58
...----------------------------------------------------------------
Changes since 0.9.57:
Alexander Dorofeyev (3):
wined3d: Get rid of spurious err when locking with WINED3DLOCK_DISCARD.
d3d8/tests: Cover one more case in p8_texture_test.
wined3d: Use primary_render_target_is_p8 in read_from_framebuffer.
Alexandre Julliard (36):
msvcrt/tests: The new string functions don't have to exist.
gdi32: Properly handle SetDIBits failure in StretchDIBits.
winex11: Added an exception handler to catch bad pointers in X11DRV_SetImageBits.
winex11: Add support for merging redundan...
2008 Apr 04
0
Wine release 0.9.59
.../tests: Test executebuffer triangle instruction with zero count.
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
ddraw: Fix vertex processing.
wined3d: Fix comment.
ddraw/tests: Add test for ddraw 8-bit mode.
wined3d: Don't use device palettes in read_from_framebuffer.
wined3d: Don't use device palettes in GetDC.
wined3d: Don't use device palettes in RealizePalette.
wined3d: Don't store primary surface palette in device palettes.
wined3d: Make device palettes dynamically allocated.
d3d9/tests: Test that GOURAUD and PHO...
2008 Oct 24
0
Wine release 1.1.7
...EAVE_GL instead of the caller.
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller.
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private.
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
wined3d: Fix recursive ENTER_GL in LoadLocation.
wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls.
wined3d: Fix recursive ENTER_GL in UpdateSurface.
wined3d: Protec...